gutterboy44
Member
Ugh, two Vision GT cars in a row for my dailies. I hate that they are including vision cars in GTS. Fake cars do nothing for me. A game should model real life cars, not program cars in to the game that are perfectly suited to the in game physics. They always feel so sterile.
Some more impressions:
The motion controls actually work really well and until I can use my wheel, I prefer this over analog stick.
Driving with no ABS gives the cars a little more life. A hint of TBO but nothing too drastic. ABS seems to be the same as GT6 where it has a little stability control built in. ABS off still feels better and more fun, but without being able to set brake sensitivity and linearity, it is kind of tiresome. I don't even use half the trigger travel and the difference between light braking, threshold braking and full lock up exist in this very tiny window. This is fine for something like a load cell setup on actual pedals, but with big swinging analog triggers we need the option to map the threshold further down the trigger pull. Thank god they went back to a proper brake bias and not two independent brake strength numbers. However, with no brake strength settings, we can't do the trick anymore where you have non 100% ratios like 7/1 to fix overly sensitive brakes. They absolutely need to add both a brake pressure car setting and brake linearity and sensitivity setting for controllers and wheels (didn't check wheel settings yet to see if that is included)
AI..man still such terrible apex speeds. So many brake lights blinking when they should be squeezing on the throttle. Seems like the same old. The only difference in AI is that they seem to just kind of arbitrarily spread out across the track more. Not really driving defensive lines or over taking, just kind of deviating from the racing line more. I guess that makes it seem like less than a on rails train of cars, but it ends up looking unnatural. Oh well, AI is not really too much of a concern with GTS since online racing is the meat, but when we only have arcade mode outside of one 3 hour window a day, hard to not notice it.
Some more impressions:
The motion controls actually work really well and until I can use my wheel, I prefer this over analog stick.
Driving with no ABS gives the cars a little more life. A hint of TBO but nothing too drastic. ABS seems to be the same as GT6 where it has a little stability control built in. ABS off still feels better and more fun, but without being able to set brake sensitivity and linearity, it is kind of tiresome. I don't even use half the trigger travel and the difference between light braking, threshold braking and full lock up exist in this very tiny window. This is fine for something like a load cell setup on actual pedals, but with big swinging analog triggers we need the option to map the threshold further down the trigger pull. Thank god they went back to a proper brake bias and not two independent brake strength numbers. However, with no brake strength settings, we can't do the trick anymore where you have non 100% ratios like 7/1 to fix overly sensitive brakes. They absolutely need to add both a brake pressure car setting and brake linearity and sensitivity setting for controllers and wheels (didn't check wheel settings yet to see if that is included)
AI..man still such terrible apex speeds. So many brake lights blinking when they should be squeezing on the throttle. Seems like the same old. The only difference in AI is that they seem to just kind of arbitrarily spread out across the track more. Not really driving defensive lines or over taking, just kind of deviating from the racing line more. I guess that makes it seem like less than a on rails train of cars, but it ends up looking unnatural. Oh well, AI is not really too much of a concern with GTS since online racing is the meat, but when we only have arcade mode outside of one 3 hour window a day, hard to not notice it.