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Fox and Microsoft have come to terms over Killer Instinct trademark

If Rare wastes money on this terrible franchise (they were terrible fighting games) while ignoring Nuts and Bolts 2 or Viva Pinata 3 just fuck them. Or another Conker (do they own that license?) I don't understand how anyone but Nintendo fanboys have any love for KI.
 

Aberrant

Member
Shocked at the amount of hate on the KI games. For me back in the day they blew SF & MK games out of the water. Still my all time favorite fighting games.

I still play my SNES KI and I've been trying to set up MAME for way to long to get that sexy original arcade sauce going but I apparently am retarded when it comes to MAME.

Let Netherrealm develop the new KI if it happens and I'll be happy.

Release the original games on XBLA and I'll be quitting uni to play them on there.




Does Ninendo hold any rights to the KI franchise??
 

Durock

Member
It'll likely be for XBLA as either a completely new title or HD remake(s) of the originals. I would to see them combine the first two with all of the characters and levels combined into one game.

As for the developer... I'd assume it's 4JStudios with Rare overseeing its development, just as was done with Banjo-Kazooie, Banjo-Tooie, and Perfect Dark XBLA. I'm okay with that. 4J did an excellent job!
 
J

Jotamide

Unconfirmed Member
For a reboot - Netherrealm
For an HD compilation - Iron Galaxy
For nothing - Microsoft
 
If Rare wastes money on this terrible franchise (they were terrible fighting games) while ignoring Nuts and Bolts 2 or Viva Pinata 3 just fuck them. Or another Conker (do they own that license?) I don't understand how anyone but Nintendo fanboys have any love for KI.

Ignoring Nuts & Bolts is easy, as almost every Rare fan did.
 

DEADEVIL

Member
Just gives us an HD version on the 360 over XBLA, like they have for Perfect Dark, Banjoee etc and then truly see how much that franchise stands up to the memories we all had.
 

Wonko_C

Member
Is there a possibility that the Killer Instinct 1 and 2 renders are still archived somewhere so they could pull out the sprite data from them again, this time in higher resolution?
 
All of you haters who are hung up on whether or not a fighting game is "good" or not in your fancy tourney standards need to step back and remember a time when we played video games for fun.

Max does, and I thank him for doing so.
 
J

Jotamide

Unconfirmed Member
All of you haters who are hung up on whether or not a fighting game is "good" or not in your fancy tourney standards need to step back and remember a time when we played video games for fun.

Max does, and I thank him for doing so.

Holy shit, lmao at "why was I programmed to like books?" hahahaha.

Yeah, don't pay attention to all this FGC elitism, I treat it like background noise.
 
Perfect Dark Zero says "Hi, remember me?"

Perfect_Dark_Zero_Coverart.png




Hmm... if this Chris Tilston guy is behind a new KI game THEN I'd be somewhat excited.



Here's why:

Banjo-Kazooie_Nuts_%26_Bolts_Game_Cover.jpg

That is overblown,PDZ is not even that bad like some say.
 
If Rare wastes money on this terrible franchise (they were terrible fighting games) while ignoring Nuts and Bolts 2 or Viva Pinata 3 just fuck them. Or another Conker (do they own that license?) I don't understand how anyone but Nintendo fanboys have any love for KI.

Yes they own the Conker IP. They remade it remember?
 

BenLeong

Neo Member
Gigantic is as hyperbolic as I've read. I frequented many arcades across Southern California a lot in the 80's and 90's. It was terrible and most around me agreed. It never earned its money back


I'm sorry, but you must have been frequenting a part of southern California that no one has ever heard of, because I can vouch that Killer Instinct drew insanely monster crowds there. Almost every arcade in Orange County, including Lake Forest, Mission Viejo, Irvine, Laguna Beach, Huntington Beach, Seal Beach, Fullerton, Santa Ana and Riverside had at least one Killer Instinct cabinet sucking up quarters like a vacuum. For many arcades in southern California, Killer Instinct was the sole reason they stayed in business as long as they did, attracting kids and adults from opening to closing. Because of the long lines to play it, people would spend money on other games, too, just to pass the time between turns at the cabinet.

At one point, Disneyland itself had four Killer Instinct machines, including one that connected to a giant screen, with upwards of over a hundred people crowded around to watch. This phenomenon prompted Knott's Berry Farm, Wild Rivers, Raging Waters and Six Flags to all get giant-screen Killer Instincts as well, which drew sizable crowds like no other game before it.

The loud, crystal-clear stereo sound effects and unique soundtrack, and the crowd-pleasing combo visuals that were approachable by any skill level were things that just hadn't been experienced before at arcades. And because most Killer Instinct cabinets had the volume turned way up, it became excessively addictive to crowds to hear things like "Kiiiiiiiiiiiiiiing Combooooooooo" and "C-c-c-c-combo Breakerrrrrrrrr" deafening the rest of the arcade.

There may have been "better" games before and since Killer Instinct, but you can't deny the impact it had in 1994 and 1995. It was the undisputed arcade king, especially in southern California.
 

FinKL

Member
There may have been "better" games before and since Killer Instinct, but you can't deny the impact it had in 1994 and 1995. It was the undisputed arcade king, especially in southern California.

This. In Las Vegas, nearly every arcade that was in the major casinos had a Killer Instinct machine and there were always people playing.

Even in Panama City, FL., the local mall had a Killer Instinct 2 that drew in regulars on the weekend.

Here's to hoping something arises.
 

Stillmatic

Member
I've always wanted to own a KI arcade cabinet, so I'd love to see a remake of the original.

In my teens before school if it was sunny we'd roll down to the courts and play some ball, if it was shit outside we'd roll down to the fish and chip shop for some KI, fun times.

