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Media Create Sales: Week 7, 2016 (Feb 15 - Feb 21)

RamzaIsCool

The Amiga Brotherhood
With that crap movie AoT IP power has dwindled dramatically for like past 8 months.



It isn't that popular anymore though.

Furthermore haven't Musou games in general taken hit saleswise. Even the sequels to populair Musou games have had dramatic drops. I reckon the quality of those games have to do with that and you can sell the idea of populair IP+ Musou only that many times before Japanese consumers wakes up to fact that the games are kinda suspect. Then again the reception of Dragon Quest heroes was pretty good, so I wonder how the sequel is going to do.
 
Setsuna is not a bomba. It's performing better than expected - not great, though.

WTF a 500K seller?? What kind of expectations do you have. I don't think even One Piece Musou got that high.
Edit: I was wrong about OP's numbers but still. I don't see how anyone could reasonably expect 500K.

Attack on Titan is one of the most popular entertainment IPs in Japan right now; Omega Force + Sony platforms increased the likelihood of selling extremely well. Remember that Attack on Titan on 3DS sold 300k units. Ken's Rage sold 500k+ on PS3.

Following up on an old discussion, despite the shambles the 3DS is in, Fire Emblem Fates debuted at over 300K physical + digital in the US in the first three days, up from 180K physical + digital in the debut month for Awakening.

If it shows any respective legs, we could be looking at our newest Japaness series that's very heavily tilted toward the West in sales despite good results in Japan.

Shadow Dragon had a 250K LTD, so they did this despite it being a notably niche series overseas just prior.

I expected an extremely good debut, indeed.
 

Windforce

Member
[PS3] Street Fighter IV <FTG> (Capcom) {2009.02.12} (¥8.390) - 86.075 / NEW <66,93%>
[360] Street Fighter IV <FTG> (Capcom) {2019.02.12} (¥8.390) - 37.782 / NEW <74,24%>

[ALL] Street Fighter IV <FTG> (Capcom) {2009.02.12} (¥8.390) - 123.857 / NEW

[PS3] Super Street Fighter IV <FTG> (Capcom) {2010.04.28} (¥4.990) - 80.882 / NEW <79,89%>
[360] Super Street Fighter IV <FTG> (Capcom) {2010.04.28} (¥4.990) - 28.454 / NEW <80,32%>

[ALL] Super Street Fighter IV <FTG> (Capcom) {2010.04.28} (¥4.990) - 109.336 / NEW

[PS3] Super Street Fighter IV: Arcade Edition <FTG> (Capcom) {2011.06.30} (¥3.990) - 54.924 / NEW <86,03%>
[360] Super Street Fighter IV: Arcade Edition <FTG> (Capcom) {2011.06.30} (¥3.990) - 12.326 / NEW <70,00%>

[ALL] Super Street Fighter IV: Arcade Edition <FTG> (Capcom) {2011.06.30} (¥3.990) - 67.250 / NEW

[PS3] Ultra Street Fighter IV <FTG> (Capcom) {2014.08.07} (¥4.309) - 42.327 / NEW <71,88%>
[360] Ultra Street Fighter IV <FTG> (Capcom) {2014.08.07} (¥4.309) - 2.543 / NEW <80,72%>

[ALL] Ultra Street Fighter IV <FTG> (Capcom) {2014.08.07} (¥4.309) - 44.870 / NEW

Thanks for the numbers, as usual. That's really a terrible opening for SFV, seeing it didn't even beat USFIV.

What about other fighters on PS4, how did they perform in Japan? Injustice, Dead or Alive 5 LR, BlazBlue Chronophantasma, Guilty Gear Xrd?
 

Fisico

Member
I wonder if they released something to tie-in to the S2 anime down the line reusing a lot of the assets from the first game would do any better.

To be fair Chain already saw a very significant drop compared to the vanilla game on 3DS (I think it didn't even reach 100k ?), usually I don't think extended rerelease sell less than a third of what the original game did.
That was maybe the first sign that the IP already lost a bit of its appeal in the videogame market.

@RamzaIsCool : While still being developed by Omega Force, it's rather far from your usual musou title.
 
That's pretty bad lol we have what, around 200k accounted for first week sales? Oof

I wanna say the server issues killed the game's launch but I don't even know anymore
 

Meier

Member
Impressive performance in the top 10 by Sony systems. Has to be one of the lowest numbers of Nintendo system titles in for the past decade or so.
 

duckroll

Member
Setsuna is very much in line with whay games like this sell in Japan, so it's doing fine. AoT is definitely a disappointment. Koei Tecmo needs to seriously reevaluate the Musou franchise moving forward.

