oldergamer
Member
OK so are there any indie title that released first on xbox one and at a later date on PS4?
Spencer just got Mattricked.
Spencer just got Mattricked.
Please Hammer Don't Hurt 'EmShow an example where they made an exception for financial hardship. Hard evidence only, please, not just Phil Spencer promising he has. And then, when you show us that evidence, demonstrate how that changes the policy still being bad.
But we have tons of examples where the parity clause has forced devs to be unable to release on the system, and tons of GAFers who are indies who said it has been hurtful
Indies all expressing displeasure with the policy
GAF Indie Devs Speaking Up
Let's see, so far...
games by metascore NOT available on the other console:
Code:score PS4 Xbox 90+ 3 2 80+ 21 3
Link
That's just for those games 80+ too. See that gap? That's mostly all indies. That have not come to Xbox One. Partly because of the parity clause.
Let's see... there are nearly 300 indie devs ready to make games for XBO; there are over 1000 ready to make games for PS4. Many of those decisions were also made due to the parity clause.
Is this parity clause helping sales? Not by any sales numbers we can see. Xbox One indies are not selling particularly better in any reports we got; Xbox One and the fans of XBO are indisputably receiving less good solid games because of it. And on top of that they keep opening up these horrible PR wounds and showing they're still total dicks sometimes. So, in what way in your estimation has this disastrous policy helped anyone, including MS?
Please, describe how our "mob mentality" is even remotely wrong based on the evidence before us?
Deflect huh?
It's annoying in the extreme, the only way to get MS to drop this clause is for indies to work together and agree not to release on the platform until MS scrap. There's nothing else for it as MS clearly don't care it's costing them the odd game here or there...
Unfortunately the ones that have come forward and have identifiable names are tainted, because MS reads GAF so they will be accommodated. So they will be unable to test the claim.i'm actually very interested in hearing if any of the devs that have posted here have tried to talk to MS and have gotten a response to see if MS really is willing to work with them or if its just bs.
He always was.
"Might" be true? We already know that MS demand that developers deliver feature parity across both platforms.I probably have read every post.
I don't think there were many people that talked about what you're talking about. It was about the release date.
The quote you use does not exist in this thread either. There were some people speculating that this reinforcement by Phil means that the other parity stuff might be true.
OK so are there any indie title that released first on xbox one and at a later date on PS4?
Edit: ^ lol bish
Extremely sad. Every link, every indie post, every obvious bulletpoint proving they have absolutely no merit to their arguments is just casually cast aside because they can't admit it's bullshit.
These remaining few also have echoed a bunch of times about how this is somehow good for Microsoft's business, but curiously when pressed, not a single one has backed up how with anything even tangentially related to real world facts. But everyone on the other side keeps dropping a mountain of facts.
This conversation has been so one sided it's hilarious
So, bottom line: if you aren't one of those handful of well-known "indie" devs whose games get hyped years before they come out, you're just shit out of luck with MS. Great.
That's how I always viewed the parity clause. I don't have an issue with it.
I wasn't specific enough, I meant the current AC: Unity parity PRapolooza."Might" be true? We already know that MS demand that developers deliver feature parity across both platforms.
Developers aren't allowed to make the PS version of their game superior unless MS say it's okay.
There are however solutions that better balance the best interests of all three. It's incredibly cynical to suggest otherwise.a) What benefits the consumer
b) What benefits the developer
c) What benefits the platform holder
There's no solution that benefits all three items above.
As a platform holder, your goal is to make your platform an attractive destination for as many devs and consumers as possible by way of _adding_ value rather than subtracting value from the market overall. You don't just want to grab the most marketshare, you want to help grow the market as well. If you feel the need to engage in behavior that locks out opportunities for all market players to prosper as much as possible, how is that actually benefitting anyone? It's myopic thinking that's self-destructive in its short-sighted selfishness.As a platform holder, I wouldn't want a game released on the competitors platform before my platform. It gives them an advantage, gives my consumers a disadvantage. I would prefer exclusivity for my consumers, and if i can't get that, then I ask for multi-platform release.
I can't even find a list of the indie games that are currently out on Xbox One. I'm guessing there are only like 10 of them too. Half of which are probably already out on PS4.
I can't even find a list of the indie games that are currently out on Xbox One. I'm guessing there are only like 10 of them too. Half of which are probably already out on PS4.
