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Media Create Sales: Week 47, 2015 (Nov 16 - Nov 22)

[3DS] Haikyu!! Tsunage! Itadaki no Keshiki!! # <ADV> (Bandai Namco Games) {2014.09.25} (¥6.145) - 40.982 / 52.127

hope it won't have mediocre sales as the first title had, considering how popular is the anime

Manga popularity doesn't automatically translate in video game popularity - otherwise Conan and Crayon Shin-Chan games would sold millions. I was expecting more from the game but 52k is not a bad result for such a low-tier effort (the game tanked in the review department).
 
First Day Sell-Through {2015.11.26}

[PS4] [PS3] Blade Arcus from Shining EX # <FTG> (Sega) (¥7.549) - 30-40% Not a good start. It follows the recent trend PS4 > PS3 sales numbers and sell-through

[PSV] Criminal Girls 2 # <RPG> (Nippon Ichi Software) (¥6.458) - 50% ok start

[3DS] Aikatsu! My No.1 Stage! <SLG> (Bandai Namco Games) (¥5.627) - 20% game for young girls, it's expected to move in Christmas

[PSV] Hyperdimension Neptunia Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40% Too many Games!!

[PSV] Net High <ACT> (Marvelous) (¥6.458) - 30% good word of mouth but bad start

Rabbids Land

[WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! # <ACT> (Bandai Namco Games) (¥5.724) - Every year the same...
Nice to see PS4 selling more games than PS3 even in RPGs. Star Ocean 5 split will be very interesting.

Hopefully Net High can have good legs on the basis of good WOM. I really want it to come to the West, which it will.

Taiko bombed hard on Wii U, as expected.
 
Nice to see PS4 selling more games than PS3 even in RPGs. Star Ocean 5 split will be very interesting.

Hopefully Net High can have good legs on the basis of good WOM. I really want it to come to the West, which it will.

Taiko bombed hard on Wii U, as expected.

"Bombed hard" is a bit reaching when every year is the same story - it seems people don't have memory.
 
Taiko bombed hard on Wii U, as expected.

Low sell-through for Taiko doesn't mean it's a flop. It's a series with legs and retailers expect it to sell most not in its first weekend but over the entire holiday season. That's why there are always many games oriented at younger and/or female demographics with low first-day sell-throughs, because retailers know those are not the people who will rush to buy the game the day it comes out.
 
Low sell-through for Taiko doesn't mean it's a flop. It's a series with legs and retailers expect it to sell most not in its first weekend but over the entire holiday season. That's why there are always many games oriented at younger and/or female demographics with low first-day sell-throughs, because retailers know those are not the people who will rush to buy the game the day it comes out.

This. The fact that retailers always order a lot of units of those games on a yearly basis is pretty telling per se.
 
"Bombed hard" is a bit reaching when every year is the same story - it seems people don't have memory.
The previous game on Wii U, did infact, "bomb" if you don't remember. It sold worse than the Vita version, which you considered a "flop" anyways. I don't see how this one will be any different, irrelevant of the day 1 sales.
 
Low sell-through for Taiko doesn't mean it's a flop. It's a series with legs and retailers expect it to sell most not in its first weekend but over the entire holiday season. That's why there are always many games oriented at younger and/or female demographics with low first-day sell-throughs, because retailers know those are not the people who will rush to buy the game the day it comes out.

Taiko legs are no longer that good. The last Wii U game is yet to sell its first shipment.
 

hiska-kun

Member
Last year taiko first week, sell-through and shipment (Media Create)

[WIU] Taiko no Tatsujin: Tokumori! # <ACT> (Bandai Namco Games) {2014.11.20} (¥5.627) - 11.769 / NEW <11,83%> [Units shipped => 99.484]

I don't know what's the last number showed, but probably it didn't sell the first shipment yet.

Edit: Famitsu has the game at 78k by the end of June 2015.
 
The previous game on Wii U, did infact, "bomb" if you don't remember. It sold worse than the Vita version, which you considered a "flop" anyways. I don't see how this one will be any different, irrelevant of the day 1 sales.

I didn't remember last year's numbers - then Namco Bandai is silly in offering Taiko games on platforms where the bomb status is granted and legs are terrible.
 
