Scopa
The Tribe Has Spoken
You cheeky devil.He has a background in reee++
You made me spit my beer.
You cheeky devil.He has a background in reee++
He has a background in reee++
"FaCtUaLlY CoRrEcT"
For all of its flaws, CoD WII, looks pretty good and they have been using that same engine since CoD 2Yep, and it shows. CoD as multi billion dollar franchise, one of the biggest in the industry, should get a new engine long time ago.
For all of its flaws, CoD WII, looks pretty good and they have been using that same engine since CoD 2
In this case, both Jason and the people are right to some extent. Yes, staying on the same engine isn't necessarily a terrible thing, but on the other side, Bethesda's engine has been shown over the years to have a lot of functional faults. So, on one hand, yes, they might be able to finally fix those, but the cynic in me expects to run into the same bugs that were present in every ES and Fallout game so far.Maybe he is right. People might be making this a bigger issue than it really is.
People who spout nonsense like "just use a new engine" remind me of that old infomercial where the guy needed to just "tweak the graphics on level 2".
I get that Bethesda games are buggy but they are also as ambitious as hell and I'm sure that the Creation engine helps them create these worlds in a relatively efficient manner.
An engine isn't an engine. If you've been paying attention to the past 30 years, they aren't building these things from the ground up.
I'm not Jason Shreier although I find it interesting that you latched onto my extreme statement and it was offensive to you. Were you part of /r/incels? How about the Donald?
Are you indeed a glue eating mouth breather that breathes profusely through the mouth while typing with two fingers?
Let's find out.
You're already upset about what I said and I see that you're rocking an anime esque profile pic, so you're checking a lot of boxes considering.
It would be absolutely delicious if you called me a cuck or an NPC.
Yeah, I agree with this. I always thought that an engine switch wasn't a big deal but after reading Masters of Doom and learning of just how only engine tweaks fucked up Romero's play for Daikatana I can understand Bethesda sticking to optimizing Gamebyro instead of using a new engine.People who spout nonsense like "just use a new engine" remind me of that old infomercial where the guy needed to just "tweak the graphics on level 2".
I get that Bethesda games are buggy but they are also as ambitious as hell and I'm sure that the Creation engine helps them create these worlds in a relatively efficient manner.
Fallout 4 is about as ambitious as a McDonald's cheeseburger. It's the dimestore version of New Vegas. And 76 is 90% reused assets with no story and less content, but with all the same glitches.
It's been...what, seven years? since Bethesda have done anything but Skyrim cash-ins and leeching off the Fallout license.
Well it sounds like your issues are with the games themselves rather than the engine.
Do bethesda used the same creation engine for every game?
Doom and Doom Eternal look different and much prettier than Fallout and Elder Scroll
Kotaku Post
"Blaming Bethesda’s “game engine” is misguided, however, because the word “engine” itself is a misnomer. An engine isn’t a single program or piece of technology—it’s a collection of software and tools that are changing constantly. To say that Starfield and Fallout 76 are using the “same engine” because they might share an editor and other common traits is like saying Indian and Chinese meals are identical because they both feature chicken and rice. "
Ooof, he's really pulling the analogies very thin. He's trying to kiss Bethesda's ass ever since he leaked Fallout 76.
Bethesda have been using the Creation engine since Skyrim. The used Gamebryo prior to that for Morrowind/Oblivion. Creation is an upgraded version of Gamebryo.
DOOM/Wolfenstein run on idtech which is id's in house tech. Their games are published by Bethesda but are a completely seperate company.
If Bethesda just called on the EDF their games would be bug free.Developer Defense Force
DDF
Well can Bethesda at least borrow something from them or idtech offer some help on that?
Character movement and animation in the Doom game are so much better compared to anything I see in Fallout 4
Oh god no.....Like, Sony founded a new studio for Kojima in Japan, a studio with it's only purpose (as far as I know) to help Kojima with the Decima Engine.
Remember when Patrick Klepic worked there, good times, but the guy sold it for polygon which is so aweful.Maybe he should defend his readers as a so called game journalist. Disgusting guy, disgusting website. If I ever browse Kotaku again, may the Lord strike me with thunder from heaven. Amen.
Goddmb @Horns, it's like you read in my mind. Some serious MGS Psycho Mantis shit going on here
I dunno about their site but we’re kept in the dark about ad stuff. It’s never something I take into account anyways and I don’t have a clue what will run on the site and certainly not YT. I think that’s the best way to do it - the ad team does their thing separately. It’s not like we could realistically post a positive assessment of FO76’s performance, after all. It’s in a bad state at the moment.
