Sad Affleck
Member
Free online multiplayer on consoles is finally dead. The consumers lost.
But the service will be better now.Free online multiplayer on consoles is finally dead. The consumers lost.
Its still bullshit, and congratulations all the people who pushed for PS4 having it at the start of this gen and for nintendo to be adding it with the switch for making your shitty self-fulfilling prophecy come to fruition
Eh, how exactly were people pushing for it? Should they have just stopped subscribing for the monthly PS+ games, when online play was included in the service?
But the service will be better now.
Just kidding. It's going to be psn+ all over again. Guess I can always get my fix on pc.
I was paying for ps+ before this gen hit. Don't blame me for putting online behind it.Its still bullshit, and congratulations all the people who pushed for PS4 having it at the start of this gen
I think Nintendo charging for online will backfire on them. Nintendo make "side consoles" for a lot of people, asking people to pay to go online multiple times and when they don't have the pull of Destiny, GTA, COD, FIFA it's gonna be a hard sell.
I can see Mario Kart and Smash having some of their lowest sales because of it. I know I won't buy Mario Kart now, because I'm not paying for yet another subscription, screw that.
Well they were "justifying" it in this thread and saying how paying it will lead to better things like better online services, help companies raise revenue to create and deliver more and better games etc
It does strike me as strange that we're paying to unlock something we already have. I already pay for the internet; why pay to then unlock the internet?
Xbox LIVE is free for PC, so it's clear that it's all smoke and mirrors.
Console players made their bed. Shame they couldn't have resisted and protested this change like they successfully did in the past against other stuff. It's not too late for Nintendo players - they can and should reject it and put pressure on Nintendo to drop this idea.
Nope, its already too late and a done deal. Nintendo already announced it officially on stage. It'll have been more efficient if everyone put pressure on Nintendo before Switch announcement last year.
And considering that many people has accepted it as a norm, there's no way you can gather and rally enough people to fight back.
I understand, i can see that.I assume most do it, but you can only do so much. For example, what happens if both players shoot within 100ms of each other? Both players will see themselves shoot, but who wins essentially becomes a coin toss. Developers have to weigh lag compensation vs. ping advantage.
As for games with host advantage, CoD is a pretty blatant example, since it executes commands as soon as they reach the server (host). Melee fights are generally impossible for anybody but the host to win. It's more common than you'd hope. And even on Source, somebody with more than about 50 ping (about half of the interpolation time with default settings) will have a disadvantage.
And yeah, I was out of line there. Cheers