I didn't remember last year's numbers - then Namco Bandai is silly in offering Taiko games on platforms where the bomb status is granted and legs are terrible.
They have also released two of them on Vita, and two for 3DS (?). It just seems like they will release it on any platform they want irrespective of the sales. It is not like they picked Wii U because it sells the most as the Vita version easily outsold the Wii U version, which was outsold by 3DS.

I am sure we will get a Taiko on PS4 too, maybe next year.

No matter how you spin it, compared to past Taiko games, the sales of 78k for Taiko on Wii U are bad, more like a "bomb".
 

Mory Dunz

Member
this guys doesn't deserve the junior status anymore !





meanwhile, in Niigata prefecture...

COMG November 26, 2015

01. [3DS] Monster Hunter Cross - 2,648,000pt
02. [3DS] monster strike - 310pt
03. [PSV] Kan Colle Kai (combined & shifted forever) - 254pt
04. [PS4] Fallout 4 - 58pt
05. [PSV] Mobile Suit Gundam EXTREME VS FORCE - 35pt
06. [PSV] Miracle Girl Festival - 35pt
07. [PS4] Yakuza HD - 20pt
08. [PSV] Dragon Quest Builders - 19pt
09. [PS4] Odin Sphere HD - 19pt
10. [PS4] DARK SOULS III - 17pt
11. [3DS] Mario & Luigi RPG Paper Mario MIX - 14pt
12. [PSV] Odin Sphere HD - 14pt
13. [PS4] Rainbow Six Siege - 13pt
14. [PS4] Dragon Quest Builders - 13pt
15. [PS4] Star Ocean 5 -Integrity and Faithlessness- - 12pt
16. [3DS] Card Fight !! Vanguard G stride-to-Victory !! - 12pt
17. [PS3] Yakuza HD - 12pt
18. [PSV] VALKYRIE DRIVE-BHIKKHUNI- (limited) - 12pt
19. [PS4] STEINS; GATE 0 - 11pt

Hm, M&L looks kinda low on comgnet for coming out in like a week. But maybe it's a franchise that isn't directly related to those numbers. I wonde how it's going to do. It seems to be in line with the other games, but has fewer tutorials according to a couple of gaffers who have played it, and some gameplay videos. Christmas might help.

Star Ocean already appearing could be notable since it comes out months from now. What are expectations for that game?
 
They have also released two of them on Vita, and two for 3DS (?). It just seems like they will release it on any platform they want irrespective of the sales. It is not like they picked Wii U because it sells the most as the Vita version easily outsold the Wii U version, which was outsold by 3DS.

I am sure we will get a Taiko on PS4 too, maybe next year.

No matter how you spin it, compared to past Taiko games, the sales of 78k for Taiko on Wii U are bad, more like a "bomb".

PS3 didn't get any Taiko game. Also, no one forces Namco to release Taiko games on a yearly basis on Wii U if they bomb - which in fact bombed, at least the 2014 release (at least given shipment numbers). PSV got one Taiko game - the second one is a reskin with IM songs.
 
Star Ocean already appearing could be notable since it comes out months from now. What are expectations for that game?
SE expects it to sell compared to SO3 AFAIK? I think they want atleast half million sales in Japan. This was shared in a post by Hisa-Kun close to TGS I think.

PS3 didn't get any Taiko game. Also, no one forces Namco to release Taiko games on a yearly basis on Wii U if they bomb - which in fact bombed, at least the 2014 release (at least given shipment numbers). PSV got one Taiko game - the second one is a reskin with IM songs.
The developers will keep trying to release games hoping they catch on, and BN is doing the same. No one is forcing them but they want to get the family audience on the Wii U just like SE is trying to get Minecraft audience on the Vita.

It is not like Taiko costs a huge budget and it is relatively cheap and low budget effort for the most part. If this one also sells bad, then this will be the end of Taiko on Wii U.
 
The developers will keep trying to release games hoping they catch on, and BN is doing the same. No one is forcing them but they want to get the family audience on the Wii U just like SE is trying to get Minecraft audience on the Vita.

It is not like Taiko costs a huge budget and it is relatively cheap and low budget effort for the most part. If this one also sells bad, then this will be the end of Taiko on Wii U.

