They give you 3 different playable characters (with their own special skills), but you don't get to choose when to use them a majority of the time.
Example: one mission has you driving with Mike, but shooting with Franklin? I think to myself, "oh I'll just switch to a character that has bullet time while shooting like mik--"
NOPE.
Your character wheel is locked! Wtf! And this happens all the freaking time.
Why???? This could've added a light tactical element to the game (switching characters depending on what you needed, when you needed it) Instead, it is like they thought of that, but then forfeited the idea to stereotypes of their character, rather than their actual skillsets.
A lot of the time, they don't even let you switch characters period. It's like, why the fuck did you even give me a fucking character wheel in the first place.
Trevor: the crazy TANK (damage res)
Mikey: The gunslinger (DPS)
Franky: The DRIVER. (Slo mo driving)
WAIS. TED. OP. POR. TUNE. IT. TEE
I'm actually surprised I haven't seen this complaint about the game yet.
Example: one mission has you driving with Mike, but shooting with Franklin? I think to myself, "oh I'll just switch to a character that has bullet time while shooting like mik--"
NOPE.
Your character wheel is locked! Wtf! And this happens all the freaking time.
Why???? This could've added a light tactical element to the game (switching characters depending on what you needed, when you needed it) Instead, it is like they thought of that, but then forfeited the idea to stereotypes of their character, rather than their actual skillsets.
A lot of the time, they don't even let you switch characters period. It's like, why the fuck did you even give me a fucking character wheel in the first place.
Trevor: the crazy TANK (damage res)
Mikey: The gunslinger (DPS)
Franky: The DRIVER. (Slo mo driving)
WAIS. TED. OP. POR. TUNE. IT. TEE
I'm actually surprised I haven't seen this complaint about the game yet.