Dark-Cloudz
Member
So basically they were placeholders that they didn't have time to finish?
What a world, where i have to read 50 tweets strung together instead of an article.
Just fuckin burn twitter already.
I'm sorry but in post Witcher times, "I't s a big RPG" won't cut it
So basically they were placeholders that they didn't have time to finish?
This man deserves an award for those tweets
I've made fun of the animations just like others have but feel somewhat humbled now
These guys really do work very hard on the product
Mighty No. 9 is proof Miyamoto was wrong.
That's solely mocap/keyframing like a traditional cutscene, not what this dude is talking about.
You know, to suggest that the work on TW3 should be a standard really detracts from the workmanship that went into it. TW3 is a product so successful in so many ways that it should never be taken as a measure of standard for other developers.
So basically they were placeholders that they didn't have time to finish?
This.I'm sorry but in post Witcher times, "I't s a big RPG" won't cut it
While what he says makes sense, this seems like one dev having other devs back. Nothing wrong at all with that, btw. I'm sure he knows the animations could be better(much better).
I'm sorry but in post Witcher times, "I't s a big RPG" won't cut it
The Last Guardian took ten years moreso due to hardware constraints, not because of the workload for character animation.Do you think the animations would have eventually been done? It sounds like they were not and EA forced them into launching to meet the financial year.
The last Guardian took nearly 10 years.
the witcher 3 was made by Polish people on crap wages
I'm sorry but in post Witcher times, "I't s a big RPG" won't cut it
Do you think the animations would have eventually been done? It sounds like they were not and EA forced them into launching to meet the financial year.
The last Guardian took nearly 10 years.
How about the shitty combat in w3? That's ok because it has good facial animations? You guys have strange priorities.
How about the shitty combat in w3? That's ok because it has good facial animations? You guys have strange priorities.
I truly could not care less about facial animations in an RPG.
How about hiring a fucking writer? But I guess I'm in the minority.
I truly could not care less about facial animations in an RPG.
How about hiring a fucking writer? But I guess I'm in the minority.
whynotboth.gif
Impossible for an RPG even one third as big as ME, unless the goal is to, like Team Bondi, bankrupt the studio. Even worse, is that there are plenty of performance capture solutions that produce similar results to L.A. Noire with the added benefit of avoiding uncanny valley differences between the bodies and the faces.How feasible would it be to use the face capture technology that Team Bondi used in L.A. Noir?
FYI, this guy worked on previous ME titles.
Also I completely agree 100 percent. Been saying this all along. Still, was hoping for better animations.
These are separate issues handled by different members/interactions of the game's dev team, so bringing up "but the combat" in a thread about facial animation is moot/derailing from the purpose of the thread.
I have another ME 1 animator and script designer that thinks Andromeda is a disaster and that the animations are "unintentionally hilarious".
He also said he saw many animations from ME1 are being reused and wrongly because the tools used by characters don't match the animation in Andromeda.
https://twitter.com/TheRealCLZ (on his cast)
He also said there was no hope to fix them in a patch given the amount of work. He said they probably ran into a big issue because their pipeline had to be entirely remade for frostbite and they couldn't port it properly. (the ME one)
So the whole team fucked up?
So basically they were placeholders that they didn't have time to finish?
One's cheaper than the other, yet has disproportionately more influence on (my) enjoyment of the game!
It's such a no-brainer. To me, anyways.
it's just because we have to look at faces so often, especially close-ups in long cuts, so it's practically unavoidable to be staring at badly animated and buggy faces.
If the style of presentation was different, I'd totally be with you.
it's just because we have to look at faces so often, especially close-ups in long cuts, so it's practically unavoidable to be staring at badly animated and buggy faces.
If the style of presentation was different, I'd totally be with you.
I get everything he's saying but I'm still getting that in Andromeda things aren't good and this explanation don't excuse it, just explains it. Is not that Andromeda couldn't have facial animations close to Inquisition, The Witcher or Horizon, is just things didn't work well.
They had 5 years. It's not like this was done in a 2-3 year timeframe.
Mighty No. 9 is proof Miyamoto was wrong.
So basically they were placeholders that they didn't have time to finish?
Oh, I hear you. The no-brainer thing wasn't meant to be in comparison to facial animations, but just... why is video game writing so bad. why is RPG writing so fucking terrible.
BTW, it's not just small scenes that got the bad quality.
This unacceptable piece of shit is from a romance scene :