The example you provided is completely out of place. Namco Bandai already released two Taiko games on the Wii U - if both did terribly (or the first one did mildly ok-ish and the second one bombed really hard), why releasing a third one? And why should retailer order a lot of copies if there will be a lot of unsold ones? Perhaps Namco has high margins on the peripheral version - or the fact that the game is able to sell 7x FW is seen as a promising factor for the series on Wii U (the PSV version sold 2x FW which is pretty terrible for the IP). Or, perhaps, might be that Namco Bandai knows that Taiko is a highly volatile series; just look at how the sales on Wii fluctuated across releases:

{11/12/2008} Taiko no Tatsujin Wii [Wii] - 114,610 / 658,783
{19/11/2009} Taiko no Tatsujin Wii 2 [Wii] - 29,349 / 430,096
{02/12/2010} Taiko no Tatsujin Wii 3 [Wii] - 26,855 / 270,672
{23/11/2011} Taiko no Tatsujin Wii: Definitive Edition [Wii] - 25,343 / 320,770
{29/11/2012} Taiko no Tatsujin Wii: Super Deluxe Edition [Wii] - 102,437 / 622,049

The 2012 release sold 622-fucking-thousands units out of nowhere, doubling the 2011 release (2012 Wii sw sales were typically terribad).

DQ Builders is the first attempt (by any software house!) to replicate Minecraft success - if it will bomb, I'm pretty sure SQEX will be glad to not release any sequel / update and focus on something else.

PS: Taiko games do not have high production values per se but I feel there is quite a lot of licensing fees.
 
05./00. [PSV] Criminal Girls 2

[PSV] Criminal Girls 2 # <RPG> (Nippon Ichi Software) (¥6.458) - 50% ok start

I really wonder how this will do. Didn't even show up on COMG.

Omega Labyrinth suggests it'll do fine, but still.

[PSV] Hyperdimension Neptunia Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40% Too many Games!!

[PSV] Net High <ACT> (Marvelous) (¥6.458) - 30% good word of mouth but bad start

Drat. Hopefully WoM will keep Net High going.

Rabbids Land

[WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! # <ACT> (Bandai Namco Games) (¥5.724) - Every year the same...

Wonder if this is the last year they'll do a WiiU version. I'm surprised they made this to be honest, given the collapse from the first to the second.
 
{11/12/2008} Taiko no Tatsujin Wii [Wii] - 114,610 / 658,783
{19/11/2009} Taiko no Tatsujin Wii 2 [Wii] - 29,349 / 430,096
{02/12/2010} Taiko no Tatsujin Wii 3 [Wii] - 26,855 / 270,672
{23/11/2011} Taiko no Tatsujin Wii: Definitive Edition [Wii] - 25,343 / 320,770
{29/11/2012} Taiko no Tatsujin Wii: Super Deluxe Edition [Wii] - 102,437 / 622,049

The 2012 release sold 622-fucking-thousands units out of nowhere, doubling the 2011 release (2012 Wii sw sales were typically terribad).

considering first week already sold 4x previous entries I would not say "out of nowhere", and especially on a 10mln platform

but Wii U titles cant bomb, they barely sold 100k but they cant be considered bomba as a 90k on Vita, right?
 
considering first week already sold 4x previous entries I would not say "out of nowhere", and especially on a 10mln platform

but Wii U titles cant bomb, they barely sold 100k but they cant be considered bomba as a 90k on Vita, right?

2012 Wii Taiko game came out of nowhere - FW numbers were pretty surprising because the series had been on decline since the first entry, with just a small bump in 2011 (but look at FW of previous games and tell me it wasn't surprising a +100k debut). Wii was also fading in 2012, both sw-wise and hw-wise.

Btw, I'm not saying the Wii U games haven't bombed - just trying to understand why NB still keeps developing them despite the terribad numbers and sell-throughs. I'm skeptical we will see Taiko on PSV on a yearly basis.
 

HGH

Banned
As long as we're talking about music games and WiiU bombs, Yokai Watch Just Dance is out next Saturday. How low would it have to do to be considered a "bomb", considering how well even spinoffs sell for this franchise?
[PSV] Hyperdimension Neptunia Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40% Too many Games!!
Too many games too fast, true, but can I assume these spinoffs and remakes with existing engines and reused or little new assets are ok with selling 25K? I've been meaning to ask about them for a while now but the CH/IF never really says anything on how they're doing.
 

Ryng_tolu

Banned
As long as we're talking about music games and WiiU bombs, Yokai Watch Just Dance is out next Saturday. How low would it have to do to be considered a "bomb", considering how well even spinoffs sell for this franchise?