This is the most puncheble face ever...New button available.
OK so are there any indie title that released first on xbox one and at a later date on PS4?
22 self-published indie games on xbox one.
Don't think there has been one instance of there being an xbox one version before ps4, unless super time force goes over next year.
I wouldn't say it's the only way. As consumers, it's our responsibility to put a stop to these shenanigans by not buying MS products in the first place, thereby giving them the power to enforce the policies which are harming us.It's annoying in the extreme, the only way to get MS to drop this clause is for indies to work together and agree not to release on the platform until MS scrap. There's nothing else for it as MS clearly don't care it's costing them the odd game here or there...
Show an example where they made an exception for financial hardship. Hard evidence only, please, not just Phil Spencer promising he has. And then, when you show us that evidence, demonstrate how that changes the policy still being bad.
But we have tons of examples where the parity clause has forced devs to be unable to release on the system, and tons of GAFers who are indies who said it has been hurtful
Indies all expressing displeasure with the policy
GAF Indie Devs Speaking Up
Let's see, so far...
games by metascore NOT available on the other console:
Code:score PS4 Xbox 90+ 3 2 80+ 21 3
Link
That's just for those games 80+ too. See that gap? That's mostly all indies. That have not come to Xbox One. Partly because of the parity clause.
Let's see... there are nearly 300 indie devs ready to make games for XBO; there are over 1000 ready to make games for PS4. Many of those decisions were also made due to the parity clause.
Is this parity clause helping sales? Not by any sales numbers we can see. Xbox One indies are not selling particularly better in any reports we got; Xbox One and the fans of XBO are indisputably receiving less good solid games because of it. And on top of that they keep opening up these horrible PR wounds and showing they're still total dicks sometimes. So, in what way in your estimation has this disastrous policy helped anyone, including MS?
Please, describe how our "mob mentality" is even remotely wrong based on the evidence before us?
Preach it Miles!
Damn Amir0x, solid arguments !
I don't think that person who got trounced will be back.
I'm not seeing the difference. We know MS were holding devs to feature parity a few years ago. Perhaps that's the one parity clause they've actually been willing to drop, but Untiy and Diablo would seem to indicate otherwise.I wasn't specific enough, I meant the current AC: Unity parity PRapolooza.
I wouldn't say it's the only way. As consumers, it's our responsibility to put a stop to these shenanigans by not buying MS products in the first place, thereby giving them the power to enforce the policies which are harming us.
It's the fastest, most efficient way to get MS to drop the clause.
As for not buying their product, it's not like their trouncing at the hands of Sony over the past year has done much to see them drop the clause. Quite he opposite as they've seemingly doubled down on it with claims of wanting their userbase to feel special.
I didn't say it would be easy or pleasant.As for not buying their product, it's not like their trouncing at the hands of Sony over the past year has done much to see them drop the clause. Quite he opposite as they've seemingly doubled down on it with claims of wanting their userbase to feel special.
Its really baffling when you consider the position they are in. The sales gap is widening every month.
It was actually a shit argument because that is describing the situation where Phil says they can make an exception, if it is because of financial hardship. The available evidence directly contradicts the argument.
The times they might actually enforce it is if maybe Sony money hatted a financially stable indie studio, and that studio just don't care about the xbox platform except as an afterthought.
This actual parity clause has nothing to do with features, but is to give an incentive to developers not to treat the platform as a second-class citizen.
It is a good decision for a company to make on behalf of its own consumers. Developers that want to slight the xbox platform can, but they will be leaving money on the table. I personally appreciate it as a platform holder. If it didn't exist, then I see a lot of developers only coming out with an xbox version a year or so later, Sony gets a giant bag of free virtual exclusives, and fanboys will have more arrows in their quiver for saying the xbox is a shit platform that should die.
So I really don't see the outrage against this, especially if you claim to be of the belief that all gamers should be treated equally, regardless of platform.
The problem is the parity is now a hate-inducing buzzword that sends people flipping tables without actually reasoning the situation. Look at how many posters in this thread are talking about this "holding back other platforms" when the actual discussion is about release dates. But they spout off without thinking, thus further spreading FUD because they scream louder than anyone else.
I really wish gamers as a community would tend less to mob mentality.
