I agree unfortunately. This console is going to lack any identity. In actuality, this sounds like nothing more than a glorified, cartridge based, OUYA.Sounds like a thoroughly half-baked hodge-podge of ideas that fails to appeal to their true target audience in that case.
Also agree with this. If we could time travel the 90s dev studios to today and get stuff like 16 bit Final Fantasy sequels, NBA Jam TE 2, Contra III-2, Castlevania IV-2, etc. would be absolutely incredible. I'd also like to see it get early 32bit style sprite based games e.g. NFL Gameday, Loaded, etc. Maybe a DOOM style FPS? Unfortunately we are more than likely going to get random platformer indies of subpar quality.I really doubt this'd get funded, or even if it did, I don't see that many people making games for it. Still, I'll be really curious to see where this console goes!
I also dislike the "Retro" name. These aren't retro games. Come up with a better name, something akin to the 90's in-your-face qualities, or some sort of 80's throwback.
Apparently they're in talks with some third parties to bring games onto the thing. I think it would befunnyawesome if publishers just randomly develop dormant ip's from the 8-16 bit eras for this console.
If we could time travel the 90s dev studios to today and get stuff like 16 bit Final Fantasy sequels, NBA Jam TE 2, Contra III-2, Castlevania IV-2, etc. would be absolutely incredible.
As a retro game collector (hell I even collect CRTs just because) I don't really see a need for such a system.
Unless.... Wait... does it support genuine 240p output? If so... I can get on board with this.
They've updated their "output" section on their FAQ:
http://www.retrovgs.com/f.a.q..html
What are the output specifications?
​​​(John Carlsen) RETRO VGS is a premium game console that outputs high-quality audio and video simultaneously in digital and analog formats. It can connect to televisions anywhere in the world via HDMI 1.3 and allows easy recording of sound and NTSC composite video (or Y/C S-Video via mini-DIN), even while playing in high definition.
As the first game console with a field-programmable gate array (FPGA), RETRO VGS allows game developers to form complex modern sound and graphics circuits to express their creative visions in ways never before possible. The FPGA can generate video at up to 720p/60 or 1080p/30, which the CPU can mix with its images to output up to 1080p/60, all with a palette of more than 16.7 million colors (24-bit true color). RETRO VGS outputs line-level mono or stereo audio that can meet or exceed CD-quality.
Game developers may choose to compress their memory requirements by using indexed color modes (choosing a smaller number of any of the available colors) and/or lower video and audio resolutions, giving game sounds and images a distinctive retro style, which can then be upscaled and/or mixed in creative and fun ways.
For the record, I absolutely love the idea of a new throwback console that captures the feel of that era, with full 3rd party software support.
Haha, yeah to an extent. "Super" Nintendo, "Mega" Drive, "Ultra" 64, etc. Hell even Jaguar is a pretty fierce name.The Super Cheetah Ultra Process Blaster System!!
They could probably buy out the rights to this unlicensed game and make it their mascot.
Haha, yeah to an extent. "Super" Nintendo, "Mega" Drive, "Ultra" 64, etc. Hell even Jaguar is a pretty fierce name.
How about Super Mega Ultra Jaguar?
JK, of course. I'm sure there are people who like their console called "Retro Video Game System", but to me it's just boring and doesn't draw attention. The console's name is an important aspect, one of many, that need to be well thought out for this to succeed.
Absolutely. It's just a niche console with an incredibly niche/obscure name. I guess it depends what the scope of this console comes down to, and what era you are trying to most closely replicate.Even the official name Retro VGS is an obvious reference to what the Atari 2600 was originally sold as- the Atari VCS (Video Computer System).
Well, they've said to expect something around 12-15 game announcements at the Kickstarter, so we'll have that number at least. They've already announced four games.I really doubt this'd get funded, or even if it did, I don't see that many people making games for it. Still, I'll be really curious to see where this console goes!
In my opinion... we had that for a generation and it was a blissful misunderstood masterpiece:
Why does it look like a Atari Jaguar?
Why does it look like a Atari Jaguar?
They bought the molds to the Jaguar. I don't know why they chose to though.
They bought the molds to the Jaguar. I don't know why they chose to though.
Why does it look like a Atari Jaguar?
