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No More Heroes sequel announced for Switch [Up: Will begin development soon.]

Let me say that No More Heroes 2 is on my top three Wii games, behind SMG2 and Xenoblade. I love that game from start to end, it improved on the first one on almost any side, and Travis having actual character development felt really good. And what about the amazing soundtrack? I have many tracks of this series on my phone, it never gets old.
Suda directing a new game with Travis, and probably having some help from Nintendo is a dream come true.
 

cj_iwakura

Member
Let me say that No More Heroes 2 is on my top three Wii games, behind SMG2 and Xenoblade. I love that game from start to end, it improved on the first one on almost any side, and Travis having actual character development felt really good. And what about the amazing soundtrack? I have many tracks of this series on my phone, it never gets old.
Suda directing a new game with Travis, and probably having some help from Nintendo is a dream come true.

On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.
 
Let me say that No More Heroes 2 is on my top three Wii games, behind SMG2 and Xenoblade. I love that game from start to end, it improved on the first one on almost any side, and Travis having actual character development felt really good. And what about the amazing soundtrack? I have many tracks of this series on my phone, it never gets old.
Suda directing a new game with Travis, and probably having some help from Nintendo is a dream come true.
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.
 

Requeim

Member
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.

I completely agree with this. To me it feels more like a 90's era mission pack expansion, as opposed to an actual sequel. The gameplay is refined in some ways, but the sequel is too stripped down, and it's just nowhere near as good as the original game. Santa Destroy is certainly not among the best open-worlds of all time, but removing it entirely was a mistake.

edit: I hope they'll bring back Takada to compose the soundtrack for whatever this is
 

Malus

Member
Yeah NMH2 just wasn't nearly as memorable as the original. Just compare Million Gunman to Dr. Peace. Honestly I could say the same about Lollipop Chainsaw and Shadows of the Damned. Definitely hyped to see Suda51 back in the drivers seat.
 

cj_iwakura

Member
Yeah NMH2 just wasn't nearly as memorable as the original. Just compare Million Gunman to Dr. Peace. Honestly I could say the same about Lollipop Chainsaw and Shadows of the Damned. Definitely hyped to see Suda51 back in the drivers seat.

Every killer in NMH1 felt like there was more to them than what you saw, like you only saw a piece of the puzzle. NMH2's are pretty much paper thin, apart from Alice and Margaret. (That picture of the burning photos, wow.)

In fact, I bet Suda came up with them.
 
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.
I understand what you mean, the second one definitely lacks a big part of the Suda atmosphere.
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.

I didn't feel development in any character in the first one, really. Besides the master/apprentice part, bosses have always been amazing parodies of the media.
 

cj_iwakura

Member
I didn't feel development in any character in the first one, really. Besides the master/apprentice part, bosses have always been amazing parodies of the media.

The encounter with
Jeane
at the end of NMH1 really subverts everything you think about Travis up until that point. Also love the twist about Sylvia,
that she was already married and HAD A KID
, though the sequel brushes that off.
 

jonjonaug

Member
The difference between NMH1 and NMH2 I think, and it's really difficult to put into words, is a sense of "pressure".

All of Suda51's games have this sense of "pressure" to them, where the main characters feel like they're becoming further and further strained by the mad worlds they live in. The worlds of The Silver Case, Killer7, and No More Heroes all get more and more crazy as they go along until they all reach a total boiling point where that pressure gets blown off and the characters in the story are forced to confront both the world and themselves, and that isn't necessarily a pleasant experience or one they're even guaranteed to live through. Even when the characters reach the end of the story that doesn't necessarily mean everything was resolved for everyone, just for them, which helps make the worlds they live in feel believable despite their insanity.

I think even the open world and repetitive tasks in No More Heroes 1 help drive this home. Travis wants to be a big shot assassin partly to escape from his average life as an otaku living in a run down motel, but even then he's stuck driving around town looking for part time jobs that only seem to get more inane even as his escapades as an assassin become more surreal. In the end he manages to find what he was looking for in a sense, but now he's trapped in another routine that he can't find an exit from.

No More Heroes 2 doesn't really have this sense of pressure. Everything feels too "clean", I think, and none of the characters ever really feel trapped by their lives in the way that even a good number of the bosses of the first game did, outside of the #2 ranked fight. A bunch of weird shit happens, but it's always meant to be funny or melancholy and not really reveal much more about the characters that we didn't know already, and it doesn't have any real payoff at the end of the game. Compare NMH1's two final fights being thematically relevant and interesting to the actual joke of a final fight in NMH2. NMH2 may have been better mechanically, but I feel that it lost some of what made the first game (and also The Silver Case and Killer7) so memorable.
 

mortal

Gold Member
Now, later, what's the difference?

