Paladin CL
Member
What is your minimum acceptable #?
300 cars, 20 tracks for me.
350-400 cars (they cant just cut to less than half of cars of Forza 4)
Atleast the same amount of tracks of Forza 4, hopefully more.
What is your minimum acceptable #?
300 cars, 20 tracks for me.
haha you are right! i already said that myself, still its too early TO JUMP TO CONCLUSIONS,
but maybe jumping to conclusions is a new forza mini-game or something.
anyways, if you say he is alright, then he is alright 8)
come on man!! he is definitely second hand in news for art, when you compare with what the art director himself says.
I think you, and everybody, can easily understand this.
anyway, my friend above vouched for you, so I'm stopping. one last time, i suggest you wait a bit to get more facts. but do as you like
It's a pattern I'm seeing too.
How many positives have been talked about in this thread?
I can assure you not as much as the negativity that's flying around.
I see so much scrutiny it's becoming almost unbearable.
I'm one of the biggest motorsport fans you'll find around man. I just happen to have personal preferences on things. And with endurance racing, yea, I don't get it in a game like Forza. No night/day cycle, completely hand-held and unchangeable pitstops, barely existent and unrealistic tire wear and fuel usage. Then consider that a large part of endurance racing is reliability, which isn't a concern in a game like this. So that leaves absolutely no reason for me to think endurance racing would be even remotely worth doing. Its a waste of time and doing it would be 'half-assing it' far more than even Forza's drag racing feature.Seanspeed, dude. The comments coming from you. Endurance races aren't important in a game like this? Accuracy in trackside details don't matter as long as the tarmac itself is scanned?
The stuff I'm reading in this thread man. Dynamic weather, time of day and night racing don't matter in a racing sim? That's close to Che's super awesome comments about cockpit view- Sim racers don't use cockpit view, it's a waste of resources.
Some great posts in this thread over the past day or so. The passion for Forza runs high.
One question I want to throw out there: why is laser-scanned accuracy so important in driving games?
One question I want to throw out there: why is laser-scanned accuracy so important in driving games? Is it simply the comfort of knowing the track you are driving on is as close as possible to its real-world counterpart, or is there more to it?
-laser scanning-
One question I want to throw out there: why is laser-scanned accuracy so important in driving games? Is it simply the comfort of knowing the track you are driving on is as close as possible to its real-world counterpart, or is there more to it?
For instance, I'd really like to see that grate in the Laguna Seca corkscrew (that damaged an ALMS car this season) in the game, and I'm not sure that would be picked up from aerial photos or a google maps car camera.
Sounds like my magic number, too. The number in PGR4 was pretty much perfect, and you couldn't even modify those. I'm still driving cars I haven't put a decent amount of time into yet.120 cars. 30 tracks.
To be honest with you I don't think Forza needs kart racing, didn't really bother much with it in GT5.
Have a great night guys
Cheers, HD.
Without information we will speculate, this isn't a normal Forza release, for many T10 are selling us the Xbox One and selling in the face of more powerful and cheaper competitor.
Its only been two years since Forza 4 and this is on completely new hardware.I'm glad you guys agree.
Forza 5 HAS to be big, HAS to be bold (and we know it's beautiful). Start selling it.
Its only been two years since Forza 4 and this is on completely new hardware.
I'm really thinking that the push to make this a launch title means they haven't had nearly enough time to make this as content-rich as it could be. I wouldn't expect a lot here. I have a feeling we're going to get hit with a 2xx car count and 1x environment count.
I'm bracing for it. For it, and the inevitable outcry.
Yeah Forza can never be everything everyone ever wanted and I'm cool with that but deleting potential track info instead of showing it off is frustrating. Reduced track count? then show us what you got.
Dan got a +1 from me for confirming no night and weather early, I want to see positive news to counter the bad because holding out for last minute blow out won't sway anybody.
my gut says they are preparing some new video. maybe a list of forthcoming events would shed some light in "when".BTW, I still don't get why we didn't see any official direct-feed trailer or video of the game for GC...
That's all you needed to say.
Without information we will speculate, this isn't a normal Forza release, for many T10 are selling us the Xbox One and selling in the face of more powerful and cheaper competitor.
They might not have signed up for that shit but as a large first party studio with the only racing franchise on the platform left that's part of the job.
I agree, but part of that reason is because Forza is so damned good, particularity Forza 4 which really propelled the series into more serious sim territory and as an overall package stands as one of the very best in the genre. The reason some people are being picky is they know the game has so much potential and they want it to be the best it can, it has very big shoes to fill and Turn 10 clearly have the manpower and talent to deliver on their promises.
...then there's the trolls.
Ah a kindred soul.... and yet Turn 10 are being abused by their own father over the whole steering wheel flustercluck.
Microsoft are not helping matters at all with either the legacy issue or by releasing clutchless Fisher Price toys. How can serious players who want to use a clutch be expected to enjoy FM5? With a joypad?
No thanks.
I'm one of the biggest motorsport fans you'll find around man. I just happen to have personal preferences on things. And with endurance racing, yea, I don't get it in a game like Forza. No night/day cycle, completely hand-held and unchangeable pitstops, barely existent and unrealistic tire wear and fuel usage. Then consider that a large part of endurance racing is reliability, which isn't a concern in a game like this. So that leaves absolutely no reason for me to think endurance racing would be even remotely worth doing. Its a waste of time and doing it would be 'half-assing it' far more than even Forza's drag racing feature.
I like somewhat longer races, but really, in my experience, the result is often pretty sure-fire after 5-10 laps. I see little point in going on much beyond that.
I've got news for you: It won't be bold. It will be safe and it will attempt to appeal to as many Xbox One owners as possible. I don't think it will go the "We're so bland, you just KNOW we could only be a sim" GT-style, nor the super-stylized PGR4-esque vibe, it'll be largely straight-down-the-line and not push any conceptual envelopes.I'm glad you guys agree.
Forza 5 HAS to be big, HAS to be bold (and we know it's beautiful). Start selling it.
I agree. I find true endurance racing a total bore. 10 laps maximum for me, and then I'm done.
I like sim racers, but the realism can only go so far until most people are bored or annoyed. I think Turn 10 have always understood that, and they include the things that most people care about.
I think weather and such are nice inclusions, and it would be nice to see them, but they feel far less important to me than for example, a rock solid framerate and no screen tearing, both of which are areas Polyphony seem to have trouble with.
Here is your 2013 Ford Focus ST "Day One Edition"
Here is your 2013 Ford Focus ST "Day One Edition"
I've got news for you: It won't be bold. It will be safe and it will attempt to appeal to as many Xbox One owners as possible. I don't think it will go the "We're so bland, you just KNOW we could only be a sim" GT-style, nor the super-stylized PGR4-esque vibe, it'll be largely straight-down-the-line and not push any conceptual envelopes.
It will be Forza. No more, no less.
Matter paint + chrome vinylHere is your 2013 Ford Focus ST "Day One Edition"
Here is your 2013 Ford Focus ST "Day One Edition"
Here is your 2013 Ford Focus ST "Day One Edition"
I'm impressed. I had no idea that the Drivatar plays for you and you get a report each time you boot the game up. In some ways, it sounds like an evolution of B-Spec mode.
25 whole seconds until the first mention of "big data."
Step it up, Dan.