I think I still have an old EGM lying around with all the combos ect. Ultra'd those combos so hard.
 

LCGeek

formerly sane
Killer Instinct was never good. People only liked it because it looked graphically impressive at the time. Bring back Jet Force Gemini instead.

Speak for yourself. It's a casual fighter with nasty combos just like MK. MK wasn't all that good either compred to SF or King of fighters.
 
phphphoooeeenix, haha KI was so dope back in the day.

Who bought the killer cuts CD? Dat sky level track.

BenLeong said:
I'm sorry, but you must have been frequenting a part of southern California that no one has ever heard of, because I can vouch that Killer Instinct drew insanely monster crowds there. Almost every arcade in Orange County, including Lake Forest, Mission Viejo, Irvine, Laguna Beach, Huntington Beach, Seal Beach, Fullerton, Santa Ana and Riverside had at least one Killer Instinct cabinet sucking up quarters like a vacuum. For many arcades in southern California, Killer Instinct was the sole reason they stayed in business as long as they did, attracting kids and adults from opening to closing. Because of the long lines to play it, people would spend money on other games, too, just to pass the time between turns at the cabinet.

I can vouch for Riverside. -Team Tilt.
 

LiquidMetal14

hide your water-based mammals
I'm sorry, but you must have been frequenting a part of southern California that no one has ever heard of, because I can vouch that Killer Instinct drew insanely monster crowds there. Almost every arcade in Orange County, including Lake Forest, Mission Viejo, Irvine, Laguna Beach, Huntington Beach, Seal Beach, Fullerton, Santa Ana and Riverside had at least one Killer Instinct cabinet sucking up quarters like a vacuum. For many arcades in southern California, Killer Instinct was the sole reason they stayed in business as long as they did, attracting kids and adults from opening to closing. Because of the long lines to play it, people would spend money on other games, too, just to pass the time between turns at the cabinet.

At one point, Disneyland itself had four Killer Instinct machines, including one that connected to a giant screen, with upwards of over a hundred people crowded around to watch. This phenomenon prompted Knott's Berry Farm, Wild Rivers, Raging Waters and Six Flags to all get giant-screen Killer Instincts as well, which drew sizable crowds like no other game before it.

The loud, crystal-clear stereo sound effects and unique soundtrack, and the crowd-pleasing combo visuals that were approachable by any skill level were things that just hadn't been experienced before at arcades. And because most Killer Instinct cabinets had the volume turned way up, it became excessively addictive to crowds to hear things like "Kiiiiiiiiiiiiiiing Combooooooooo" and "C-c-c-c-combo Breakerrrrrrrrr" deafening the rest of the arcade.

There may have been "better" games before and since Killer Instinct, but you can't deny the impact it had in 1994 and 1995. It was the undisputed arcade king, especially in southern California.

Bad bump but in the areas I went through, it never did well enough to earn money back and for a reason.
 

statham

Member
I'm sorry, but you must have been frequenting a part of southern California that no one has ever heard of, because I can vouch that Killer Instinct drew insanely monster crowds there. Almost every arcade in Orange County, including Lake Forest, Mission Viejo, Irvine, Laguna Beach, Huntington Beach, Seal Beach, Fullerton, Santa Ana and Riverside had at least one Killer Instinct cabinet sucking up quarters like a vacuum. For many arcades in southern California, Killer Instinct was the sole reason they stayed in business as long as they did, attracting kids and adults from opening to closing. Because of the long lines to play it, people would spend money on other games, too, just to pass the time between turns at the cabinet.

At one point, Disneyland itself had four Killer Instinct machines, including one that connected to a giant screen, with upwards of over a hundred people crowded around to watch. This phenomenon prompted Knott's Berry Farm, Wild Rivers, Raging Waters and Six Flags to all get giant-screen Killer Instincts as well, which drew sizable crowds like no other game before it.

The loud, crystal-clear stereo sound effects and unique soundtrack, and the crowd-pleasing combo visuals that were approachable by any skill level were things that just hadn't been experienced before at arcades. And because most Killer Instinct cabinets had the volume turned way up, it became excessively addictive to crowds to hear things like "Kiiiiiiiiiiiiiiing Combooooooooo" and "C-c-c-c-combo Breakerrrrrrrrr" deafening the rest of the arcade.

There may have been "better" games before and since Killer Instinct, but you can't deny the impact it had in 1994 and 1995. It was the undisputed arcade king, especially in southern California.

Nice first post.
 

daninthemix

Member
Surely it would be almost zero work to release an arcade-perfect port of the first game, and would sell a decent number too I'd wager.
 
Bad bump but in the areas I went through, it never did well enough to earn money back and for a reason.

I can only talk about Munich/germany, Prague/CzechRepublic and Barcelona/Spain , because these were the places where I have played KI on various holidays back then in 1995/96.

The game has been really massive there.

Long queues of people who wanted to play the game.

Even years later, I have seen people still playing the game.

You must have been living in some kind of alternate universe back then... ;)
 
That is overblown,PDZ is not even that bad like some say.
If you seperate it from the Perfect Dark franchise you are right, compared to the original game though PDZ was a travesty and 11 steps backwards in the gameplay department.

I would take a new Perfect Dark only if Rare took inspiration from Goldeneye and the original Perfect Dark and used that as their starting point for development.
 
Killer Instinct was never good. People only liked it because it looked graphically impressive at the time. Bring back Jet Force Gemini instead.




I think people liked the graphics and the insane, long-winded combos it featured. At first I HATED the game, but eventually I got used to it and it can actually be fun once you get accustomed to the controls and gameplay mechanics. It seems like gamers love long combos for some peculiar reason and I think Killer Instinct started it all. I actually think Killer Instinct has a much better chance at making money for Microsoft than Jet Force Gemini though as much as I liked JFG.
 
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