He is right, engines aren't a static thing either. They evolve and developers often use heavily modified engines of older engines.
Like I remember the spectacle when it was announced that Titanfall (and later Titanfall 2) were gonna use the Source engine. Of course people were outraged that Respawn would use such an old engine. Thing is, it was a heavily modified engine of the Source engine.
I don't think the majority of gamers knows much about game engines and how they work, neither do I.
Well it sounds like your issues are with the games themselves rather than the engine.
"Hurr hurr if you can't make a game then shut up about any flaws with them".I enjoyed how my first page tried to to remain civil, with a couple people saying to discuss the actual topic, and it seemed like it would remain that way, but eventually, the ever so classy hur hur shill stuff took over. Glad to see there are in fact so many engine experts here. Can't wait to see to gaf developed game AAA game that will break all the records.
Most "gamers" complaining about "whaa whaa same engine!" have absolutely no fucking clue how a game engine even works, not to mention how it will effect the game. These bandwagoning filthy casuals are such a dumb lot. The NPCs of this hobby if you will...
Most "gamers" complaining about "whaa whaa same engine!" have absolutely no fucking clue how a game engine even works, not to mention how it will effect the game. These bandwagoning filthy casuals are such a dumb lot. The NPCs of this hobby if you will...
The issues are there for a variety of reasons, not for simply "same engine duuuuurrr!". Mostly because Bethesda has become a shell of it's former self and puts less and less effort into each game they make, knowing modders will just fix it(with the same engine, mind you, modders still fix the problems)...You're right, most people don't know what they're talking about but they're bandwagoning off the general sentiment among modders and people who actually do know what they're talking about so I don't see the problem. Until Jason can explain why the same issues from a 2002 game are still issues in their 2015/2018 games, he can fuck off with his condescending article about tech I'm pretty sure he has no experience with on a professional or hobbyist level.
The engine is the reason modders have such an easy time fixing the games and making them better. And yes, Bethesda has been casualizing the shit out of their games over the years, hence why their fans are such filthy casuals...LOL at calling people" bandwagoning filthy casuals" for wanting an engine that can produce more than filthy casual games.
Bethesda "RPGs" set the standard for filthy casual RPGs and the garbage engine shares in the blame. Even modders are saying the engine needs to go.
Are they incompetent/incapable/too lazy/too complacent/too cheap to fix the issues that have been around since Morrowind or are the fans right that the engine is fundamentally flawed and requires a damn near rewrite/overhaul of the underlying foundation? Because it's one or the other and neither depict the situation in a positive light for their previous behavior, their constant PR spins on the subject at the expense of their users and future output.Probably one of the rare instances where I will agree with this hack.
Without Creation, we won't be able to mod their games to the point where we can now, and I don't have many complaints about Fallout 4/76 or ESO graphics-wise. But can we please stop with the notion that it NEEDS a new game engine to get rid of its most glaring issues?
How could modders say the foundation needs an overhaul when modders can fix all the problems of each game in engine? Sounds like people are just bitching because they're all a bunch of basic bitches...Are they incompetent/incapable/too lazy/too complacent/too cheap to fix the issues that have been around since Morrowind or are the fans right that the engine is fundamentally flawed and requires a damn near rewrite/overhaul of the underlying foundation?
They don't "fix" all the problems each game has. It's a bandage over a gunshot wound.How could modders say the foundation needs an overhaul when modders can fix all the problems of each game in engine? Sounds like people are just bitching because they're all a bunch of basic bitches...
Yeah see, that just sounds like whining. If you still don't find the game perfectly playable after installing all kinds of mods which do indeed improve the gameplay and stability, then you're just crying for no reason and should play a different game. The engine isn't the problem, its how you use the engine and the improvements to it over time that make all the difference in each individual game. The engine improves pretty much with every game, granted not as much as it should, but now we're just beating up Bethesda, not their use of the "same engine!"They don't "fix" all the problems each game has. It's a bandage over a gunshot wound.
The only time "modders" have "fixed all the problems of each game in engine" is when they've literally replaced the engine (http://openmw.org / Daggerfall Unity)
It's the quake engine and they have been using it since CoD 1 FYIFor all of its flaws, CoD WII, looks pretty good and they have been using that same engine since CoD 2