The sounds are improved but nowhere near as meaty and loud as they should be. The exhaust sounds too muted and muffled to me.
There's actually not enough IMO - M6 GT3 https://www.youtube.com/watch?v=wjgPXDHwLCg
8/10??? Really?? I mean....im not sure how many racing games you played but if you consider this an 8/10, what do you consider the sounds in dirt rally, GRID, driveclub, project cars, assetto corsa, forza motorsport, rfactor and raceroom??
I think that was just an exaggeration by someone because seemingly nobody on gaf got into it. The beta is really limited at this time for sure, but not THAT limited. At least I haven't come across any proof of it being just 50 people.Is it true that sony send only 50 codes for the beta?
I honestly think the general game being the same, with some exclusive features for the Scorpio is how MS is going to differentiate and push the Scorpio to the market. This is their console release strategy from now on, it is their "next gen" console, with every game still being playable on XB1. Even the Pro (which is basically regarded as a premium sku rather than a new console) is allowed to have enhanced features if devs choose to do so (like a game with 2 player splitscreen on PS4, is allowed to have 3-4 player splitscreen on Pro).Three main entries...but the question is would Microsoft let Turn 10 add a much wanted feature exclusively to Scorpio? If it's going in I would have thought it would be on both platforms.
Can't believe how limited the beta is
Is it true that sony send only 50 codes for the beta?
Before was there. I dunno why isn't here now. Maybe because it's not a night completely or because it's beta?
Can't believe people are STILL, in the year 2017, being fooled by PD's pre-rendered bullshot trailers. They are pretty, yes, but they NEVER represent what the games actually look like. They are simply to generate hype.
While in the past that was true, with GT Sport the trailers have been pretty representative of what we're getting during gameplay. Heck, the trailer they released in May of last year actually looked worse in comparison to the actual playable build they were showing off a couple of weeks later.Can't believe people are STILL, in the year 2017, being fooled by PD's pre-rendered bullshot trailers. They are pretty, yes, but they NEVER represent what the games actually look like. They are simply to generate hype.
Even though this is true ( they clean up the image quite a bit), however have you seen the gifs and YT video in this thread? It looks just as good. Image quality is bonkers, as is the motion blur and framerate.
While in the past that was true, with GT Sport the trailers have been pretty representative of what we're getting during gameplay. Heck, the trailer they released in May of last year actually looked worse in comparison to the actual playable build they were showing off a couple of weeks later.
lol, the sounds.
I find that they're vastly improved over the "thud" sound from previous GT's.
And I haven't noticed any crazy audio distortion/crackle when hitting in to vehicles as plagued GT6.. (from the streaming I've seen so far) All looking good to me!
I suppose one could say Forza still comes across as more "Visceral" in a way.. but I'm a GT guy.
I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.
It sounds fine.
Is it the best ever? No....But it's not a huge problem anymore. Stop being a drama lama.
You shouldn't assume that people, especially for a hardcore racing sim franchise, don't know how these cars sound in real life. Not only do many fans of racing watch actual motorsports so they can hear what the cars sound like, there is Youtube with 100s of different samples of how the real life counterparts sound like. And to add on top of that, I live in southern california, in an area where I wake up and see about 5 bentleys, 5 different aston martins, lambos, ferrari's, etc on a regular. So not only do I know what most of these cars sound through actual motorsports and youtube, but I hear it daily in real life. Not to mention events in SoCal such as Cars and coffee, etc. I can go on and on.Sorry, but lol...
Not Bashing you or anyone here and this, just like yours is an opinion.
I keep reading about people complaining about the sounds in GT games. While I don't like the franchise that much, it does make me wonder as to how many of those players actually had the chance to drive said cars in real life or even heard them in person on the designated tracks to know what they sound like?
That many people complain about it, well I'll have to agree that there is something wrong.
For the sake of discussion who's to say that the other games have nailed it? This while keeping in mind how passionate and peculiar PD is with the game and racing/cars in general. I have yet to see such passion and dedication from other devices that create racing games.
Not defending anyone, just the argument that the sound sucks always boggles my mind. On mobile...
I'd put the blame on Kazunori. Could be that he has a different vision for how the car sounds should be.I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.
I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.
Not only do many fans of racing watch actual motorsports so they can hear what the cars sound like, there is Youtube with 100s of different samples of how the real life counterparts sound like.
Forza 7 will be the 3rd Motorsport installment from Turn 10 this generation, i would think dynamic TOD would be the next logical transition based on features.
But back to GT Sport, graphics look great (minus trees and even the grass looks a bit off?), sounds are coming along nicely, but i'm still anxious to see the collision physics and some damage deformation...
I still hope that on the pro, one will be entitled to the dynamic time during the races ... plz kaz
I still hope that on the pro, one will be entitled to the dynamic time during the races ... plz kaz
Didn't Sony originally say no gameplay differences allowed for Pro, or was that just on the leaked slides?
EU registration closed.......Phase 2 coming lads
Lets see if the collective EUGAF can get a single code, unlike the failure of USGAF!
I don't get it.
The lightning is really great, the graphics for the car and track is also amazing.
But then if you look outside the track... the trees, the buildings, the people.. it still looks like fucking shit. Am i the only one noticing it? and more importantly, am i the only one that is really bothered by this when playing? It's like I'm driving is some weird zombie like ghosttown. The people on the side of the track don't even move their head when the car passes.
Nope, we talked about it.
Right now hoping that they are just using the most reliable build of the game that can hit a constant 60fps.
EU registration closed.......Phase 2 coming lads
I can't believe they've gone back to thumbs not gripping the wheel properly again.
It's like I'm driving is some weird zombie like ghosttown. The people on the side of the track don't even move their head when the car passes.
I think that is an early build issue.
Also its different from track to track. Nürburgring is already at a good state.
- Fans reacting and you can see one in the middle following the car with his head:
- The marshals weaving flags. Car off track, first marshal weaving yellow flag then the next marshal the green flag:
How likely is it that this game will feature 2 player splitscreen (at 30 fps) ? I wanna play it against a friend in front of the same God damn TV ...
Supported wheels in the beta, thank God that GIMX enables the use of legacy Logitech wheels.
This reasoning was discussed during the GT5 era, and it is simply not true. If you're that concerned about breaking your thumbs, you should be equally concerned about breaking any part of your hands or wrists - the best option in that case would be to let go of the wheel entirely just before the impact. It's a bad idea to hold the wheel in such a bizarre fashion the entire time just in case of an accident. Typically, race car steering requires significant physical effort, and you need the best possible grip in order to maintain control. In many cases it would be essential to hook your thumbs around the rim simply to gain enough leverage to turn the wheel in a consistent fashion. Gripping the wheel properly means you're less likely to have an accident in the first place.I've not seen the video but it's advised not to grip around the wheel with your thumbs in case of an accident. If thumbs are gripped round in the result of a crash you are likely to break your thumbs.