They need to base their expectations on facts, not on how important Halo is to the brand... Interest in halo has been trending downward. You can't just EXPECT that trend to magically reverse because Halo.
The fact is, halo 2 and 3 were entertainment phenomenon. Halo 4 only did comparable numbers because of the installed base.
It's absolutely unreasonable to expect Halo 5 would perform similarly to H3's launch when interest is clearly much lower. It doesn't make any sense.
Look at the sales data for all the Halo titles in their launch weeks. They all pull pretty high, consistent numbers. To suggest that Halo 4 only did comparable numbers because of install base is frankly only speculative and I think we'll just have to agree to disagree. All titles have a dedicated userbase that buys the title at launch. What you see as Halo 4 selling the same as prior titles due to an increase in install size, I see the consistent Halo userbase that buys Halo titles continuing to do so.
You keep suggesting that Halo's not as big as it was and that MS should have known this. But you're not really offering any evidence to suggest this prior to these numbers. Yea, with hindsight, everything is crystal clear and we can clearly see that the franchise has declined. But no one really expected such a drastic, massive decline.
And I visit the NPD threads, the PAL threads and the Media Create threads. I don't recall anyone suggesting such a massive drop off for the franchise. Most would have pegged it to launch at pretty crazy numbers. Now if you predicted it somewhere, I'd love to see that. But otherwise, we're really just arguing about stuff in hindsight with the benefit of the numbers and no evidence to suggest otherwise.
Nah, I don't think it's revisionist at all. Halo was the face of Xbox back then too (even moreso). I'm not saying that MS shouldn't have expected more than they got... but expecting to replicate Halo 3 today is wishful thinking imo. Halo 3 only had CoD4 as a viable competitor, and CoD4 was the challenger to the throne that year, not the series that's spent the last decade almost as the defacto FPS standard. Expecting to match that year whilst fending of not only the much bigger CoD of today, but also the recent release of a new edition of Destiny and a huge mp focused Star Wars... combined with the console being outsold by the PS4 (whereas the PS3 was barely a factor at Halo 3's launch)... I don't think it's revisionist to say that matching Halo 3 would not be a very smart bet to be making at any point in Halo 5's life.... and that's ignoring that it's following on from Halo 4 and MCC, rather than Halo 2.
Like I said before... Sega may have missed all that until the first week's sales come in... but nobody else should have.
[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) – NO DATA
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY – 48,000
[Week 45, 2012] HALO 4 (MICROSOFT) - 336,000
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) – 96,000
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000
Look at the numbers. Yea, it seems pretty clear it's revisionist. MS shouldn't expect numbers like Halo 3/4/Reach? Or even numbers close to ODST? They should only expect numbers 50k more then a remaster? Like, I'm impressed some of you gents predicted this decline of Halo. I'd love to see you guys make more predictions like this in sales thread. We need insight like this.