Something interesting about SMTIVF btw. In the longass Atlus survey today, one of the questions was what you think of when you see the name SMTIV Final. The choices were a) SMTIV sequel, b) SMTIV remake, c) SMTIV expansion rerelease, and d) a brand new game based on SMTIV. Judging from the options I think they are aware of possible confusion and want more opinions. I picked c.
 
To be fair Chain already saw a very significant drop compared to the vanilla game on 3DS (I think it didn't even reach 100k ?), usually I don't think extended rerelease sell less than a third of what the original game did.
That was maybe the first sign that the IP already lost a bit of its appeal in the videogame market.

What are comparable re-release? Because Chain sold good for what it was, considering that owners of the original could upgrade the game directly from the eShop - and those are not tracked by physical nor digital sales.
 
Personally I think the lukewarm sales for SF5 (everywhere really) are less about crappy launch/lack of modes and more about the genre just slowly fading away not unlike racers. There doesn't really seem to be any kind of hook for newcomers to get into the genre for a hefty pricetag. There is no substantial single player potential compared to todays standards and as a multiplayer has become more niche (with the obvious exeption being Smash that is more a party game/IP driven).
 
Something interesting about SMTIVF btw. In the longass Atlus survey today, one of the questions was what you think of when you see the name SMTIV Final. The choices were a) SMTIV sequel, b) SMTIV remake, c) SMTIV expansion rerelease, and d) a brand new game based on SMTIV. Judging from the options I think they are aware of possible confusion and want more opinions. I picked c.

Hopefully they rename it when they bring it west.
 

duckroll

Member
What are comparable re-release? Because Chain sold good for what it was, considering that owners of the original could upgrade the game directly from the eShop - and those are not tracked by physical nor digital sales.

I would say on the 3DS stuff like Fantasy Life -> Fantast Life Link and Bravely Default -> Bravely Default For the Sequel are comparable. Both had eShop upgrade options, and both were expansion/improvement re-releases of popular games which were the first entry in their series. Both games also did over 250k, and both retail re-releases sold about 50-70k.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Sony is including SF:V with BO3 bundle in US so that at least could give the game some sales. Still releasing it in this shape was just a stupid move that probably just killed the franchise.

But how many people are going to play SF5 over Black Ops 3? ( &#865;° &#860;&#662; &#865;°)

Better yet, how many are going to trade the game in if they can. ( &#865;° &#860;&#662; &#865;°)
 

mnz

Unconfirmed Member
Personally I think the lukewarm sales for SF5 (everywhere really) are less about crappy launch/lack of modes and more about the genre just slowly fading away not unlike racers. There doesn't really seem to be any kind of hook for newcomers to get into the genre for a hefty pricetag. There is no substantial single player potential compared to todays standards and as a multiplayer has become more niche (with the obvious exeption being Smash that is more a party game/IP driven).
The sad thing is that this release was their chance to fight this trend, but they completely ignored newcomers. They're betting big on the Pro Tour but I have my doubts that it can reach audiences like that.
 