As long as the game it's not vaporware what's the problem?

Because it's not even a game yet? It would be cool to see something resembling a game or at the very least a proof of concept. I don't buy into empty announcements meant to just generate "hype".

Also, just because it's a partner ship between Suda 51 and Nintendo doesn't promise anything, Lily Bergamo originally announced for the PS4, was canceled, so anything can happening.
 
Because it's not even a game yet? It would be cool to see something resembling a game or at the very least a proof of concept. I don't buy into empty announcements meant to just generate "hype".

Oh c'mon, they do this for movies and stuff all the time and nobody say anything so if you don't like ''empy announcements'' like this one that just too bad fot you.

Also, just because it's a partner ship between Suda 51 and Nintendo doesn't promise anything, Lily Bergamo originally announced for the PS4, was canceled, so anything can happening.

Lily Bergamo wasn't cancelled, it was converted into Let it Die.
 

DashReindeer

Lead Community Manager, Outpost Games
I wish we could get a better translation of what Suda was saying on stage during the presentation. He talked for a while about meeting with indie developers to talk about the potential for the Switch, and I want to hear how that applies to what they are going to be doing with this latest No More Heroes, but sadly we got the most awkwardly inept translator ever. Obviously, they needed someone who was prepared to translate Suda's off the cuff remarks and they missed the boat on that one. I was hoping we'd get more interviews with Suda afterwards to shed more light on what he was talking about, but all we have to go off is the 4gamer interview, right?

Oh well, just getting antsy because it's the first time in quite a while that one of my favorite game directors is taking full reins over a game and I wanna know all the ins and outs.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
No More Heroes 2 is missing a lot of the soul and drive of the original, but I still think it's a good game. The increased production quality is really, really impressive. It's gorgeous look, well animated, with better looking characters, environments, and effects. Hugely diverse encounters and stages too; it's a really big game with a lot of variety and I feel that works in its favour. You go many places and experience a ton of different things.

I also don't mind the guts of the story. There's some great characters and sequences, the broody call center intermissions are great, and I really like the theme of Travis's popularity bastardising Santa Destroy. I thought that was a fairly clever commentary on the original's success.

But it also lacked the biting wit and sense of pacing that worked in the original's favour. I totally agree with some of the post mortem assessments that highlighted a lot of NMH's rougher elements, like the boring day job grinds, as necessary to accentuate its strengths. Kind of like Nier, the rougher aspects bring the package together as a whole, and the drab, dull aspects work in tangent with Travis' character as an egocentric otaku gamer nobody. It has a lot of personality drawn from these elements that aren't traditionally good video game, and their absence in the sequel for the sake of technical/design improvements actually hurt the latter's personality in the long run. The sum total of parts in NMH2 aren't as distinct and unique as NMH, even if isolated those parts of NMH are questionable. It's very unique in that aspect.

That being said, and properly reading Suda's quotes from the conference and Famitsu, I'm not entirely convinced this actually No More Heroes 3 or equivalent. It sounds far more up in the air as to what will actually come of the project, particularly with Suda not committing to any single game style and aiming for collaborations. We're also not sure the scope of project that Marvelous and Nintendo are supporting.

So yeah. Excited as I might be, I'm definitely gonna hold some caution on this one.
 
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.

I think a huge part of the joke was how to pointless the city is. You've got this huge city to explore, but all Travis can do is watch anime, murder people, and work shitty jobs to fund said anime and murdering. On a deeper level, the entire city is nothing but an empty facade, serving no purpose but to give Travis an excuse to go on a killing spree.

Removing the city made it a better game, but a lesser experience, so to speak. I love the sequel, but it trades in a whole lot of heart and depth for mechanical improvement.
 

Jeels

Member
Really wish this had already started development lol. Charging the light saber weapon would be a joy with HD rumble.
 

mortal

Gold Member
Oh c'mon, they do this for movies and stuff all the time and nobody say anything so if you don't like ''empy announcements'' like this one that just too bad fot you..
It doesn't matter to me who else does it, it's pointless. I don't understand how that's bad for me though? It's much better when a developer announces a new game after making substantial progress in development.
Which usually means you get a better introduction of what type of game it is, and that a release date isn't too far off. I don't understand how anyone could disagree with that.
Lily Bergamo wasn't cancelled, it was converted into Let it Die.
i.e. canceled. The ideas were repurposed for another game (Let It Die)
 

kubev

Member
I'm really looking forward to this. I think the NMH games were two of the best games for realizing Wii's potential. It'll be even better this time around without a cord to whip myself in the face with when trying to do a suplex in-game.
 
