Dragoon En Regalia
Member
They call them "Tabletalk RPGs", based on how the Comptiq serialization of Record of Lodoss War defined it. It's a gimmicky term but I suppose it helped emphasize the conversational storytelling encouraged when using role-playing systems to build a story on the fly, which most Japanese weren't familiar with in that sense.Something I would like to note, is that in Japan the term TRPG refers to non-video game RPGs like D&D. It quite literally refers to Tabletop RPGs.
Re: JRPGs, I find it a useless term for genre indication. And now I think it's less useful in a historical sense than calling games like Dragon Quest stat-heavy (graphic) adventures, which I derive from how Yuji Horii conceived of DQ as a pared-down version of his J-PC adventures. Games like Fire Emblem could likewise be called stat-heavy wargame adventures (or just wargames). I don't think role-playing can be inherent to a game, rather applied to games by the players themselves—games (and role-playing systems) provide a framework with capacity for role-playing as an activity.