SinCityAssassin
Member
Amiibo sales tanking, toys to life will soon have no life
It'll probably help that multiple games are coming out in the next few months that use amiibo. Besides the New Leaf update, that's been sorely lacking.
Amiibo sales tanking, toys to life will soon have no life
Am I really bad at math or the numbers on the last page don't seem to add up? Life-to-date sales of 3DS hardware is 6,530 (sales units in ten thousands), but adding up the detailed numbers (from 2DS, new 3DS etc) you only get 3905 (?). I wanted to see the percentage of each model. Anyway, considering the 3905 total, it would be:
50% 3DS XL
18% 2DS
6% New 3DS
25% New 3DS XL
But I don't understand why the total is different.
It'll probably help that multiple games are coming out in the next few months that use amiibo. Besides the New Leaf update, that's been sorely lacking.
Damn 500M for OR/AS jk.Software for the quarter
WiiU
SM3DW: 280K
MK8: 260K
Splatoon: 190K
Smash 4: 170K
NSMBU:170K
Super Mario Maker: 160K
NSBLU :150K
Wind Waker: 130K
Mario Party 10: 100K
Nintendo Land: 60K
3DS
Pokemon S/M: 14.89M
Mario Kart 7: 880K
Pokemon OR/AS: 500M
NSMB2: 490K
Pokemon X/Y: 420K
Smash 4: 240K
Tomodachi: 280K
SM3DL: 190K
Luigi Mansion 2: 170K
AC NL: 110K
After a slow start, SM3DW could possibly outsell NSMBU if Wii U games continue to sell this year. Didn't see that one coming.
Software for the quarter
3DS
Luigi Mansion 2: 170K
So their eshop revenue is down a ton and Super Mario Run only had four million downloads....wonder if they'll ever think maybe they should price their digital stuff correctly and also have sales? Nah, they won't do that.
So their eshop revenue is down a ton and Super Mario Run only had four million downloads....wonder if they'll ever think maybe they should price their digital stuff correctly and also have sales? Nah, they won't do that.
The only official info we have is that in roughly 10 days, Super Mario Run had 50 million downloads.So their eshop revenue is down a ton and Super Mario Run only had four million downloads....wonder if they'll ever think maybe they should price their digital stuff correctly and also have sales? Nah, they won't do that.
You what?
Where did you find that?
Super Mario Run downloaded 78 million times; more than 5% paid for full version: Nintendo president
You mean bought instead of download then
The above should be at least 3.9 million purchases or more of Super Mario Run. That should give approximately $39 million in revenue and approximately $27.3 million in gross profit.
They are always in time to do temporary price discount (well after Android version is released of course) and push a notification.Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.
Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.
Wow, N3DS is very low. No wonder faceplates dried up.3DS OG - 26,250,000
3DS XL - 19,640,000
2DS - 7,100,000
New3DS - 2,490,000
New3DS XL - 9,820,000
Total - 65,300,000
Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.
They are always in time to do temporary price discount (well after Android version is released of course) and push a notification.
and let customers think 2D Mario is worth only 3 dollars?
I think Nintendo, to the detriment of mobile sales, very intentionally made it a premium product so it doesn't devalue the whole IP.
Eventual temporary sales are a much better approach
Updated OP regarding Super Mario Run.
The above should be at least 3.9 million purchases or more of Super Mario Run. That should give approximately $390 million in revenue and approximately $273 million in gross profit.
You mean $39 million?
Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.
Woops, fixing it up.
Edit: That feels disappointing because Pokémon Go has almost made $1 billion in revenue.
Honestly I'm skeptical. We are asking for 15℅ conversion rate to make the same revenue by quick mathYeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.
3DS number is crazy. A beast!
Does super mario run have any IAP? Pokemon GO makes money on its business model and cultural phenomenon status
Woops, fixing it up.
Edit: That feels disappointing because Pokémon Go has almost made $1 billion in revenue.
No, it's just I'm noticing the magnitude in difference of revenue for Super Mario Run and Pokémon Go.
I can't believe Super Mario Maker sold 3 mil on the 3ds.
psp > gba > 3ds > gb 1996-2002 > gb 1989-1996
from where the 3ds started, and given the health of the dedicated hardware industry, i think that the 3ds wound up doing pretty well for itself. it definitely set the stage for the switch quite nicely, and even has a decent 2017 ahead of it, especially once third-parties chime in a bit more.
I can't believe Super Mario Maker sold 3 mil on the 3ds.
I don't think anyone on here thought it would do well without online. Truly an egg on all of our faces.
I can't believe Super Mario Maker sold 3 mil on the 3ds.
Yeah but we are taking one time payment vs a constant stream of money from over 100+ downloads
Wow, N3DS is very low. No wonder faceplates dried up.
600 million downloads.
Holy fuck at Tomodachi. 5 million is amazing.
I thought it was interesting how Europe keeps growing its share on the net sales since a while (even if the sales per-se declined like everywhere else)
Forecasted R&D expenses for the next FY apparently will be higher than both 2015 and 2016... fascinating.
Advertising too but that's to be expected