hiska-kun

Member
Mario Kart VS Mario Maker
Code:
------------------------------------------------------------- 
|    |   Mario Kart 8    | Super Mario Maker |  Difference  | 
|    | [WIU] (2014/05/29)| [WIU] (2015/09/10)|              | 
|----|---------|---------|---------|---------|--------------| 
|Week|  Weekly |   LTD   |  Weekly |   LTD   |  SMM - MK8   | 
|----|---------|---------|---------|---------|--------------| 
|  1 |  325.892|  325.892|  138.242|  138.242|      -187.650|
|  2 |   73.051|  398.943|   54.544|  192.785|      -206.158|
|  3 |   42.261|  441.205|   52.396|  245.182|      -196.023| 
|  4 |   28.112|  469.316|   30.150|  275.332|      -193.984| 
|  5 |   23.520|  492.837|   24.533|  299.865|      -192.972|  
|  6 |   19.386|  512.223|   21.357|  321.222|      -191.001|  
|  7 |   15.143|  527.366|   15.817|  337.039|      -190.327|  
|  8 |   14.992|  542.358|   13.764|  350.803|      -191.555|  
|  9 |   18.129|  560.487|   15.364|  366.167|      -194.320| 
| 10 |   18.067|  578.554|   12.442|  378.609|      -199.945| 
| 11 |   20.860|  599.414|   13.184|  391.793|      -207.621| 
| 12 |   28.221|  627.635|   18.639|  410.432|      -217.203| 
| 13 |   12.075|  639.710|   32.155|  442.588|      -197.122| 
| 14 |   11.148|  650.858|   48.600|  491.188|      -159.670|
| 15 |    8.221|  659.079|   84.789|  575.977|       -83.102|
| 16 |    6.839|  665.918|   98.155|  674.132|         8.214|
| 17 |    6.396|  672.313|   52.753|  726.885|        54.572|
| 18 |    5.936|  678.250|   25.854|  752.739|        74.489|
| 19 |    4.517|  682.767|   14.342|  767.081|        84.314|
| 20 |    3.996|  686.763|    9.264|  776.345|        89.582|
| 21 |    3.625|  690.387|    7.865|  784.211|        93.824|
| 22 |    2.821|  693.208|    6.134|  790.345|        97.137|
| 23 |    3.170|  696.378|    5.186|  795.531|        99.153|
| 24 |    3.210|  699.588|    6.477|  802.007|       102.419|
| 25 |   13.544|  713.132|         |         |              |
| 26 |    8.752|  721.884|         |         |              |
| 27 |   12.742|  734.626|         |         |              |
| 28 |   19.244|  753.870|         |         |              |
| 29 |   24.938|  778.808|         |         |              |
| 30 |   34.331|  813.139|         |         |              |
| 31 |   38.637|  851.776|         |         |              |
| 32 |   28.403|  880.180|         |         |              |
|----|---------|---------|---------|---------|--------------|
|Total        -|1.187.570|        -|  802.007|     -385.563|      
-------------------------------------------------------------

Next week Mario Kart 8 Bundle Set was released, and after that Christmas season. Now begins the real challenge.
 
Personally I think the lukewarm sales for SF5 (everywhere really) are less about crappy launch/lack of modes and more about the genre just slowly fading away not unlike racers. There doesn't really seem to be any kind of hook for newcomers to get into the genre for a hefty pricetag. There is no substantial single player potential compared to todays standards and as a multiplayer has become more niche (with the obvious exeption being Smash that is more a party game/IP driven).

Mortal Kombat X had shipped over 5 million units as of october 2015 and overall was one of the best selling games in US last year. Also way up compared to MK IX. In Japan the genre definitely has faded a lot compared to past but worldwide not really.
 
Mortal Kombat X had shipped over 5 million units as of october 2015 and overall was one of the best selling games in US last year. Also way up compared to MK IX. In Japan the genre definitely has faded a lot compared to past but worldwide not really.

Tekken 7 will probably do pretty well for itself as well. SFV's failure is not the genre's fault.
 

Fisico

Member
I would say on the 3DS stuff like Fantasy Life -> Fantast Life Link and Bravely Default -> Bravely Default For the Sequel are comparable. Both had eShop upgrade options, and both were expansion/improvement re-releases of popular games which were the first entry in their series. Both games also did over 250k, and both retail re-releases sold about 50-70k.


Closer to 70k for both apparently but yeah uh fair enough, forgot about the eshop upgrade option for AoT.

I think back then the stock problems the original title had made me (us?) think that the extended rerelease could do a bit better than that, the extended rerelease did had a low sellthrough too (<40%) but still cleared its shipment easily.
 

Chris1964

Sales-Age Genius
Code:
+--+----------+----------+
|  |  MCreate |  MCreate |
|  |    PS4   |    PS4   |
|Wk|2015.01.05|2016.01.04|
|  |    to    |    to    |
|  |2016.01.03|2017.01.01|
+--+----------+----------+
| 1|    19.118|    36.559|
| 2|    15.480|    25.592|
| 3|    13.793|    24.441|
| 4|    17.392|    32.557|
| 5|    18.758|    31.058|
| 6|    21.381|    27.576|
| 7|    24.737|    29.363|
| 8|    46.139|          |
| 9|    33.753|          |
|10|    33.826|          |
|11|    46.395|          |
|12|    45.446|          |
|13|    26.738|          |
|14|    17.885|          |
|15|    15.419|          |
|16|    20.112|          |
|17|    19.782|          |
|18|    15.992|          |
|19|    11.489|          |
|20|    12.096|          |
|21|    12.272|          |
|22|    11.763|          |
|23|    10.822|          |
|24|    13.850|          |
|25|    14.482|          |
|26|    18.171|          |
|27|    15.779|          |
|28|    24.266|          |
|29|    17.656|          |
|30|    18.740|          |
|31|    14.619|          |
|32|    18.503|          |
|33|    14.495|          |
|34|    18.539|          |
|35|    54.494|          |
|36|    18.555|          |
|37|     8.375|          |
|38|     4.071|          |
|39|    46.177|          |
|40|    30.349|          |
|41|    25.699|          |
|42|    22.801|          |
|43|    22.104|          |
|44|    33.442|          |
|45|    27.311|          |
|46|    29.052|          |
|47|    26.598|          |
|48|    35.782|          |
|49|    38.497|          |
|50|    46.749|          |
|51|    53.023|          |
|52|    65.427|          |
+--+----------+----------+
graph.png
 

