shinobi602
Member
Slim pickings.
Agree 100%. Spencer said it would be one of the MOST special E3s in Xbox's history. And the reason for that statement turned out to be a chipset shown in CG and "XTeraflops". It just shows a complete lack of touch with what is truly special in an E3 conference.
Sure they are factors but both those ip's were commercial failures, if they had of been first party studios that would have been a worse position to be in. Due to them not being first party that risk was avoided. I think this is ms trying to prevent failures like Lionhead etc.
But I do agree theirs only so many studios they can work with and they need to land on that next gears this generation and grab hold of it. I think Ori was that to a lesser extent.
Second chances are tough. As far as we can guess, Ready at Dawn (Sony) & Remedy (MS) aren't getting any for under-delivering with Order/QB.
Who knows if Armature will get a second chance with a ReCore 2 or another MS project. My guess is not likely.
I'm not sure I follow.
What are you regarding as "second party" content?
Not sure who could be working on a new AOE or Rise of Nations. Skybox has been doing a decent job with the DLCs it seems, but I doubt they could make a new one from scratch. Hoping Creative Assembly can help with proper sequels after HW2, but I guess that might be a pipe dream.
Isn't Playground games setting up a second team internally working on another open world game thats not racing. If so i don't think it's hard to assume that Microsoft is funding it, it would be a safe bet. With them already being in a second party relationship, ms knowing playground are amazing developers, and it would deeper tie playground as a xbox studio with ownership of horizon and the new ip. A second party studio held at first party ransom.
It's going to be a huge year for us at Playground as we continue to transition over to becoming a two team, two project studio and develop our first game outside of the racing genre.
That's brilliant news imo
Looking forward to seeing what it is
(Pls don't be mobile)
Ah, I gotcha.Oh yeh sorry bad wording I meant reliance on second party studios rather than first party.
With sony or nintendo the large amount of first party studios means you know that they can always be working on new ip or releases in general. With Microsoft you have the issue that second party relationships like platinum can't be predicted.
Isn't Playground games setting up a second team internally working on another open world game thats not racing. If so i don't think it's hard to assume that Microsoft is funding it, it would be a safe bet. With them already being in a second party relationship, ms knowing playground are amazing developers, and it would deeper tie playground as a xbox studio with ownership of horizon and the new ip. A second party studio held at first party ransom.
Do we really need another open world game?
Do we really need another open world game?
Yikes, outside of Gears, Halo, and Forza, it looks like they are completely reliant on third party partners for exclusive games. I'm really shocked that Microsoft isn't investing more money in expanding their studios.
They really need an RPG.
Why not?
Microsoft's different divisions tend to hold each other at gunpoint. Perhaps MS doesn't see their game division as profitable enough to warren new studios (just speculation, though).
Because barely anyone that isn't Rockstar or CD Projekt or Bethesda has proven that they can make a believable open world game that isn't just jam-packed with needless filler.
Scalebound will help but they definitely could use more of those.They really need an RPG.
Considering the performance of Halo and Gears, it is should actually be expected. Their core franchises aren't doing well so building and expanding on shaky foundation would be asking for total collapse down the road. They can avoid a bunch of risk by teaming up with third parties.Yikes, outside of Gears, Halo, and Forza, it looks like they are completely reliant on third party partners for exclusive games. I'm really shocked that Microsoft isn't investing more money in expanding their studios.
Since when was State of Decay IP owned by MS? Thought Undead Labs owned it and MS just the publisher.
Lionhead still stings. Fable Legends ended up being one of the greatest gaming blunders in recent memory. It killed the studio without ever actually releasing (I know it's more complicated than that but we've seen interviews and such discussing it all). Should have been a proper Fable 4 and then let them be a new IP factory like Rare to spice-up their line-up.
I knew they had a new IP in pre-production but that bit info is new to me. Such a shame.Lionhead was working on a new post apocalyptic ip
http://www.gamereactor.eu/news/774/Art+leaked+from+Lionhead+games/
Rare must be far bigger than 150 employees, wasn't it 200 before a small number of layoffs that I assume with sea of thieves entering full production it would be back to 200. Also rare has a second studio in Fazley studios in Birmingham. Which was said to have 90 employess, which would put rare at close to 300. As well as Microsoft first party studios also usually heavily rely on outsourcing.
https://www.videogamer.com/news/rare-opens-second-studio
They don't need to pander to any specific genre whatsoever. This incessant clamoring for specific genres needs to stop. Microsoft should be looking to expand their portfolio in ways that highlights their differences, not simply try to appease a group of people.
Because barely anyone that isn't Rockstar or CD Projekt or Bethesda has proven that they can make a believable open world game that isn't just jam-packed with needless filler.
Rare was around or less than 100 employees after the last Kinect Sports game. Sea of Thieves is a small (low budget) title with a not too big team either. The Fazeley studio was also closed as far as I see.
They were lucky not to get shut down completely after Kinect Sports Rivals.
I wouldn't call a open world game small and its definitely not low budget, watching there youtube and seeing the amount of time that goes into making each island, with them wanting it to be this destiny style game you keep coming back to. This definitely is not small or low budget.
Also I can't find anything about Rares numbers being that low at all, all I see is a lot of hiring. Also with Shinobi saying that rare has a second game in development, it being described as a ip factory. That amount of employees would not make any sense at all.
Some of the job listings hinting at a story based game is very interesting as they have gone on record saying sea of thieves is not story driven quite the opposite actually, this would agree with shinobi and the fact they would need a large development staff especially on a story based (I assume single player game.)
Source?Rare was around or less than 100 employees after the last Kinect Sports game. Sea of Thieves is a small (low budget) title with a not too big team either.
And Microsoft's track record thus far of launching new systems and having solid games to support those releases is a pretty excellent one imo. I'm sure they got some exciting stuff planned to support the Scorpio release. The fact that it has to support the original xbox one doesn't change that. I think it gives them more freedom to take a few more risks since there is already a pretty sizable userbase on the Xbox One.
Source?
I think Rare is more like 100 employees these days, right?
But yeah, really looks like the gaming division doesn't have much backing from the Microsoft headquarters.
Rare was around or less than 100 employees after the last Kinect Sports game. Sea of Thieves is a small (low budget) title with a not too big team either. The Fazeley studio was also closed as far as I see.
They were lucky not to get shut down completely after Kinect Sports Rivals.
Believe what you want
Check the Kinect Sports Rivals credits for example. That was the only game the soap was working on at that time.
Sea of Thieves is not even made by the entire studio now. Scope and the game's budget price should make it even more obvious.
Or, we'll believe sourced information.
Can you give us a source to back up any of these claims?
They don't need to pander to any specific genre whatsoever. This incessant clamoring for specific genres needs to stop. Microsoft should be looking to expand their portfolio in ways that highlights their differences, not simply try to appease a group of people.
Because barely anyone that isn't Rockstar or CD Projekt or Bethesda has proven that they can make a believable open world game that isn't just jam-packed with needless filler.
A Kinect game from 2014's credits isn't a great source for 2017 numbers.
The game has been listed as 60 dollars across the majority of stores, the only store that had it at forty was amazon Germany the others were price errors. And again I don't know were you are getting scope from. But they also have said they have not settled on a pricing model yet but described as a destiny like experience could mean 40 dollar base game with expansions and updates. We have heard of Microsoft wanting new ip's to be cheaper to get more people on board. (or like i said heavy outsourcing like reagent with crackdown)
Why? They didn't go on a hiring spree. If you make such assumptions, you need some evidence.