Unlike most of the console exclusive stuff we see in regular games, I seriously doubt a lot of that VR functionality would even exist without Sony throwing their money and influence around, especially from Japanese devs.
I don't really see much reason to assume this to be the case really. Sony would likely see a decent amount of exclusive software for their platform by default in the Japanese market simply for it naturally having the audience so many of their type of title (stuff like the Hatsune Miku Live or Danganronpa VR stuff would likely fall into this). Those games are happening on their own however without the need for kickbacks, and there's no shortage of them on either PSVR or PCVR. Those are also not the sort of titles Sony has been targeting for PSVR deals. The games selected are instead those that have a more global appeal, and are demonstrably marketable enough on other platforms for the main games themselves to already exist there. Logically, it's more probable that this content gets wrapped in a deal precisely because it would otherwise have not been exclusive... and historically timed exclusive content is not content that wasn't going to exist otherwise.
Ah, PCVRGaf here with the salt.
Tell me again how PC will obviously be the biggest market for VR.
Surely with the 000s of developers able to access the open platform Sony locking RE7VR up for a year won't make any difference?
Yea, miss me with that "PCVRGaf" tribalist bullshit.
Someone posted they felt Sony were the only ones putting real money behind VR content and the platform. I simply posted that's not the case, because Oculus is 100% in on VR, has been consistently funding and publishing the most software (both games and experiences), and has an entirely VR focused store that covers both the Rift and the GearVR. The GearVR btw, is the device that I was referring to having the largest market, not the Rift. So congrats on jumping the gun on that.