This didn't irk me too much in TLoU because it has only very few occasions of this but yeah, it is a thing. I found it pretty ridiculous in Mass Effect 2, for example.For example, the dam:
You KNOW there's going to be an invasion of non infected enemy types because they conspicuously litter the area with defensive cover.
I'm not sure anymore now. Did they really let you run on stairs in TLoU? Then why is the OP complaining?You can go slow, you can go fast, you have full control. I'm pretty sure you can even sprint in stairs. They don't lock you in some rigid animation.
I'm trying to think if there are some specific stairs in the game that work how you're describing it but I'm drawing a blank.
They didn't mocap a car. It's just good handcrafted animation.The other vehilces you see through out the game also have the same issue, it isn't just about physics but that they have no movement or immersion to them.
The dumpster actually rolls a lot more realistically at least though, more so than any of the cars. There is one part where the car is hit and has a realistic animation, but you can tell that is more like a mocap situation or something.
But what the hell, complaining about car physics in a game where you never even drive a car? Please read the posts about priorities and concessions in game development a bit further up.