When I spent all my VALOR points in Ryse, it IMMEDIATELY took me to the store and showed me the item I could purchase with real money to get more.
Sounds immersive.
When I spent all my VALOR points in Ryse, it IMMEDIATELY took me to the store and showed me the item I could purchase with real money to get more.
Because that ISNT the case. The just earn it argument is there because you make money like crazy in this game. Are you going to buy that 4 million credit car in the first few hours? No, no your not. But your not meant to, and not for money grubbing purposes. Again the career mode is a progression. You start in cars like Mazda Miata and the Mitsubishi eclipse and work your way up. You earn a ton of money for each race compared to what the car you bought costs. When you level up you get a ton of credits even in the early going. Your drivatar earns credits when your not online (mine earned 8k while I was sleeping). The Token option is there for people who want the expensive cars right out the gate, but they are going to pay a premium for them
0.99/100 = 0.0099
4.99/325 = 0.015354
9.99/575 = 0.017374 < "Recommended"
19.99/1250 = 0.0159992
49.99/2700 = 0.018515 < "Great Value"
99.99/8000 = 0.012499
Did I miss something or make a mistake? The scaling seems off, or they are suggesting the most expensive packages.
you're microsofts kinda guy!why should it be way cheaper to buy something that takes time and skill to earn in game?
I think the prices should be ridiculously high.
I'm not sure I understand the "just earn them in-game" response. Obviously the problem is that the game has been tweaked to incentivize people spending real money. You don't -have- to, but you'd have to grind miserably or something like that to have an equivalent experience to what you might have had in the same game one iteration prior.
That said, the only really truly dishonest and damning thing for me is the "RECOMMENDED!" and "GREAT VALUE!" stickers on the Token purchase page. Those pages are lying to consumers. Literally.
Microsoft's launch lineup is pretty annoying with this. When I spent all my VALOR points in Ryse, it IMMEDIATELY took me to the store and showed me the item I could purchase with real money to get more.
A real Bugatti is millions of dollar. In the game you can get it for only $50! What a steal!
This has crossed my mind a lot recently. I don't think it would necessarily be a bad thing, actual sounds kind of utopian.I wonder what kind of hostile wasteland mainstream videogaming will be at the end of this generation. Will we enthusiasts live in hidden enclaves, eating rats and playing indie games?
I'm not sure I understand the "just earn them in-game" response. Obviously the problem is that the game has been tweaked to incentivize people spending real money. You don't -have- to, but you'd have to grind miserably or something like that to have an equivalent experience to what you might have had in the same game one iteration prior.
What about designing games without micro transactions in mind if they are full price?why should it be way cheaper to buy something that takes time and skill to earn in game?
I think the prices should be ridiculously high.
All this must be a joke, right.. RIGHT?
You've put 15 hours into the game, so surely you've leveled up quite a bit. How many cars have you purchased so far out of the 200 available cars? And how how many hours would it take you to earn 4 million credits for a single top-tier car purchase?
Rats aren't that bad with some Sriracha. And Warframe's a pretty good time.I wonder what kind of hostile wasteland mainstream videogaming will be at the end of this generation. Will we enthusiasts live in hidden enclaves, eating rats and playing indie games?
Ask FordGTGuy.
0.99/100 = 0.0099
4.99/325 = 0.015354
9.99/575 = 0.017374 < "Recommended"
19.99/1250 = 0.0159992
49.99/2700 = 0.018515 < "Great Value"
99.99/8000 = 0.012499
Did I miss something or make a mistake? The scaling seems off, or they are suggesting the most expensive packages.
you're microsofts kinda guy!
What will happen is a clear split. All popular AAA games will have this shit because those can afford to put it in. Smaller games, new franchises etc. can't get away with it because the whales flock to the popular stuff. Well, actually it kind of already happened but it will get more pronounced.The sad truth of the matter is that there are people out there with plenty of money to spend and nothing else they really want to spend it on. Games are just going to get worse in this regard as the more diverse groups of whales are targeted.
Boy, this generation will be glorious! One of the many reasons I'll be watching from the PC (and Wii U, I guess) sidelines this time around.
I want to meet the psychopath that would spend 500 bucks on a next gen system - 60 bucks on a new next gen game and then spend 100 more fucking dollars to buy a car in that game.
