I 2nd this. Would love a main SP game with the XIV gameplay and combat.I just want the FFXIV ARR people to make a mainline single-player FF. Doesn't have to be the next one though. It's crazy just how much better XIV is at world building, storytelling and general writing. Not to mention they know how to make proper female characters. Oh, and they actually bothered to make a real magic system.
Sadly we'll prolly get more mediocre westernized shit like XV instead.
Without going into spoilers, I'll just say I thought it was okay. But it didn't come close to the greatness of 9. Or the amazing final act of 12.I hope we do because FFXV was awesome and probably had one of the best endings ever.
Yea, 12s combat was actually a hell of a lot better than this. Even tho I'm enjoying it, the combat is fairly shallow
Oof, very hard for me to stomach this perspective. Once you set up a good gambit system, you will very rarely have to change your gambits and the game becomes 'hold a direction on the left stick' simulator. I played FFXII for like 120 hours and only had to change gambits on rare boss fights and basically left me to use Phoenix Downs and Ethers every now and then. I found the combat to be very boring basically because it required so little interaction. I wanted to like XII a lot. I love Tactics and I love Vagrant Story but I do not love XII. I like the music, art style on some things, but the combat was the worst thing about the game to me and the game is mostly combat. I don't mind auto combat in MMOs but I didn't like it in XII.
I'm about 20 hours in on XV and I'm having a way better time with the combat. I'm starting to feel like there is a real finesse to playing it once you learn to properly dodge. If you leave yourself open though, the game tends to be very unforgiving about that. I'm starting to read the enemies better and I'm getting better at parrying too and it's seeming a lot more manageable and less chaotic. I can see why people would get the impression that it's kind of a mess at times.
Oof, very hard for me to stomach this perspective. Once you set up a good gambit system, you will very rarely have to change your gambits and the game becomes 'hold a direction on the left stick' simulator. I played FFXII for like 120 hours and only had to change gambits on rare boss fights and basically left me to use Phoenix Downs and Ethers every now and then. I found the combat to be very boring basically because it required so little interaction. I wanted to like XII a lot. I love Tactics and I love Vagrant Story but I do not love XII. I like the music, art style on some things, but the combat was the worst thing about the game to me and the game is mostly combat. I don't mind auto combat in MMOs but I didn't like it in XII.
I'm about 20 hours in on XV and I'm having a way better time with the combat. I'm starting to feel like there is a real finesse to playing it once you learn to properly dodge. If you leave yourself open though, the game tends to be very unforgiving about that. I'm starting to read the enemies better and I'm getting better at parrying too and it's seeming a lot more manageable and less chaotic. I can see why people would get the impression that it's kind of a mess at times.
I loved LO, i still love it infact. But it was a natural progression from FFX's trajectory. And in the modern era, that can be a controversial affair.
It's pure chaos in this game, no matter how much you wanna say you're watching enemies better, nobody can tell me they know what is happening in a blob of combat with numerous enemies around, it's a button mash half the time and an easy one at that
Completely disagree.
How far are you into the game? Hours wise? I can see why you would think that but if you can manage to parry often and just hold square when you're getting swarmed, you should be able to turn the tides and even have some semblance of coherence as to what's going on. I don't want to say it's about 'getting good' but maybe you just need more practice at the action aspect. I admit, it's pretty hectic, but I seriously doubt they designed a battle system that is so unmanageable.
Well, thanks for elaborating on why.
post bravely default, i disagree.
You are basically missing the Sakaguchi touch.
How far are you into the game? Hours wise? I can see why you would think that but if you can manage to parry often and just hold square when you're getting swarmed, you should be able to turn the tides and even have some semblance of coherence as to what's going on. I don't want to say it's about 'getting good' but maybe you just need more practice at the action aspect. I admit, it's pretty hectic, but I seriously doubt they designed a battle system that is so unmanageable.
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I loved LO and all the classics but turn based battles are not gonna sell in this day and age. I can't even replay FF7 unless its the updated version with fast forward.
I would like an updated LO with modern combat
I beat it recently, it honestly wasn't that great.
It has good music and the plot is interesting enough. But the map sucked, and Mac and Cooke ruin everything their in, kiam is really the only character design I like, dungeons were boring.
Mac and Cooke ruin most of it tho.
I like XV's combat, but it doesn't feel that much like Final Fantasy to me during battle.
I'm not one of those people who think turn-based RPGs are "obsolete" or whatever. You can keep turn-based tabletop-style battles and create a modern game while eliminating other annoyances of old RPGs like random battles.
Have you tried Wait Mode, OP?
... Was Bravely Default something special ? Because it's a budget title not exactly in the same league as Lost Odyssey and FFXV.
If Bravely Default didn't had that awful second part maybe it could be a discussion but...
Lost Odyssey us a terrible RPG, and making final fantasy like it will kill the franchise.
... a lot.If FFXV released with a turn based engine and a few tweaks, it would sell.
Lost Odyssey us a terrible RPG, and making final fantasy like it will kill the franchise.
Am I the only one who's happy to see JRPGs moving away from turn-based battles?
I LOVED it back in the 16 and 32-bit eras, but nowadays the battle systems in those older games just bore me to tears. You aren't doing anything strategic, just solving the same basic puzzle over and over, watching the same animations, same loading screens, etc.
From FF XII onward, the battle systems have been THE best part of Final Fantasy games. So glad that my favorite series has moved past "keep picking Fight from the menu until you win" combat.
Maybe you need to play better turn-based systems... some put FFXV battle system to shame.Am I the only one who's happy to see JRPGs moving away from turn-based battles?
I LOVED it back in the 16 and 32-bit eras, but nowadays the battle systems in those older games just bore me to tears. You aren't doing anything strategic, just solving the same basic puzzle over and over, watching the same animations, same loading screens, etc.
From FF XII onward, the battle systems have been THE best part of Final Fantasy games. So glad that my favorite series has moved past "keep picking Fight from the menu until you win" combat.
I'd take more turn-based games, but LO is a poor example to promote it imo. I liked LO, but the combat paired with random encounters was definitely not one of its strengths. In terms of turn-based combat I prefer the ones from SMT or Trails.
No thanks, LO was not good in my opinion.
I tried to play LO twice
Found it extremely boring both times (but I still want to give a third chance to the game in the future), and I'm a huge jrpg fan
So...no
Turn based combat doesn't have to be slow. Look at Shin Megami Tensei IV, the fights in there are very quick. I think the reason turn based games come off as slow sometimes is that everyone is in love with having a third person camera in battle, so they can see how cool the characters look or whatever. Turn based games with a first person camera like Etrian Odyssey tend to move quickly.I wouldnt, LO is good, but too slow for nowdays...
No. I love LO but I'm so happy FFXV, and the series in general, is no longer following a traditional JRPG formula.
OP should check out WoFF though.
Lost Odyssey was not that good a game honestly. I agree FFXV would do well with a tighter game structure in general.
Hyperbole obviously, but I agree the game is not good. EDGE's 5/10 nailed it pretty well. The problem was the lack of JRPGs on consoles in 2007/2008 so people kinda played everything including me.
The thing I don't get is why so many just want every single game in existence to have real time combat, real time combat isn't the be all end all imho