That's a bizarre interpretation. NPD chose a market segment definition to intentionally offend? They chose it because it's a term that's regularly used, often to describe the market in the age range that buys the types of games described. It's a term often used to describe the demographics that third parties target their games towards. It's a term that investors, publishers, buyers, whomever reading the report will be able to discern meaning from - as again, at a basic level core means central/primary - rather than a word I made up in this thread.
Intentionally was the wrong term. Knowingly. Being involved in the industry, one could expect major players to also know, as you did, that gamers outside of that "definition" identify with the term "core gamers" in various ways. Even if the intent was not to offend, they either knew it would offend or are ignorant of the market.
No, I object to the use of such terms in general, the why is already outlined above. It has nothing to do with naming of market segments.
As do most people. I like to think most don't object merely to terms that dehumanize people though. I like to think we usually object to terms that needlessly marginalize people for arbitrary reasons.
I'll ask you specifically:
Do you believe it is okay to name things with any word? Do you think that the names of things are meaningless?
Yes, because it's a term without a universally defined meaning. And they're still free to identify with the term as much as they want. They can shout it from the rooftops. People who feel "marginalized" over something so utterly trivial need to get some perspective on the world.
In other words, no sympathy for people who feel marginalized by being arbitrarily excluded from something they identify with.
They aren't "arbitrary" reasons. The reasons have already been stated numerous times.
This is from Ubisoft (one of the publishers that does make a reasonable proportion of its sales from titles outside of the market segment described by NPD) who just released their financials.
5% of their sales in the last quarter came from Nintendo's platforms. 1% of their sales came from handhelds in general.
These are the people looking for insights from NPD reports. These are the people NPD design their studies for.
Those are good reasons for including those systems in the category. Those are not good reasons for calling the category "core gamers." Especially with full knowledge that people on other systems also identify as "core gamers." There is not a word that specifically describes
anyone who plays five hours or more on Microsoft or Sony consoles, PC, or Mac, and plays in certain genres (action, adventure, fighting, flight, MMOs, racing, real-time strategy, RPGs, shooters, or sports games) on those platforms
and so any word assigned to that definition is chosen arbitrarily. And ill-chosen, if it is assigned with full knowledge that there are people outside of that definition who identify themselves as core gamers.
I guess my final question is:
Why do you believe it is better for this category to be named in such a way that knowingly excludes people who identify with the term "core gamer" than for it to be named in a way that doesn't?
Regardless of whether you believe their feeling are warranted, wouldn't it be better to not knowingly offend people from the start?
Why not just name the category "people AAA third-party publishers care about" if we want to give it a name that describes "the demographics that third parties target their games towards." Surely, that's a much more clear name "that investors, publishers, buyers, whomever reading the report will be able to discern meaning from"
Certainly much better than a word that people who AAA third-party publishers don't care about still identify with.