LordKasual
Banned
Just in case anyone is wondering about whether or not Permadeath is a mechanic that's worth having
This game pulled it off brilliantly.
The only real punishment for dying is losing hours of gameplay (or given the option to start the game over with a few buffs) because save points were extremely scarce.
But there's a counter that starts early in the game after you get an ability. It's always increasing, there is no way to decrease it or go backwards (you only have one save file, so your choices stick), and if it hits 100% before the final boss, your save file is worthless.
This game is supposed to be short, so going back on the concept is kind of weak of them. If your game is cheap and a bit "artistic" anyway, you might as well go for broke, why play it safe
This game pulled it off brilliantly.
The only real punishment for dying is losing hours of gameplay (or given the option to start the game over with a few buffs) because save points were extremely scarce.
But there's a counter that starts early in the game after you get an ability. It's always increasing, there is no way to decrease it or go backwards (you only have one save file, so your choices stick), and if it hits 100% before the final boss, your save file is worthless.
This game is supposed to be short, so going back on the concept is kind of weak of them. If your game is cheap and a bit "artistic" anyway, you might as well go for broke, why play it safe