TL;DR:
-Japanese mobile game industry (feature phone + smartphone) was $5.1 billion for 2012.
-Japanese consoles/handhelds software + hardware was $4.6 billion for 2012.
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I realize we had a thread on the extreme growth of mobile year over year, but I thought another thread to discuss this point might be useful.
Have you been asking yourself why your favorite Japanese franchise has been turned into a mobile game lately?
Have you been wondering why your favorite Japanese companies have suddenly been churning out loads of mobile games instead of what they used to do?
Well, today we have a pretty good answer.
Mobile Game Industry:
Traditional Game Industry (Software + Hardware):
-Japanese mobile game industry (feature phone + smartphone) was $5.1 billion for 2012.
-Japanese consoles/handhelds software + hardware was $4.6 billion for 2012.
----
I realize we had a thread on the extreme growth of mobile year over year, but I thought another thread to discuss this point might be useful.
Have you been asking yourself why your favorite Japanese franchise has been turned into a mobile game lately?
Have you been wondering why your favorite Japanese companies have suddenly been churning out loads of mobile games instead of what they used to do?
Well, today we have a pretty good answer.
Mobile Game Industry:
- $5.1 Billion Total
- $2.7 Billion Smartphone Games
- $2.4 Billion Feature Phone Games
Source: http://www.serkantoto.com/2013/08/12/japan-mobile-content-games-market/serkantoto said:According to the MCF, Japan’s market for mobile gaming reached roughly US$5.1 billion in 2012.
The size of the market for gaming on feature phones in Japan in 2012 reached around US$2.4 billion: roughly US$2 billion for social games, and another US$410 million for mobile games (titles that are not distributed through social gaming networks like GREE or Mobage).
On the smartphone side, the gaming segment reached US$2.7 billion for all game-related content (here, the MCF doesn’t make a special distinction).
This segment on smartphones grew 5.4-fold year-on-year:
Traditional Game Industry (Software + Hardware):
- $4.6 Billion Total
- $2.8 Billion Software
- $1.8 Billion Hardware
Source: http://www.serkantoto.com/2013/04/07/japan-video-game-market-growth/serkantoto said:According to data released by Tokyo-based game magazine publisher Enterbrain (published in business daily The Nikkei over the weekend), the Japanese market for video games grew 1.2% to US$4.6 billion in fiscal 2012 – which ended on March 31, 2013.
Software sales contracted 1.2% to US$2.8 billion in that time frame.
But hardware sales increased 5% to about US$1.8 billion in Japan, thanks to the introduction of the Wii U (well, OK), a new 3DS, and Sony’s recent price cuts for their consoles.