I know what they can add, my list has been the same since day 1 (minus the things the crossed off already)
- A complete revamp of their solar systems that allow rotating planets around a sun (they claim they had this, we know it was never in the game, ever because there are unpatched versions on PS4 out there that confirm it). This probably never happens though, the QA testers being confused is a lie they're telling people and the game whiteknights eat it up and defend them for it. It's actually kind of sad, I would've rather had them post outright saying they couldn't get it to work properly than lie to us.
- Remove the invisible wall that limits us to our fake solar system sandbox, let people fly off into the skybox even if they'll never reach anything out there cause it's just a skybox
- The waking titan arg was nice and all but dragged on way too long. Announce the update, run the ARG to unlock it early (think potato sack arg for Portal 2) or don't have us wait 50 hours between streams and design the streams around the time american users are awake, europe wants to join in on the fun too without calling in sick the next day (I know the ARG company is in canada, they could at least run a few streams at different schedules so everyone get's a piece of the pie: america does step 1, europe continues with step 2 etc).
/rant over, list follows:
- Proper multiplayer (player/ship models, interactions like blasters and miners synced), would be cool if we can create our character when such a patch hits (pick suit design etc)
- Dead planets that float in space
- Generally more planet variety: rings around planets, gas giants (can't be landed on but you could obtain resources from them?)
- Being able to land on an asteroid (this seems to be heavily hinted at?)
- Space aliens? Space whales?
- More fancy space stations. Think Knowhere from the GOTG movie (a giant celestial head that's hollow with a space station inside).
- Allow us to visually alter our space ships (change the paintjob, install visual mods etc. so we aren't too reliant on finding a ship we want), possibly allow the same for space stations
- Don't force us to do base building to obtain important suit upgrades/blueprints. I bought this game for exploration, I have yet to get a base and I have no interest in. Sean promised the game being about exploration and not building a farm, I feel let down in this regard when they force base building onto me every 2 minutes (I still lack a hazmat gauntlet because I don't want to do base building). That would be a step towards giving us more freedom in terms of gameplay/story telling again.
- I'd love more variety in terms of animals. I want giant sandworms as seen in one of their early CGI trailers. Same goes to plants, give us giant trees or dense forests we can't really fly through without blasting a path through them.
- Hopefully they found a way to show the proper planet surface from space (they still have placeholder textures showing, so the lake you're flying to could potentially be a mountain)
- Can we obtain land vehicles without bases? If no, why not be able to add them to your freighter and get an option to launch a capsule containing them to the planet you're currently roaming (would look cool to see your freighter from a planets surface + how it shoots a big capsule that crashes somewhere near you)
- Big cities on planets (rare) so we can at least find huge civilizations at least once every few hours of gameplay (although this could be simulated by having proper MP and more base slots on planets)