< 50,000 - flop
< 30,000 - bomb
 
Last year taiko first week, sell-through and shipment (Media Create)

[WIU] Taiko no Tatsujin: Tokumori! # <ACT> (Bandai Namco Games) {2014.11.20} (¥5.627) - 11.769 / NEW <11,83%> [Units shipped => 99.484]

I don't know what's the last number showed, but probably it didn't sell the first shipment yet.

Edit: Famitsu has the game at 78k by the end of June 2015.

What a bomba.
Don't know why NB thought this was a good idea, didn't the 3DS one's do well?
 
sörine;186957767 said:
They probably decided to try Vita rather than 3DS this year. That was a mistake they'll hopefully keep from repeating.
Judging from the release of the third Taiko on Wii U, I doubt they are learning anything from their mistakes.
 

Fisico

Member
Yes they should have put it on PS4, the savior of the Japanese console industry(tm) instead.

Nah NX, they supposedly got the devkit so why not release a game one year before the console itself, imagine the hype surrounding the game considering NX will be the only viable platform in the coming years.
PS4 with its huge install base and family friendly audience could be an interesting stopgap though.
 
sörine;186961829 said:
And it could sell huge in the west too just like all other Japanese games on the system! #PS4Savior
I know you are being sarcastic but Taiko is too niche of a Japanese game to even matter in the West.
 

Takao

Banned
Nice to see PS4 selling more games than PS3 even in RPGs.

Blade Arcus is a fighting game.

sörine;186957767 said:
They probably decided to try Vita rather than 3DS this year. That was a mistake they'll hopefully keep from repeating.

I don't think they replaced a 3DS game with a Vita one. If you look at the release history on the platform they skipped 2013 as well. There wasn't a PSP or Vita entry that year either. Bandai Namco probably doesn't want to do an annual schedule on the handhelds.

PS4 with its huge install base and family friendly audience could be an interesting stopgap though.

???
 

horuhe

Member
This week's releases

{2015.11.26}

[PSV] Criminal Girls 2 # <RPG> (Nippon Ichi Software) (¥6.458)
t640_694022.jpg

[PS4] [PS3] Blade Arcus from Shining EX # <FTG> (Sega) (¥7.549)

[PSV] Hyperdimension Neptunia Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344)

[PSV] Net High <ACT> (Marvelous) (¥6.458)

[3DS] Aikatsu! My No.1 Stage! <SLG> (Bandai Namco Games) (¥5.627)

[WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! # <ACT> (Bandai Namco Games) (¥5.724)

{2015.11.28}

[3DS] Monster Hunter X # <ACT> (Capcom) (¥6.264)
 

Chris1964

Sales-Age Genius
21./13. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.320)
22./09. [PS3] Call of Duty: Black Ops III <ACT> (Sony Computer Entertainment) {2015.11.06} (¥6.372)
23./00. [PS4] Grand Kingdom <SLG> (Spike Chunsoft) {2015.11.19} (¥7.538)
24./06. [PS4] Need for Speed <RCE> (Electronic Arts) {2015.11.12} (¥8.424)
25./00. [PSV] Airship Q <RPG> (Cygames) {2015.11.19} (¥2.500)
26./10. [PSV] God Eater: Resurrection <ACT> (Bandai Namco Games) {2015.10.29} (¥5.627)
27./00. [PSV] Bad Apple Wars # <ADV> (Idea Factory) {2015.11.19} (¥6.804)
28./00. [3DS] Shantae and the Pirate's Curse <ADV> (Intergrow) {2015.11.19} (¥4.536)
29./14. [3DS] Pro Baseball Famista Returns <SPT> (Bandai Namco Games) {2015.10.08} (¥6.145)
30./15. [3DS] Pokemon Super Mystery Dungeon <RPG> (Pokemon Co.) {2015.09.17} (¥5.076)
31./16. [3DS] Picross 3D 2 <PZL> (Nintendo) {2015.10.01} (¥3.240)
32./17. [PS3] Winning Eleven 2016 <SPT> (Konami) {2015.10.01} (¥7.128)
33./26. [3DS] Rhythm Heaven: The Best+ <ACT> (Nintendo) {2015.06.11} (¥5.076)
34./30. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800)
35./00. [XB1] Star Wars: Battlefront <ACT> (Electronic Arts) {2015.11.19} (¥8.424)
36./27. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.937)
37./24. [PS4] Grand Theft Auto V [1/1][New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥5.389)
38./20. [3DS] PriPara Mezase! Idol Grand Prix No.1! <ACT> (Takara Tomy) {2015.10.22} (¥5.832)
39./00. [3DS] Dream Girl Premier <ETC> (Alchemist) {2015.11.19} (¥5.980)
40./38. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616)
41./35. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156)
42./31. [3DS] Dragon Quest VIII: Journey of the Cursed King <RPG> (Square Enix) {2015.08.27} (¥6.458)
43./33. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.776)
44./28. [PS4] Winning Eleven 2016 <SPT> (Konami) {2015.10.01} (¥8.208)
45./45. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145)
46./39. [3DS] Monster Hunter Diary: Poka Poka Airu Village DX <ETC> (Capcom) {2015.09.10} (¥4.309)
47./40. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
48./32. [PS4] Metal Gear Solid V: The Phantom Pain # <ADV> (Konami) {2015.09.02} (¥9.072)
49./42. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800)
50./18. [PS4] Fairy Fencer F: Advent Dark Force # <RPG> (Compile Heart) {2015.11.05} (¥7.538)

