Character building in what sense? Tge witcher 3's main priority isnt combat, so what is it?
You know, THE THING YOU'RE SUPPOSED TO DO IN RPGS. Are you Thief? A wizard? Some chaotic-evil orc? All that shit.
That isn't even just about combat, its supposed to affect how you engage with the story too.
Witcher 3 does what people needed to do mod overhauls for bethesda games.
You speak like bethesda games are some sort of shining example of great rpgs
.
Honestly, CDPR games also need to be modded to feel anything like a decent RPG too.
Funny enough, They typically called those mods "hardcore rpg overhauls"
Yes, like The Witcher 3's
This mod is not currently available
www.nexusmods.com
Leveling means something, meaning no scaling, the idea of progression of character and stats being meaningful is the definition of an rpg. We had to mod monsters walking around the world at a higher level than you in bethesda games, witcher 3 already does this.
No, levels is the most basic monkey understanding of what an RPG is. And lots of game developers still implement that concept poorly, like how in The Witcher 3 you can have Ghouls stronger than Higher Vampires walking around, its utter nonsense.
Quest quality, and leveled quests with varied rewards. No procedural quest systems, all hand written. Not just about fighting for every quest like FROM games. Or radiant fetch quests like skyrim or fallout 4.
Quest in The Witcher 3 are poorly designed. Theres a quest for example where there's supposedly a werewolf in some cave terrorizing the villagers... but guess what, it doesn't appear UNTIL YOU ACTIVATE THE QUEST. For a
good rpg, that kind of thing is a no-go, you should've been able to meet him even without activating the quest, or what, that wereworlf wasn't supposed to exist in the world until you made contact with that villager? Despite the fact the cave is still clearly inhabitated when you go there? Some "weird coincidence" that he just so happened to not be there? Its so dumb.
Thankfully they've improved that aspect in CP2077.
Leveled items and varied loot. Check. Has that aswell. Branching paths and choices? Check. Has that.
Legendary unique swords with far lower damage than common ones? Check.
Rare and Legendary loot that rains down on you like ghouls in a battlefield? Check.
Loot that is completely meaningless outside of damage stats so you're constantly just switching for higher numbers without thought? Check.
Tons of nonsensical stuff like being able to loot villagers house's with no consequence whatsoever? Check.
Choices that are almost strictly restricted to dialogue branches, aka no implicit choices? Check.
Broken economy? Check.
Broken perks? Check.
Uncharted is more of an action adventure lol to gears of war being a third person shooter.
Its a
different kind of action adventure game
.
Is witcher 3 like uncharted? No. So its definately more of an rpg than MOST games that release. Unless you consider being able to create a character and fuck around freely and rpg.
And fromsoft games are simple action games in comparison to the witcher also. All you do is fight and there is level scaling.
Its
far far less of a RPG than all proper rpgs that released to this date.
Baldurs gate, Divinity OS, Kenshi, Disco Elysium, Pillars of Eternity, Gothic, Clasic Fallout, Daggerfall, Shadowrun, Mount&Blade... the list goes on.