No More Heroes 2 is missing a lot of the soul and drive of the original, but I still think it's a good game. The increased production quality is really, really impressive. It's gorgeous look, well animated, with better looking characters, environments, and effects. Hugely diverse encounters and stages too; it's a really big game with a lot of variety and I feel that works in its favour. You go many places and experience a ton of different things.

I also don't mind the guts of the story. There's some great characters and sequences, the broody call center intermissions are great, and I really like the theme of Travis's popularity bastardising Santa Destroy. I thought that was a fairly clever commentary on the original's success.

But it also lacked the biting wit and sense of pacing that worked in the original's favour. I totally agree with some of the post mortem assessments that highlighted a lot of NMH's rougher elements, like the boring day job grinds, as necessary to accentuate its strengths. Kind of like Nier, the rougher aspects bring the package together as a whole, and the drab, dull aspects work in tangent with Travis' character as an egocentric otaku gamer nobody. It has a lot of personality drawn from these elements that aren't traditionally good video game, and their absence in the sequel for the sake of technical/design improvements actually hurt the latter's personality in the long run. The sum total of parts in NMH2 aren't as distinct and unique as NMH, even if isolated those parts of NMH are questionable. It's very unique in that aspect.

That being said, and properly reading Suda's quotes from the conference and Famitsu, I'm not entirely convinced this actually No More Heroes 3 or equivalent. It sounds far more up in the air as to what will actually come of the project, particularly with Suda not committing to any single game style and aiming for collaborations. We're also not sure the scope of project that Marvelous and Nintendo are supporting.

So yeah. Excited as I might be, I'm definitely gonna hold some caution on this one.

Super Fire Pro Wrestling Switch with Travis Touchdown as a cameo. I'd still be there day 1. Just like in the other Fire Pro Wrestling game he wrote,
Travis kills himself in the end, fulfilling the "killing one's past" statement.
 
well this is intresting , dos this mean that we could see ports of the older games to both the switch and PS4 of the new game and older games or is this an exclsive ?
 

kunonabi

Member
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.

The dumbed down combat hurt it. It's solution to the original's problems was to rip everything out and replace it with nothing. The glitches didn't help matters and the retro jobs didn't mean all that much since you still end grinding one job since it makes more way more money than all the others. Everything about the game was half-baked and unpolished.

If you hated the music and bosses like I did then you end up with nothing to latch onto. Had the game actually been really solid to just play or had the writing been more consistent it might have gotten away with how stripped down and empty it was.
 
Wait, are you people suggesting that bosses from the first game like Dr. Peace and Death Metal somehow a better and more interesting character than Matt Helms, Captain Vladimir, and Kimmy Howell? I see absolutely no praise for any boss of NMH2 except for Margaret and Alice, which are amazing, but not the only "good" bosses of the game.

Anyway, the day this comes out is the day I purchase a Switch. Hope it's good!
 

Veal

Member
If that cooperation with indie devs materializes, then I really expect a Hotline Miami-inspired character design or cameo.

Here's his Switch presentation 'speech' in full by the way:
That translator died for our sins lol
 
While the ending of NMH1 is great, I do love the credits of NMH2 where Travis finally finds his paradise. And what a wonderfully bittersweet song to end the game on.

I honestly think NMH2 gets shit on too much compared to 1. I found the music equally as enjoyable, Travis went though even more development than he did in 1, and it had some great assassins (Margaret, Alice, Ryuuji, Destroyman 2, Letz Shake) and I love Shinobu so seeing her take a more prominent role was awesome
 
Wait, are you people suggesting that bosses from the first game like Dr. Peace and Death Metal somehow a better and more interesting character than Matt Helms, Captain Vladimir, and Kimmy Howell? I see absolutely no praise for any boss of NMH2 except for Margaret and Alice, which are amazing, but not the only "good" bosses of the game.
Was gonna write a long response, but it wound up being a NMH1 vs NMH2 dickwaving contest, so the short answer from me is "yes." ;)

Skelter Helter is a way better fight than Death Metal though, no doubt about it.
 
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.

