TheMoon
Member
Although I thought M2 did most of the 3DS VC stuff, not just GBA (which technically aren't VC I don't think...)
They did GBA on Wii U VC. Not 3DS.
Although I thought M2 did most of the 3DS VC stuff, not just GBA (which technically aren't VC I don't think...)
M2 did the GBA emulator on Wii U, not 3DS.Those three products/features NERD shipped previously are all really solid. Didn't know they were behind them until now.
Although I thought M2 did most of the 3DS VC stuff, not just GBA (which technically aren't VC I don't think...)
Retro actually tried to use an open source SNES emulator to include Super Metroid with Metroid Prime (they actually had the emulator ported and running on GCN) but Nintendo told them they absolutely could not use it, and Retro wasn't going to spend the time and effort making their own.
now THIS needs some corroboration.Nintendo has an history of hiring hobbyists to make emulators for them. They had one of the iNES contributors at the time for the Game Boy emulator for N64, as far as I know, the guy is still working at Nintendo. There's also the developer of Nesticle who made the SNES emulator for GameCube.
Would be a complete waste of time if it wasn't. Someone ought to open a Mini up and see what kind of CPU architecture it uses, might hint at the NX ;P
Yup. The box is locked down, the 30 games that have been announced are it.So if it isn't compatible with the VC, and it's not wifi/internet-enabled, does that mean it'll never have more games than the ones that come with it?
So if it isn't compatible with the VC, and it's not wifi/internet-enabled, does that mean it'll never have more games than the ones that come with it?
So if it isn't compatible with the VC, and it's not wifi/internet-enabled, does that mean it'll never have more games than the ones that come with it?
Yup. The box is locked down, the 30 games that have been announced are it.
They've established that for weeks, yes.
barring some type of homebrew hack, the games are locked as shipped.
It wouldn't be a re-cased Wii Mini, but it could be built around a fairly modified Wii chipset though. A New 3DS-derived PICA chipset is possible too. It could even be a custom Tegra device, but I really doubt it.With those controller ports and no ethernet I'm betting on wii mini.
So if it isn't compatible with the VC, and it's not wifi/internet-enabled, does that mean it'll never have more games than the ones that come with it?
It wouldn't be a re-cased Wii Mini, but it could be built around a fairly modified Wii chipset though. A New 3DS-derived PICA chipset is possible too. It could even be a custom Tegra device, but I really doubt it.
oh wow, that's an excellent track record
the new 3ds's 3d is great and the wii u's internet browser is a beast for streaming content
Oh right I misread OP.
Did M2 do the VC stuff for 3DS, they seem pretty similar to their Sega 3D Classics, but without as much bespoke work for each game.
Arika did the Nintendo 3D Classics, M2 did the Sega ones.The 3D Classics were made by Arika, the VC emulators were made internally I think.
Software for NX means an actual title or some more emulation? Anyone knows?
This guys are great.
Software for NX means an actual title or some more emulation? Anyone knows?
This guys are great.
I really hope we'll have an original resolution setting like SNES VC on New 3DS.
Still great news!
That was already confirmed.
Not even a tiny chance. Besides, Nintendo has all of the NES documentation on-hand and numerous in-house NES emulators to work from. No reason to use code from hobbyists.
Retro actually tried to use an open source SNES emulator to include Super Metroid with Metroid Prime (they actually had the emulator ported and running on GCN) but Nintendo told them they absolutely could not use it, and Retro wasn't going to spend the time and effort making their own.
Doesn't the DS emulator also have some options to make games look better (that were disabled for stability reasons)? Indicates NERD's dedication to detail. Wouldn't surprise me if it was also their idea to use the Wii connector plugs for the controllers.
Depending on the licence, using open source software in your product can open a huge legal can of worms. They can have very strong requirements that you yourself open whatever you use it in.
I don't think one last hurrah for Nintendo's PowerPC-based architecture is impossible. Realistically though, it's probably some flavor of ARM-centric chipset, be it 3DS-derived or otherwise.3DS-based makes way more sense tbh. Wii CPUs are years old and made on decade-old power-hungry processes. Throwing some 2DS bits in a NES-shaped box is much more plausible.
That's awfully hazardous, though.Neo Geo portable developers used Finalburn to emulate games without asking anyone.
Depending on the licence, using open source software in your product can open a huge legal can of worms. They can have very strong requirements that you yourself open whatever you use it in.