Who are these people? Seriously who fucking does this? You should all punch yourselves in the dicks. Whoever you are...
Shit's insane.
Boy, this generation will be glorious! One of the many reasons I'll be watching from the PC (and Wii U, I guess) sidelines this time around.
I will never buy anything that I can earn in game.. but the logic in this thread is flawed in my mind.
You guys rage because there are micro-transactions for content that is obtainable in game.
Then complain that being able to get the content without earning it should be cheaper?
To me it makes more since that if you want to jump ahead you should pay more.
Then again you still have the choice to not buy it all and still get it by earning it.
Maybe I just don't get it.
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
The reason you are not getting it is that you operate on the false premise that micro transactions played no role in designing the game. I am 99.9% sure the advancement in this game would look different (read easier/faster) if there were no micro transactions...I will never buy anything that I can earn in game.. but the logic in this thread is flawed in my mind.
You guys rage because there are micro-transactions for content that is obtainable in game.
Then complain that being able to get the content without earning it should be cheaper?
To me it makes more since that if you want to jump ahead you should pay more.
Then again you still have the choice to not buy it all and still get it by earning it.
Maybe I just don't get it.
Wow, this is hilariously evil.
Is Sony pulling anything near the same amount of crap like MS is doing with Forza?
An ultimate edition would be the same and you'd still have to unlock the content in career mode.
Nobody is going to do a bunch of class D races in order to earn that car.
As you go up in class, so will your payout. That's why its hard for anyone to realistically say how much time kt takes. Before you even consider buying that car you're going go be at the top classes eating MUCH more
Except it isn't 5-6k per race. First series... yup. Takes about 20 minutes to be done with the first series.
You act like this is not going to get pushed onto PC. Hell it arguably started there.
Because that ISNT the case. The just earn it argument is there because you make money like crazy in this game. Are you going to buy that 4 million credit car in the first few hours? No, no your not. But your not meant to, and not for money grubbing purposes. Again the career mode is a progression. You start in cars like Mazda Miata and the Mitsubishi eclipse and work your way up. You earn a ton of money for each race compared to what the car you bought costs. When you level up you get a ton of credits even in the early going. Your drivatar earns credits when your not online (mine earned 8k while I was sleeping). The Token option is there for people who want the expensive cars right out the gate, but they are going to pay a premium for them
Missed the GT6 screenshots then?
Couldn't have said it better.
Iv bought probably....6 cars? but thats mainly because of how the career progression is set up. You buy a car every time you start a new series (unless you have a car in your garage that qualifies) And then that car is good for 12-18 races depending on the series. You can move on after like 6 races but im a completionist, So instead of moving on to the next series and make even more money (the money goes up at about 50% for each series) iv hung back and done every race in a series.
To answer your 4 million dollar question im not sure. In the races im CURRENTLY doing, it could be a long time BUT im still working on LOW earning races because of just how i play. if i had moved on and started doing the higher payout races I cant see it taking that long because they throw money at you in this game. NOW all of that money is prefaced on your difficulty. If your playing on the easiest difficulty and all assists on money comes in slower.
Also you dont have to finish 1st in a race to get the max payout. There is payout tiers. 1-3 4-6 7-9. So if you finish second you earn just as much as first
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
Except about a dozen other games with 'shortcut' DLC, ranging from Battlefield to Diablo to Assassin's Creed.
False equivalences. Those games, aside from Diablo and a few niche JRPGs, had a paid option to unlock everything. One charge and you unlocked EVERYTHING. Where is that option here?
I've played plenty of EA games (NFS: Hot Pursuit, Skate, BF3) that have those options, and I never once felt that I was not unlocking content at a reasonable pace. Those were optional convenience unlocks, but the core game was not balanced and designed to incentivize the purchase of those unlocks like how F2P games work.
There's a huge difference between having those kinds of one-time unlocks in a $60 game and structuring/balancing your career in a $60 game like it was a F2P game.
Diablo is a unique case with the real-money auction house, and I stayed the hell away from it. Blizzard has since repeatedly admitted that the inclusion of that was harmful to the balance of the game and they are removing it from the PC version.
None of that is true.
Read the OP next time. The quote's right there. It's even bolded for your convenience.
Nor is that.
Not according to people who have detailed reports from their time with the game, like those in the OP.
