Trickster
Member
Jim with the need of clicks again..
Did I miss something?
Jim with the need of clicks again..
The combat in this game is perhaps a bit "basic", as reviewers have noted, but I think that it's a nice implementation, nevertheless.
The timing on blocks and parries feels right. The running stabby face move is sweet, when you can find an opening to pull it off. Button mashing is appropriately punished.
You son of a bitch!
Why is everyone recommending to play with headphones on? decent sound design or?
Did I miss something?
Why is everyone recommending to play with headphones on? decent sound design or?
So after 30 reviews it looks like we can say that this is Ninja Theory's 4th straight 80+ metacritic game with 4 different IPs. I think they deserve to be talked about as an upper tier developer (not naughty dog or rockstar, but just a tier below that).
Its very rare to see a developer make that many critically acclaimed games with so many different ip and play styles.
So after 30 reviews it looks like we can say that this is Ninja Theory's 4th straight 80+ metacritic game with 4 different IPs. I think they deserve to be talked about as an upper tier developer (not naughty dog or rockstar, but just a tier below that).
Its very rare to see a developer make that many critically acclaimed games with so many different ip and play styles.
You're totally right. I still need to play Enslaved...So after 30 reviews it looks like we can say that this is Ninja Theory's 4th straight 80+ metacritic game with 4 different IPs. I think they deserve to be talked about as an upper tier developer (not naughty dog or rockstar, but just a tier below that).
Its very rare to see a developer make that many critically acclaimed games with so many different ip and play styles.
Most definitely, sending out a beloved old IP to a new dev and change so much about it was a bad idea, it didn't help Ninja Theory or Capcom or the DMC IP. DmC with a different title with no ties to Capcom or DMC would've been a whole different situation. Right now it gets compared to old DMC's rather than other action games released at that time. It's not a bad action game, it's just a very different (and from that perspective, bad) DMC.Yeah. I loved DmC but can understand why it got the negative fan reaction it did. I think if the same action game had been released as an original IP, their rep would have gone way up.
So after 30 reviews it looks like we can say that this is Ninja Theory's 4th straight 80+ metacritic game with 4 different IPs. I think they deserve to be talked about as an upper tier developer (not naughty dog or rockstar, but just a tier below that).
Its very rare to see a developer make that many critically acclaimed games with so many different ip and play styles.
Yeah. I loved DmC but can understand why it got the negative fan reaction it did. I think if the same action game had been released as an original IP, their rep would have gone way up.
You're totally right. I still need to play Enslaved...
I share the opinion that you shouldn't score a game until you have completed the story (or main campaign if applicable). If you can't finish it for whatever reason, you don't give it a score. A 1/10 out of frustration is childish, especially when this isn't even that long of a game. It is uncalled for retaliation. Bugs and glitches are to be expected in video games nowadays with how complex they are. You can still post a review on launch without a score, wait till its fixed, finish the game then give your score.
They wouldn't have had the talent or capacity to release the same action game as an original IP. The gameplay is only as good as it is in DmC because of Capcom, not Ninja Theory. I'm not knocking them as a developer as a whole or trying to take away what they actually are good at mind you, but they would never have been able to make DmC's gameplay on their own.
You don't, you really don't.
Is this better than Enslaved?
You're totally right. I still need to play Enslaved...
You don't, you really don't.
Is this better than Enslaved?
Both, they learned a lot from Capcom developers on how to design the combat and enemy animations as they were having trouble, if that takes credit away for them or doesn't really matter its up to you. Though its a positive outcome regardlessIt's not clear to me what you mean. Did Capcom design the combat themselves, or are you saying they gave Ninja Theory enough money to successfully develop the combat? If it's the latter, then that's true for most developers.
Ideally, you should have some sort of grading rubric to keep it all consistent and transparent. Scores will vary, depending on how you weigh certain criteria but I can't see 9 points being assigned to a game's technical aspects. Rating anything based on pure emotion is never a good look.I'm reluctant to say I'd publish a review based on this, but when there's a truly game-save breaking bug late in a game, especially when that game is constructed around a carefully built-up emotional experience, a glitch meaning I have to go through the motions again just to get to where I had been utterly decimates the impact of that whole experience. Even assuming I'm just disappointed and not angry (if I had been actively engrossed), I find it almost impossible to overcome a negative reaction to that. If a game is at all likely to lose your progress through that kind of technical glitch, I'm inclined to legitimately call it broken, and not worth the time and risk of playing.