I didn't even think there was too much to Margaret, but Alice was my high point of the game. Sure she was better the most of the other NMH2 bosses but think she would have been low tier in the first game while Alice would have fit right in near the top. Thought Nathan would have fit in higher then Margaret.

Wait, are you people suggesting that bosses from the first game like Dr. Peace and Death Metal somehow a better and more interesting character than Matt Helms, Captain Vladimir, and Kimmy Howell? I see absolutely no praise for any boss of NMH2 except for Margaret and Alice, which are amazing, but not the only "good" bosses of the game.

Anyway, the day this comes out is the day I purchase a Switch. Hope it's good!

Death Metal alone is a better "experience" then any of the ones you listed for me. His dialogue and then the monologue during the fight and how it related to the overall game to be exact. It was an explicit warning about the things to come and even got it's closure after the Henry fight at the end of the game. Death Metal gets very little credit.

But yes, mechanically there were better fights of course. NMH2 had a lot of that. Things that were mechanically better but missing the "soul" of the first game and that is what I always disliked about it. The game had passably enjoyable gameplay but I played it for the story, dialogue, and themes so just improving upon the gameplay with less of a focus on the rest was a loss for me.
 
I liked NMH2 almost as much as the first one. I don't really get the praise for Santa Destroy though in the first game. I guess it was kinda fun to drive around on Travis' bike, but there was literally NOTHING to do except drive from marker to marker. It's not like this was Shadow of the Colossus where you actually had to explore to find the objective.

It would be one thing if the city weren't so dead... But as it was, there was nothing really engaging about it. I suppose it's nice that it existed for context, but as a world design/gameplay mechanic, it fell very flat.
 
I've always enjoyed the idea that the first No More Heroes is basically a metaphor for being a crazy video game fan.

You have a big open world but the only thing for you to do is go on these crazy killing sprees. There's nothing else fun to do. But you have to pay for these crazy killing sprees by working boring, menial jobs. Even by the end of the story, major twists and story points are
literally fast forwarded through so that you can get to the gameplay.
Then the real ending hits and
completely shatters any hint of the fourth wall.

No More Heroes 2 is the better designed game, removing the empty open world and making the jobs actually fun. But, in becoming a better game, it loses a bit of what made the first one interesting. Still love it though.

Gotta say, I never ever thought we'd see a new one.
 
I've always enjoyed the idea that the first No More Heroes is basically a metaphor for being a crazy video game fan.

You have a big open world but the only thing for you to do is go on these crazy killing sprees. There's nothing else fun to do. But you have to pay for these crazy killing sprees by working boring, menial jobs. Even by the end of the story, major twists and story points are
literally fast forwarded through so that you can get to the gameplay.
Then the real ending hits and
completely shatters any hint of the fourth wall.

No More Heroes 2 is the better designed game, removing the empty open world and making the jobs actually fun. But, in becoming a better game, it loses a bit of what made the first one interesting. Still love it though.

Gotta say, I never ever thought we'd see a new one.

What? NMH2 totally had the same metaphor, and actually took it much further than NMH1 did. Especially culminating with the pre fight scene with Margaret and the explanation of the name "No More Hero"
 
What? NMH2 totally had the same metaphor, and actually took it much further than NMH1 did. Especially culminating with the pre fight scene with Margaret and the explanation of the name "No More Hero"

NMH2's theme is totally different. It's more a deconstruction of revenge movies and how "cool" assassins are. Of course, NMH itself deconstructs the latter with its psychotic, burned-out killers like Bad Girl.

No More Heroes goes way, way further than any other game when it comes to deconstructing gaming tropes. Its "open world" that contains literally nothing but things that appeal to the stereotypical male gamer, absurd plot twists that really don't matter, and a fight to the top that's both completely fake and completely pointless.
 
I am having mixed feelings about this. While I loved NMH, the sequel felt very unpolished to me. Even discounting the mostly bland and forgetable bosses, final boss included, Shinobu played liked total ass, and Henry was playable only for a single boss, if I remember correctly. I also remember Alice stun-locking me with endless swords, and that felt really cheap.
 

Oregano

Member
I am having mixed feelings about this. While I loved NMH, the sequel felt very unpolished to me. Even discounting the mostly bland and forgetable bosses, final boss included, Shinobu played liked total ass, and Henry was playable only for a single boss, if I remember correctly. I also remember Alice stun-locking me with endless swords, and that felt really cheap.

Suda didn't direct NMH2.
 
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