So is this just for the finals? That's the only part that was at USC right? The rest was somewhere downtown? I forgot where
I wonder how many viewers EVO will top out at this weekend.
does evo have SSBM?It will be good but nowhere near as strong as LoL's major tournaments. Wouldn't surprise me if a certain LoL stream gets more viewers than the EVO streams this weekend to be honest.
Yeah it's a bummer as a fan of competitive FPS this still makes me happy but I would rather see CS GO and Quake live pulling these kinda numbers. Hopefully they will find their audience.I am grateful for Dota 2 opening valve's eyes to the competitive scene. I think the huge amount of competitive oriented patches for CS: GO has showed they aren't the same company who pretty much ignored the competitive community back in the day.
Let's hope other companies notice the success Riot and Valve are having with continously supporting a well made competitive game.
Constant sequels are not needed. Do a good base and slowly evolve the game from there. I prefer that a lot to the yearly COD mp update model.
I really think speed and pacing limit how far an esport can go. That's why fighting games don't do huge numbers outside of EVO. The only shorter with any traction right now is BLOPS2, and that's pretty slow paced compared to Counter Strike. Slower pace means that more casual fans have time to absorb it, and the casters have time to explain it. You can watch LOL casually and not pay close attention to it, focusing just on the big fights, but fighting games are all big fight. You've got to pay attention to the whole thing, and a lot of viewers aren't interested in that.Despite being so popular, shooters are just not suited for spectating. Even when I watched the old cal-i 1.x matches it was almost always about learning instead of entertainment.
Sequels might not be needed, but it's obvious that they're playing on a 4 year old client. So many outdated elements that could benefit from an overhaul - both graphically and codewise.
Adobe Air.
I really think speed and pacing limit how far an esport can go. That's why fighting games don't do huge numbers outside of EVO. The only shorter with any traction right now is BLOPS2, and that's pretty slow paced compared to Counter Strike. Slower pace means that more casual fans have time to absorb it, and the casters have time to explain it. You can watch LOL casually and not pay close attention to it, focusing just on the big fights, but fighting games are all big fight. You've got to pay attention to the whole thing, and a lot of viewers aren't interested in that.
as an australian, i dont understand the significance of being at the staples centre, but maybe some of you will
I heard it costs 775 million dollars to rent out the Staples Center. I hope it's worth it.
It's purely anecdotal from people I've talked to who either watched other esports and not fighting games, or used to watch fighting games but have fallen off. Around a dozen people isn't a good sample size, but I'd like someone, say even twitch to conduct a survey to find out what makes certain esports more popular than others.I'm curious how you came to that conclusion? I'm not saying you're wrong, I've just never heard that before.
lolesports such an unfortunate url
i think watching pro games are for 2 things:I'm curious how you came to that conclusion? I'm not saying you're wrong, I've just never heard that before.
It just makes me sad that "esport" wasn't this big with fun competitive games like Quake.
Quake is about 579,183 times harder to learn and master than LoL. I imagine that has something to do with it.