I understand that it's always theoretically a risk, but I'm talking about combining an otherwise gripping experience with a hightened likelihood of this sort of error.
All that being said, I'm going to play the heck out of this game. It looks fascinating. Sterling's issue sounds isolated, but that sort of disruption shouldn't be downplayed.
So see above for my more specific thoughts, but if the criticism of a game is that it isn't functional in some basic way due to glitches, I think you can make the case for a 1/10. Like, I think the starting point for all games is "functional," and that seems like a legitimate use of the one-to-ten scale. That said, I agree (especially in the days of easy patching/updates), publishing a review based on that ends up being a loaded statement if you're a particularly far-reaching editorial voice.
Ideally, you should have some sort of grading rubric to keep it all consistent and transparent. Scores will vary, depending on how you weigh certain criteria but I can't see 9 points being assigned to a game's technical aspects. Rating anything based on pure emotion is never a good look.
So after 30 reviews it looks like we can say that this is Ninja Theory's 4th straight 80+ metacritic game with 4 different IPs. I think they deserve to be talked about as an upper tier developer (not naughty dog or rockstar, but just a tier below that).
Its very rare to see a developer make that many critically acclaimed games with so many different ip and play styles.
It's not Jim's job to care about how his score will impact a game's MC average. His only job is to convey his thoughts on the game and give it a score he feels aligns best with how he came away from the experience.
Yeah the puzzles can get annoying. In the second half of the game you have some better puzzles, albeit still with the symbols, but more varied and interesting.so..I think I'm doing something wrong since I've given up on the game after 1 hr 20 mins as I can't stand the mechanics here.
Visuals and audio are impressive yes, the story so far is eh, I get that it's doubling down on telling the story through the lens of mental illness but it's not doing much to me..anyway, I'm on my 3rd matching symbols with the environment "puzzle" in a roll and it is really frustrating and getting on my nerves to repeat such "puzzles" that I just stopped playing. Please send help.
No, it benefited Ninja Theory because, believe it or not, it was a collaboration and they learned to make better games from that experience. They just didn't make DMC on their ownMost definitely, sending out a beloved old IP to a new dev and change so much about it was a bad idea, it didn't help Ninja Theory or Capcom or the DMC IP. DmC with a different title with no ties to Capcom or DMC would've been a whole different situation. Right now it gets compared to old DMC's rather than other action games released at that time. It's not a bad action game, it's just a very different (and from that perspective, bad) DMC.
At this point I'm really rooting for Ninja Theory. I think they've made a tremendous game here worthy of lots of praise. I certainly hope they at least get rewarded for best sound design of the year because nothing even come close to this, it's freakishly well done and so so unique.
I bought this recently for $17 and after 1-2 hours it's safe to say this game isn't fun. I like the voice acting and environments, but the actual game play is not fun and often frustrating. Maybe it changes, but it seems to be repetitive sequences of "spot the letters", "run through fire" and "fight the badguy". What am I missing? I just got to the first boss, which was ok, at least something different.
All the impressions and reviews are selling me, thanks everyone. Really interested in playing this now that I have an idea of what to expect.
I bought this recently for $17 and after 1-2 hours it's safe to say this game isn't fun. I like the voice acting and environments, but the actual game play is not fun and often frustrating. Maybe it changes, but it seems to be repetitive sequences of "spot the letters", "run through fire" and "fight the badguy". What am I missing? I just got to the first boss, which was ok, at least something different.
I bought this recently for $17 and after 1-2 hours it's safe to say this game isn't fun. I like the voice acting and environments, but the actual game play is not fun and often frustrating. Maybe it changes, but it seems to be repetitive sequences of "spot the letters", "run through fire" and "fight the badguy". What am I missing? I just got to the first boss, which was ok, at least something different.