mao2

Member
Oh I misread the question, oops. I think Sign came out during a period when PS4 wasn't doing as well though. Revelator will likely do much better.
Yeah, back then most multi-platform games were still doing better on PS3. Let's hope Revelator will sell decently on PS4.
 
I would say on the 3DS stuff like Fantasy Life -> Fantast Life Link and Bravely Default -> Bravely Default For the Sequel are comparable. Both had eShop upgrade options, and both were expansion/improvement re-releases of popular games which were the first entry in their series. Both games also did over 250k, and both retail re-releases sold about 50-70k.

Therefore sales for Chain were in line with similar operations.
 
Mortal Kombat X had shipped over 5 million units as of october 2015 and overall was one of the best selling games in US last year. Also way up compared to MK IX. In Japan the genre definitely has faded a lot compared to past but worldwide not really.

Well you kinda got me there. I should have specified I was talking about the FGC focused titles but I admit MK slipped my mind. MK at least has the over the top violence appeal and focus on casual play AFAIK over the hardcore centric push of SF. I just don't know if slapping a meaty story mode to Street Fighter can make it appeal to the audience that buys Mortal Kombat.

Like compare the pre-release marketing of these titles. With MK you get to see a dude cut in half and melted by acid or some shit. With SF we are supposed to be excited about some random character reveal nobody outside the fanbase gives a shit about. Combine that with the ample time Sony allowed Ono on stage in many events and they really needed something to get people excited.
 

duckroll

Member
Setsuna did pretty damn well for what it is.

It did okay, but I wouldn't go that far. It would have done very well if it managed to sell over 100k in the first week. Might have been possible if they got a well known illustrator to do the character designs, pushed for famous VA and lots of voice acting, threw in a tie-in vocal theme from a popular singer/band, and got a famous composer attached. Instead they went mostly for complete unknowns. Clearly this wasn't a super commercial project though, since it didn't have any of that.
 
I'm scared that the tepid sales of SFV might affect it's support beyond 2016

Capcom would be smart to relaunch it next year when it has a lot more content under a title like "Super Street Fighter V" but still offer it as an update for those who have SFV, kinda like SSFIVAE and USFIV
 
60k first week sales are pretty good for Setsuna. Not a massive success, obviously, but probably right in line with what Square was looking for, and it should sell decently overseas.
 

duckroll

Member
Capcom would be smart to relaunch it next year when it has a lot more content under a title like "Super Street Fighter V" but still offer it as an update for those who have SFV, kinda like SSFIVAE and USFIV

What they can probably do for Japan is to release a new version next year with up to date content on disc and all paid DLC included. Would be a good starting point for people who didn't buy it yet.
 
Tekken 7 will probably do pretty well for itself as well. SFV's failure is not the genre's fault.

Yeah. I guess with Tekken we will get confirmation about the state of market for traditional fighting games in Japan. Does it open closer to SFV (42k) or Tekken 6 (~120k). Should do great WW though.

Disappointing #s for Street Fighter, Attack on Titan and Setsuna, and by next week they will probably be dead too.

AoT had pretty high selltrough. It should have legs at least for one extra week of decent sales.
 
Capcom would be smart to relaunch it next year when it has a lot more content under a title like "Super Street Fighter V" but still offer it as an update for those who have SFV, kinda like SSFIVAE and USFIV
I'm not sure if it's possible, but maybe there's a chance for SFV NX this Nov/Dec? A multiplatform relaunch and with more content would be a nice escape route for Capcom.

Super Street Fighter IV: 3D Edition 38,557 / 150,162
 
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