Just as you apparently have no real idea how Forza 5's progression works either.
It's almost like making definitive statements about games you haven't played and have no real idea - outside the hyperbole of doomsayers - about how they work is BAD, huh?
If I'm wrong, prove it. Put forth concrete information to the contrary instead of just snarkily sniping at me.
That sounds almost like every Forza (and GT for that matter) ever made. If you want the best cars you'll have to earn money by racing - it's a weird concept for a racing game, but it's seemed popular in the past.
Yeah, and in past Forza and GT games, you would get free cars by progressing through the game, and by the time you completed the career modes, you would have earned enough to buy most of the cars in the game (or choose to buy the few really expensive cars instead of just buying all of the cheaper cars to have most of the cars. I completed the entire career in Forza 2, and I was able to buy every car I wanted and then some, with the only cars I skipped being the cheaper and more common ones.
So you couldn't buy all the cars after 25 hours but you would expect to be able to in Forza 5 after less time?
I don't see how you could rationally conclude that was what I was saying when I was just talking about Horizon in response to someone who asked about it compared to Horizon.
The point being that even in Horizon, where there were tons of DLC packs and boosters to buy, the game was not designed or balanced in a way that, by design, influenced the player to buy those boosts and shortcuts.
Nowhere did I say what I "expected" about Forza 5's progression.
In Horizon, by the time I completed the game (about 70% through), I would have enough to buy every car in the game. I already have many of them and some of the pricey ones, and I'm sitting on 4 million credits right now. If I put another 6 or so hours in to fully complete the career, I would have enough to buy every car, save for maybe a few Ferraris. And if I wanted to make that money, it would only take another couple hours of racing.
And yes, that includes ALL of the DLC cars.
Or you would just race and earn the money, like in every other Forza game with DLC.
Which I never had an issue with in any past Forza game because I always had plenty of credits and it was quite easy to make more if I was short on credits.
In Forza 4, you got cars every level that were already upgraded to work great in races, as well as discounts on upgrades for brands you raced with. Both of those saved heavily on credit expenditures, and those are gone in FM5.
In Horizon, you got lots of credits from short races, you could get free cars from events and barn finds, you could smash upgrade signs to make upgrades less expensive, and you got bunches of credits from completing challenges like doing certain numbers of stunts, which just happened as you played the game.
In past Forza games, earning credits was never anywhere near as time consuming as it is in 5, and 5 doesn't have any of the systems that saved you money like they did in past games.
Even in GT5, which was more grindy than the Forza games have been up until now, you got cars for completing events, there were weekly events that had big credit payouts, or you could train up a B-spec driver to race and make money for you.
Edit - I'm done with the thread. At this point it's just a bunch of people who haven't played the game and have no idea how it works feeding off the doom and gloom fears of other people who haven't played the game.
If Polyphony don't change the way credits are earned, ie keep it similar to previous GT games; then it is no different to the way tokens worked in FORZA 3/4.
0.99/100 = 0.0099
4.99/325 = 0.015354
9.99/575 = 0.017374 < "Recommended"
19.99/1250 = 0.0159992
49.99/2700 = 0.018515 < "Great Value"
99.99/8000 = 0.012499
Did I miss something or make a mistake? The scaling seems off, or they are suggesting the most expensive packages.
Its from Microsoft Studios correct? Is reporting them to the Better Business Bureau or the Consumer Protection Agency an appropriate action?The scaling's not off. they've intentionally lied to try to get people to buy the most expensive ass-screwing, rather than the cheaper one.
Seriously, they've done it on purpose. This is Microsoft now. Enjoy.
Microsoft's launch lineup is pretty annoying with this. When I spent all my VALOR points in Ryse, it IMMEDIATELY took me to the store and showed me the item I could purchase with real money to get more.
So you're actually believing they'll put in loads of microtransactions without changing the game to have any incentives to buy them?
I don't think that will happen, sorry.
I will never buy anything that I can earn in game.. but the logic in this thread is flawed in my mind.
You guys rage because there are micro-transactions for content that is obtainable in game.
Then complain that being able to get the content without earning it should be cheaper?
To me it makes more since that if you want to jump ahead you should pay more.
Then again you still have the choice to not buy it all and still get it by earning it.
Maybe I just don't get it.