That would be very difficult for scaling if it was. I see Xbox one as the upper limit on the home console. Enough to get ports if possible but not too expensive. I can see them aiming for $250 max for the console, preferably <$200.
They need instant mass market or they are dead.
Yeah, people are just racing out of their homes to get an Xbox One.... OH.... WAIT.
They won't.
I expect something (slightly) under xbox one, and that wouldn't be suicide at all. If they go ARM on both, I think something based on the ARMv8-A a1100 opteron from amd is the upper market of what we should be looking at performance wise, maybe with some functions cut that don't make sense for a gaming CPU to make it cheaper.
You should look at something workable enough to get ports to most of the current games, cheap, scalable for the handheld and still a good notch up from WiiU.
Anything under the current worst performer on the market has zero traction from the get-go. Plain and simple.
Being affordable is probably their main concern, since they cited the Wii U's price as one of the reasons for its failure. I'm also speculating that they want something easy to develop for so it'll be accessible. With this in mind, I could very easily see it below Xbox One power wise, not a lot, but still below it.
Being affordable shouldn't be Nintendo's main concern. Being DESIRABLE should be. A Wii U at any price is still a hard sell.
If Nintendo has a console that people feel gives them value on the dollar spent, then that's enough. This talk of mass market price being the utmost paramount consideration is poison.
They just need to make something people would actually be OK having in their home at a reasonable price for what is offered. No need to scrape the $200-and-under segment if you don't have to.
And achieving what PS4 does at a reasonable price in 2016, when costs to make something comparable to it have shrunk enough? Not a huge stretch, especially when Nintendo, by virtue of launching a new platform, can sell it at break-even or a small loss instead of attempting to generate revenue like Sony and Microsoft need to in the mid-gen point of their cycle, still puts them in a potential price advantage.
I wonder if Miis will survive the shift to the NX, or just stay as some sort of legacy thing for WiiU/3DS games that support them.
I think they absolutely will, but it's time that they evolved past what they are now.
In this month's EDGE magazine, there is a letter from a reader moaning about how Nintendo used to release powerful hardware and that if they are to get back 3rd party support and win consumers over, they should revert to that strategy.
EDGE's response was telling:
EDGE's response is the press making assumptions like it always does about what Nintendo will or can do, plain and simple. When we can't even get a straight answer from developers on the platform, I highly doubt that EDGE somehow has the total inside scoop while most of the rest of the industry and its associated press doesn't.
It won't be more powerful than possibly either of them and it definitely won't be suicide. Want to see a suicide? Hope that Nintendo release a home console more powerful than PS4 at 450-500$.
At this point, it doesn't need to be. Match the PS4, sell at cost like Sony isn't going to any time soon, and boom... value on dollar.
I still feel like not having a hybrid will be a mistake, plus it's such an obvious, natural evolution of the Wii U.
The mistake would be hamstringing themselves out of 3rd-party games being made for consoles yet again, make no mistake about which is the worse proposition.
sörine;180162750 said:
Why would they though when they could encourage you to buy two devices instead? Once you're in the ecosystem you're more likely to buy another piece of hardware for a different purpose if it plays all your games/apps.
A hyrbid device raises costs/barriers and adds functionality that everyone might not want.
I'd actually say Nintendo's less interested in you buying a lot of hardware and more about an increase in dollars spent on their software with a sort of implicit notion that it will retain its value on future platforms. Because software is where the bulk of Nintendo's money is made, so a reduction in hardware purchases for larger gains on software is a solid calculated move.
Why not? Beefed up portables like the Nexus Shield last a long time. I don't see battery life as much of an excuse honestly. I mean, phones these days (even budget ones) last a lot longer than the GamePad or 3DS and they cost around the same or even less these days than either of them.
A beefed up portable still can't match a PS4.
And they cost less because they're marked down from no one buying them.
They will be cutting profit either way.. I think if they made 1 device that can be 2 devices is the way to go. Not a hybrid but not two separate devices either. Doing the 2 devices one is going to cut profits into another. Especially if they have a shared library.
Hardware profits are an easier sacrifice to make, since hardware is a more expensive both in manufacturing and logistics. So long as people are buying more copies of the same game on both platforms to offset that or exceed the loss, there's nothing but gain to be made with the consumer AND Nintendo.
Yeah, this is an important factor to consider for all major Nintendo games if the family of devices is real and executed as we expect. We would see titles like Mario main, Zelda, Smash, Mario Kart and the others be released and get sequels after a longer time than what we usually see between handhelds and home consoles.
Example: Mario Kart 7 released in December 2011, while MK8 in May 2014. That's about 2.5 years between the two games. Now, if there's no need to develop a Mario Kart game for two different devices, two different versions / episodes, we could see that period between releases increasing to 3.5-4 years.
That would let developers who would be usually busy working on the next MK game more available to work on other titles, especially new IPs. Also, as this gen showed, the longevity of the single MK game (again, an example for what I'm trying to say) would receive a substantial help from expansions featuring lots of quality content.
Yeah, I expect fewer releases in the same franchise and more elongation of their relevance on store shelves, both by virtue of being the only game in that franchise for a particular period of time and through things like DLC and such, instead.
I really haven't seen any indication that it's going to work out the way Sony wants it too. What NX provides, presumably, is a way for those games to developed at a Console level and downscaled to a portable with minimal effort or vice-versa for maximizing sales potential depending on the region and genre.
Yep, all of this support for PS4 being predicated on cross-gen releases is playing right into Nintendo's hand, at this point, and that's dangerous for Sony.
Game Freak: That's an interesting proposition...
...
...
Game Freak: Pokemon Gen 7, exclusive to iOS/Android!
No way Nintendo would mandate such a thing.
No way a Pokemon game gets released on anything but a Nintendo device without Nintendo signing off on it. The shared copyrights/trademarks mean that all parties who share them must sign off on any use of them.
Good luck getting that past Nintendo.
I don't think the Wii U failed because the name confused people.
I think the Wii U failed because people didn't want it.
THANK YOU.
All this talk of it being weaker than Xbox One and fine with just a rebrand or whatever other nonsense fail to capture why people REALLY haven't been buying Nintendo hardware recently: it's not giving them what they want for the money they'd spend on it.
And until that's firmly addressed, anything Nintendo puts on the market is dead in the water. I put up with it this generation, I will absolutely not repeat that decision.