Fallout-with-swords
Banned
Microsoft wants every game they put out to be "games as service" and I feel like Forza has always made the least sense in that format it's essentially an annualized driving game.
Microsoft wants every game they put out to be "games as service" and I feel like Forza has always made the least sense in that format it's essentially an annualized driving game.
Feels like loot boxes will be in every game soon.
Some of the ideas in that loot box idea thread we had last week even sound reasonable/plausible at this point.
i have been playing the game for 4-5 days and have at no pin felt the need to buy a loot box. I can open up my cars, credits and car tiers just fine. this sounds like people in fear of something that hasn't happened yet.
not what is actually happening, if you play the game you get plenty of in game credits thrown at you to buy cars, move up in tiers and buy loot boxes with those credits if you wish.
it's a game, you don't need to spend any cash on them.
What's the deal with the face of the guy in the left bottom corner?
Not really in just don't think one persons opinion is any sort of definitive answer. And he did try to say it would be great possibly before release, point being it's still just his idea.
I guess you are trolling me with this.
Microsoft wants every game they put out to be "games as service" and I feel like Forza has always made the least sense in that format it's essentially an annualized driving game.
What does his opinion about Sonic 4 have to do with any of this?
This isn't an across-the-board dismissal of the criticisms (I WANT this sort of pressure against publishers), but I always raise an eyebrow when a game getting criticized for its publisher removing and selling back content is the one with the most "core" content in basically a whole genre.
This isn't an across-the-board dismissal of the criticisms (I WANT this sort of pressure against publishers), but I always raise an eyebrow when a game getting criticized for its publisher removing and selling back content is the one with the most "core" content in basically a whole genre.
It's an MS game though.
Yep. I can almost understand publishers doing it when they're looking to support a game for several years with a one off entry (R6 Siege or Overrated for example). But in a series where you're releasing a $60 game every year? It really ramps the scumminess right up.
I'm not sure I'd call it greed. Not sure anthropomorphosizing giant corporations makes sense in the first place.
If you monetize your GAAS title better than your competition that means you have more money to make the next title, more money to put into content for your current titles. That's a competitive advantage, right, not merely greed?
Note: I'm not saying it is proper behavior, or trying to justify it, just pointing out that it is rarely as simple as ascribing a human motivation to a corporation.
Big question is why arent reviewers marking these games down accordingly that use loot boxes and advising everyone so they know not to pick it up at all?
Thats the only way youll get publishers/developers to change.
Taking 2 or 3 points off the score for loot box inclusion alone would do wonders for the industry.
Big question is why arent reviewers marking these games down accordingly that use loot boxes and advising everyone so they know not to pick it up at all?
Thats the only way youll get publishers/developers to change.
Taking 2 or 3 points off the score for loot box inclusion alone would do wonders for the industry.
When the heart of the criticism is "the game doesn't have enough included content because it is being separated and re-sold," that makes a significant difference.The practice is shit no matter the amount of content.
Because at the moment its still a fun game that works with the loot box system. The issue is the prospect of them selling tokens later down the line. But they cant mark down a game based on what is an unknown at this point.
What does that have to do with anyth- OH. They're your team.It's an MS game though.
The issue is loot boxes should not be included in games you pay for.
I bet the movie industry would have the balls to mark down movies that put a questionnaire you must answer correct or pay for to watch the second half of the film.
Yep. I can almost understand publishers doing it when they're looking to support a game for several years with a one off entry (R6 Siege or Overwatch for example). But in a series where you're releasing a $60 game every year? It really ramps the scumminess right up.
The issue is loot boxes should not be included in games you pay for.
I bet the movie industry would have the balls to mark down movies that put a questionnaire you must answer correct or pay for to watch the second half of the film.
Of course. Reactionairy Sterling.
But at the moment they are not asking you to pay extra for it. Right at this moment in time its a game mechanism, thats all.
Big question is why arent reviewers marking these games down accordingly that use loot boxes and advising everyone so they know not to pick it up at all?
Thats the only way youll get publishers/developers to change.
Taking 2 or 3 points off the score for loot box inclusion alone would do wonders for the industry.
Why do you think they are yet to flick the switch to enable players to also pay for them?
The issue is loot boxes should not be included in games you pay for.
Turn 10 is being sneaky by waiting until after the review period to turn on microtransactions. Let everyone review the game and buy it, then 2-3 months later bring in the microtransactions. very sneaky. Very few if any sites will revisit their review to deduct points after this has happened.
It's impossible not to at this point.I even heard the "AAA" in the childish manner haha!
And yet you ran in here to be first postCan't listen to this guy since he tried to convince us sonic 4 would be good and that the ones complaining were wankers
Random loot was in almost every game ever. You kill a monster it drop item randomly, you want specific drop, you farm specific monster over and over.
Diablo was famous for fat loot, in fact, Diablo 3 have loot boxes after you finish certain objective.
Modern game design just repackaged random loot into boxes and let you buy them with universal currency.
You still do what you do in video game, killing monster, do objective, they give you currency instead of loot drop directly, it give you option to buy the the random box that contain the item you want.
I call it modernized streamlined loot system.
What. The. Fuck?https://youtu.be/JPlpJaY6zpgThe same lazy job from Turn 10 as their previous games. The F1 series, Project CARS 2, Nascar series etc. have full animated pit . . .
What's your solution to increased budgets and game dev time due to increased complexity of games in general on top of higher asset quality? Or the fact that a lot of games with lootboxes are straight up free to play.As an enemy if all things Microtransactions and lootboxxes, I agree with this message. Start calling out these wankers of 2K, Microsoft, EA, and everybody else who EVER used lootboxes! Especially in a Premium priced 60 dollar game!
I'd more ask on "why" they hide their taxes: https://www.youtube.com/watch?v=SFKnv1YzI3kWhat's your solution to increased budgets and game dev time due to increased complexity of games in general on top of higher asset quality? Or the fact that a lot of games with lootboxes are straight up free to play.
Some?lolBut how will this ever stop? Reviewers stepping up and lowering scores on full-priced games with Microtransactions? Hmm, maybe that might make a dent but it's so unlikely to occur it's almost not worth mentioning.
The real stopping force would be people not buying the game, and also somehow communicating that they AREN'T buying the game because of these shit practices. And I'm ashamed to say there's some Microtransaction apologists on GAF, but even for us fighting the good fight, I don't think it's enough.
Same 😂Totally read that title in Jim's voice.
Totally read that title in Jim's voice.