Thanks, Nintendo and you wonder why nobody whistleblows to you.In December 2008, the ScummVM teams learned that three games for the Wii, console, Freddi Fish and the Case of the Missing Kelp Seeds, Pajama Sam: No Need to Hide When It's Dark Outside, and Spy Fox: Dry Cereal had used ScummVM without proper attribution. The games were published on request of Atari through Majesco Entertainment, who turned to Mistic Software to port the games. Mistic had used ScummVM for these, but failed to credit the developers. While the ScummVM team contacted gpl-violations.org for legal advice, Nintendo began to investigate the claims as their license agreements prevent the use of open-source software on the Wii, which led Nintendo to question if the reverse engineering used by ScummVM was legal and threatened legal action. A settlement was made in 2009, in which ScummVM would drop the investigation of the GPL violation, while Mistic was required sell or destroy all GPL-violating copies of the games, make a donation to the Free Software Foundation, and pay the legal fees.[2]
Yep inside configuration_cafe.json (interesting name...) is a line called Renderscale which if you set to 2 doubles internal resolution removing jaggles.Doesn't the DS emulator also have some options to make games look better (that were disabled for stability reasons)? Indicates NERD's dedication to detail.
When I saw they were recruiting, I was interested... But deciding to leave a "safe", interesting, and well-paid job for something probably interesting but not much more is hard...
But they're indeed doing nice things there.
Not that important, but is this really a post-processing filter?
I would have thought that the culprit lie in the NES palette > RGB color conversion. I don't understand why you would do post-processing to darken colors when you already need a color conversion at the heart of the emulator, seeing how colors work in NES.
Whatever...
I thought this was kind of relevant to plagarised emulators:
There was also a recent PC game (cant remember name) that used a Snes9x emulator and the publishers claimed they had the approval of the original Snes9x developers. But they had abandoned the project years ago. Things were settled in that case too.
Yes. I dearly miss how awesome it was. Especially when going to sites with their own players such as Cinemassare. You'd sometimes have to do certain tricks to get the videos to play but they worked. My PS4 lets me down in that area. The whole browser does actually.THIS GUYS ARE GODS.
Looking at the original source Wikipedia's article is wrong btw. Nintendo took no legal action, Atari directly was the one who threatened to defensively challenge ScummVM's legaity with reverse engineering. It sounds like Nintendo wasn't even notified or involved beyond their NDA.I thought this was kind of relevant to plagarised emulators:
https://en.wikipedia.org/wiki/ScummVM#Mistic.27s_GPL_violations
Thanks, Nintendo and you wonder why nobody whistleblows to you.
It's also worth mentioning Arika's 3D Classics for Nintendo were all ports while M2's 3D Classics for Sega were a mix of ports (arcade games) and tweaked roms using enhanced emulation (MegaDrive, Master System games).The 3D Classics were made by Arika, the VC emulators were made internally I think.
Good news to those who were afraid the Nintendo Classic Mini: NES would use the same NES emulator the Wii U uses. The NES emulator and operating system was created by Paris-based Nintendo European Research and Development (NERD) from scratch.
It is not the first foray into software emulation for NERD. The studio was already responsible for the DS emulation on Wii U, making it only the third team outside of Nintendo working on Virtual Console emulation (the others are NST for N64 emulation on Wii and M2 for GBA emulation on Wii U).
No. Both are 100% Nintendo owned and operated divisions.Why would "Nintendo European Research and Development" be considered a team outside of Nintendo? Or "Nintendo Software Technology" (NST) for that matter..
Why would "Nintendo European Research and Development" be considered a team outside of Nintendo? Or "Nintendo Software Technology" (NST) for that matter..
It's also worth mentioning Arika's 3D Classics for Nintendo were all ports while M2's 3D Classics for Sega were a mix of ports (arcade games) and tweaked roms using enhanced emulation (MegaDrive, Master System games).
As far as the Virtual Consoles, I could find the following groups attributed:
3DS
Nintendo Network Service Development- Game Boy, Game Boy Color, NES
M2- Game Gear
???- PC Engine
Wii U
Nintendo Network Service Development- NES, Super NES
M2- Game Boy Advance
Nintendo Software Technology- Nintendo 64
Nintendo European Research & Development- Nintendo DS
D4 Enterprise- TurboGrafx-16, MSX
n3DS
???- Super NES
I thought there were hints discovered in the code but now I can't any sources so idk. Although they did do all previous N64 emultion on GC/Wii so it's a solid guess.What's the source on NST doing N64 again on Wii U beyond assuming they just did it again because they did the Wii N64 emu?