Well, that is how it used to be. Retro indeed"No updates, no patches, so if it's broken, get fucked"
These guys do have one big advantage, they publish the only magazine aimed at retro game enthusiasts, and as such also have contacts throughout the game industry. And hopefully won't have all the crappy flaws the Ouya folks hadThis will succeed when it hits Kickstarter. The marketing is slick and there's so much love behind it. I doubt it'll be a long term and well supported success when it eventually hits the market but as an Ouya style curiosity that lights Kickstarter on fire and does well in its first year or so; I can absolutely see that happening. I'm actually interested in getting one for the retro gaming fix this'll provide. There are probably thousands of people that feel the same and will therefore back this. Do we have a date for the Kickstarter campaign yet?
New special Kickstarter color:
This will succeed when it hits Kickstarter. The marketing is slick and there's so much love behind it. I doubt it'll be a long term and well supported success when it eventually hits the market but as an Ouya style curiosity that lights Kickstarter on fire and does well in its first year or so; I can absolutely see that happening. I'm actually interested in getting one for the retro gaming fix this'll provide. There are probably thousands of people that feel the same and will therefore back this. Do we have a date for the Kickstarter campaign yet?
New special Kickstarter color:
These guys do have one big advantage, they publish the only magazine aimed at retro game enthusiasts, and as such also have contacts throughout the game industry. And hopefully won't have all the crappy flaws the Ouya folks had
The Kickstarter is supposed to be July or August - they previously wanted right before E3, but are waiting until they have fully functional hardware they can plug a cartridge into and show off.
I think it needs to fully allow homebrew for a chance of success... I think they even should go open source/hardware on this.I wonder what will be their stance on homebrew to be honest. FPGA that is pretty much ready to run sounds interesting...
New special Kickstarter color:
What do you consider "homebrew"? Anyone can develop for this and get cartridges (with box and instructions) manufactured for like $8-$10 a piece in lots of 25 or more, it's really the whole point that any indie developer can make games for it.I think it needs to fully allow homebrew for a chance of success... I think they even should go open source/hardware on this.
There's a small chance I may be interested in a hackable cartridge console with an FPGA, but if it's an expensive piece of hardware that play a couple dozen old-style games (most being non-exclusive) on an expensive media, and allow nothing else, I'll pass, and I'm sure many will feel the same.
New special Kickstarter color:
Cartridges are expensive as shit to produce. This is going to bomb hard.
From the FAQ linked above:I think it needs to fully allow homebrew for a chance of success... I think they even should go open source/hardware on this.
There's a small chance I may be interested in a hackable cartridge console with an FPGA, but if it's an expensive piece of hardware that play a couple dozen old-style games (most being non-exclusive) on an expensive media, and allow nothing else, I'll pass, and I'm sure many will feel the same.
Doesn't sound too far off, really. I'm sure there will probably end up being an easy way to play homebrew on it.The indie developer would use a regular RETRO VGS out of the box, with a USB cable & free downloadable software that could be downloaded from the RETRO VGS's website. The plan has always been from day one to support indie game development and what I mean by that is that if you're a game developer you'd have as much info, tools and help as possible and not be closed out of the system. This is not a closed console, meaning If you make a game for the RETRO VGS, and you wanted to order 50 copies of your own game to take to PAX and sell them on your own, you could! The plan is to be able to submit your box, cartridge & manual artwork, game code (for the cartridge), instructions and how many you'd like to order and you'd get your 50 shrink wrapped plastic cases with your awesome game cartridges all professionally packaged and sent to you. That still is the plan.
From the FAQ linked above:
Doesn't sound too far off, really. I'm sure there will probably end up being an easy way to play homebrew on it.
Right, I agree with what you were saying up there. Sounds easy enough to get a cartridge, so it shouldn't be a problem.Again, what are you considering homebrew? You just quoted a bit saying any homebrew indie developer can have their cartridges made to distribute as they please, so how is it "probably"?
This is one of the dumbest ideas I have ever heard. Who wants a new16-bit cartridge system in 2015? Just make retro indie games and distribute them digitally.
For example, the same sort of person that will import DMC4SE from Japan because of physical version.This is one of the dumbest ideas I have ever heard. Who wants a new16-bit cartridge system in 2015? Just make retro indie games and distribute them digitally.