Top 50

3DS - 22
PS4 - 11
PSV - 8
WIU - 5
PS3 - 3
XB1 - 1

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    604.000 |    420.000 |  1.854.058 | 28.514.000 | 35.259.000 |
+-------+------------+------------+------------+------------+------------+
 

Kid Ying

Member
Wow. What a discussion. Anyway, Taiko 4 on Wii did that great because at the time there was no competition on the Wii. It was its last big game and that's why it did so well.

The reason Taiko appears on wiiu is quite obvious. Its a console catered to the family and that's it. The first game also got a lot of shipments and high sales, where the second got an usual decline. Don't know why its so illogical. People probably dont remember the ps2 days where namco got its highest and lowest Taiko sales.

Also, darklordmalik, they still only released one for vita.
 

Chris1964

Sales-Age Genius
Why do you think it did so well?

Because it was the best game of the series. Releasing on a dead system as was Wii in 2012 should be the reason to kill its sales, not rise it.

Wii U should sell gangbusters for every new title with this logic, since almost nothing releases for it.
 

Asd202

Member
Nah, I think the NX is where its going to be. I heard the all the third party games are now going to be on NX because why not.

NX handheld sure, it's going to be an extension of 3DS in terms of support, where else would MH and Yokai go? The big question is can it outsell or at least sell at the same level as the 3DS if not then handheld market will be swallowed by mobile sooner than later. NX home console though will depend on how easy it will be to port from PS4 and even than it may not even get support just like many Japanese companies are skipping Xbox One for the Western releases. Of course there's also the innovative aspect that Nintendo is always trying to do with the new hardware so it may be a black horse or end up like the 3D or Wii U pad.
 

Oregano

Member
I was talking about 3DS but they haven't tested PS4 yet, so they should try it atleast.

Releasing both a Vita game and a 3DS game in the same year would be somewhat redundant.

Nah NX, they supposedly got the devkit so why not release a game one year before the console itself, imagine the hype surrounding the game considering NX will be the only viable platform in the coming years.
PS4 with its huge install base and family friendly audience could be an interesting stopgap though.

Nah, they could always release it on the Sega Cyclone.

Nah, I think the NX is where its going to be. I heard the all the third party games are now going to be on NX because why not.

Yup, is there any reason it won't dominate Japan?
 

Kid Ying

Member
Because it was the best game of the series. Releasing on a dead system as was Wii in 2012 should be the reason to kill its sales, not rise it.

Wii U should sell gangbusters for every new title with this logic, since almost nothing releases for it.
It was the best, but both the previous games were better than the first and they still didn't make even half of its sales.

Just like Taiko tokumori was a much better game than wiiu version and made half of its sales at best. Taiko games usually improve its quality, but rarely that tranlastes into sales.

Taiko is a game that lots of people are okay with having just onr game, since its changes are usually very minimal, so its quite common to see the first game on a system do well and its sequela do much less. Only that game was an exception.

But i understand your logic. Of course the Wii and wiiu audiences are different, but maybe you are right.
 

sense

Member
NX is the new Nintendo PlayStation guys!!! it is a powerful handheld that can also play the games on the ps4!! sony gives up handheld and nintendo gives up home console and everybody wins :) cue mindblown.gif .
 
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