Agent_4Seven
Tears of Nintendo
Daaaaamn, I guess I've no choice but to pre-order this game too... Heh, goodbye 1500 RUB, I won't miss you.Totalbiscuit 1 hour video: https://www.youtube.com/watch?v=kqLNE8VXDGU
Daaaaamn, I guess I've no choice but to pre-order this game too... Heh, goodbye 1500 RUB, I won't miss you.Totalbiscuit 1 hour video: https://www.youtube.com/watch?v=kqLNE8VXDGU
Here's a video by ChristopherOdd that shows off all the new(totally secret till now. No one saw this coming) class' abilities.
I assume optimizations are done towards the very end? Because Total Biscuit mentioned getting dips below 60fps on his Titan X at 1080p.
Did you watch the last XCOM 2 dev stream with him?
You can't stump the Frump.
Design process for the game by Firaxis (In a really good way):
1. Take XCOM:EW
2. Listen to the community
3. Make appropriate changes
4. Call it XCOM 2
I'm slightly worried about the 'you must finish the mission within X rounds' thing. the meld mechanic was nice, since it was a bonus. a very nice bonus. a bit more worried about having to finish within the timer. and as far as I've heard it's shorter on harder difficulties, too.
yeah. it also helps prevent the hide and spam overwatch that was a pretty easy way to deal with some missions.Not sure how I feel about it yet. On one hand I liked having infinite time to slow play a map when needed, but on the other I appreciate the push to make the player less cautious which can be more exciting overall. Storywise it makes sense I suppose since the aliens are in control and can send lots of reinforcements if the rebels are not in and out on a mission.
Here's a video by ChristopherOdd that shows off all the new(totally secret till now. No one saw this coming) class' abilities.
I still have to pre-order this. Do you get anything extra for pre-ordering? Not a fan of the practice but for this game I can make an exception.
Pre Purchase Now and Receive:
RESISTANCE WARRIOR PACK
Customize your squad of resistance fighters with bonus outfits, headgear, and custom facial war paint. Instantly unlock a survivor of the old war as a recruit in your barracks.
Controller support?
Weapon customization
that superior trigger in TBs video is filthy - 15% chance to not use AP for a sniper! and he mentioned stocks that make misses do small amounts of damage
There is almost no chance all this stuff is balanced, but we'll see.Weapon customization
that superior trigger in TBs video is filthy - 15% chance to not use AP for a sniper! and he mentioned stocks that make misses do small amounts of damage
^^^^^^ YES PLEASE
I've been playing the majority of my PC games on Steam Big Picture, so controller support would be a godsend.
looks like a fun dude anywaysyeah, I made a thread about it, but no one posted: http://www.neogaf.com/forum/showthread.php?t=1167417&highlight=xcom+2
I really don't like the aesthetic of XCOM 2. All the environments feel like sci-fi military bases. In the Enemy Unknown, you were fighting through coffee shops and ducking behind pickup trucks -- the real world environments made the invasion seem more threatening and the world more grounded. Here, most of the levels seem like generic cyber-future nonsense.
Get a Steam Controller.
There's no offical controller support at launch. It's probably coming eventually but nothing has been confirmed. Please note that the UI was designed around mouse and keyboard this time. Adding controller support will take significant work.
Bummer. Don't really need or want a Steam Controller, so I'll wait it out.
Bummer. Don't really need or want a Steam Controller, so I'll wait it out.
Fuck it, I'm not gonna watch. I wanna be surprised
I havent felt like this about a game since 2012 when I wrote: No coy introduction here; XCOM is marvellous and now that Im not playing it, all I want to do is talk about it, write about it, and jump up and down hollering about it.