Pie and Beans
Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
It takes more power because to fill a larger field of view they have to generate a more pixels. It's the same reason why you would need a more powerful graphics card to show a 4K image instead of a 1080p one.
I'm no expert on this but I have looked into it enough to understand the basic problem with the FOV. For AR to work you have to create and project an image. So where do you put those projectors? You could put them directly in front of your eyes but then that would block the view of the world and defeat the point of AR. Btw, VR doesn't have this problem because it is assumed already that the outside world will be hidden.
Anyways, for AR to work it has to project the images from the side and then somehow redirect the light to go in your eyes. There are two main ways to do this. They can use tiny mirrors but that makes the glasses very thick, and I believe heavy and fragile. The other way is to bend the light like a lens but there are physical limits on how much you can do this. Different colors of light bend at different rates. If you try the bend the light too much the colors start to separate. This is why there is a small FOV. You need to be able to bend the light more to increase the FOV.
There are many different techniques used to try to overcome these problems but they all have some kind of drawback. Some entirely new way is needed to get a large FOV with AR glasses and to the best of my knowledge MS is just using existing known techniques and thus are stuck with their limitations.
Yeah, its frustrating when people keep parroting "well I'm sure Hololens' FOV will increase in time", when its currently got a hard limit on it due to...well, physics. What VR achieves is due to lens trickery and AR can't use that due to needing to see the real world unchanged at the same time. MS execs can make all the hand gestures in the world, but current AR tech kind of has this unfortunate dead end.
A full FOV AR is tech that requires either shooting directly onto the retinas or contact lenses. Its even further away than VR was back in the 90's since VR just required tech to shrink and become mass-marketable while full-FOV AR requires tech that doesn't even exist yet other than perhaps in some super-science labs.