Miles actually just provided the evidence I was thinking of when i said 'show an example of them making an exception for the financial allowance.' But notice how even then the devs don't say the policy is good, and notice how it doesn't actually change the point about how bad the policy is.
Because think of it: why should any dev even have to go through the headache of hoping their game is popular enough to receive an exception? Does anyone realize how frustrating that sort of red tape is to navigate, especially when you're a small team strapped for funds?
That's a very sleazy way to defend a sleazy ass parity policy.
This has definitely been foot-in-mouth week, holy shit.
Truth.Really the only plausible argument in favor of this policy is that you'd rather not get games at all than get games after someone else.
I think that's a nearly insane preference to hold, but it's not wrong in itself. If you are a typical person who would rather have games late than not have them at all, then this policy is demonstrably hurting you in significant ways. We're talking about the Xbox getting 1/3 as much Indie support as the PS4 has.
A few of my friends and I have come together to try our hand at developing games. We're all really excited and every time we move closer to finishing the game, it's like we're kids at Christmas. It's such an amazing feeling, but when you're so wrapped up in it, it's easy to forget the kind of bullshit that goes on in the "big leagues."
That's why we've all agreed that we want no part of it, regardless of whatever financial hit we take. If there are inane politics like this parity clause (unless you're big enough or important enough) involved in getting on a platform, fuck it. We don't exist to serve them.
We're all definitely a lot happier since we stopped worrying about this stupid parity thing and decided not to release on Xbox.
We are a couple of guys making things. This was the only thing holding us back from X1 development. It was considered straight out of the gate for us. We have been approved for one of the big 3 and are in the process of courting another. MS isn't on our list. We don't have that kind of manpower or funding to push several builds at once. As it is, we are spreading them as lightly as possible but it is rough.
Not that we are amazing or any of you should care about us but I hope MS changes their tune in the future. It would help us little guys out big time to get that extra bit of help and exposure. Right now its just a pipe dream.
Extremely sad. Every link, every indie post, every obvious bulletpoint proving they have absolutely no merit to their arguments is just casually cast aside because they can't admit it's bullshit.
it's a business decision, and it's the right one. If MS removed the clause, indie devs would still get all the benefits of working with MS' indie program, but in 99% of cases they would prioritise the PS4 version since it has higher market share. If a majority of games are releasing first on PS4 then it is damaging to Xbox. I love indie games, and I will always support indie studios, but this clause is a necessary evil.
Unless an insider can provide us information on the negotiations Phil is talking about, then we have no idea how damaging this clause really is to indie devs.
Well, the other part of their "position" which cannot be forgotten is that Microsoft is, at the end of the day, also the owner of Windows. They already have a platform that is even more open than the PS4, and may feel they need to differentiate their own products.
That doesn't make the choice right, mind you. I'm just trying to think of possible explanations for why Microsoft would think like this.
Ultimatum said:this is my post explaining why I think it's good business for MS
He was flat out wrong at nearly every turn.Hot damn that post.
It really sucks you've been turned away from a platform (and potential revenue) due to this clause. I'm thinking maybe I was wrong in my arguments earlier so I tweeted Phill Spencer rather than joining in on the sony fanboy circle jerk express #yolo
https://twitter.com/XboxP3/status/520266267534438401
hopefully something good can come of this
sigh
this is my post explaining why I think it's good business for MS
I still think the clause is okay (and the right business decision), it just needs more lenient exception rules for situations where the devs can't afford to develop multiple versions concurrently (assuming that isn't the case already).
It really sucks you've been turned away from a platform (and potential revenue) due to this clause. I'm thinking maybe I was wrong in my arguments earlier so I tweeted Phill Spencer rather than joining in on the sony fanboy circle jerk express #yolo
https://twitter.com/XboxP3/status/520266267534438401
I'm not seeing the difference. We know MS were holding devs to feature parity a few years ago. Perhaps that's the one parity clause they've actually been willing to drop, but Untiy and Diablo would seem to indicate otherwise.
It really sucks you've been turned away from a platform (and potential revenue) due to this clause. I'm thinking maybe I was wrong in my arguments earlier so I tweeted Phill Spencer rather than joining in on the sony fanboy circle jerk express #yolo
hahaha oh wow
It really sucks you've been turned away from a platform (and potential revenue) due to this clause. I'm thinking maybe I was wrong in my arguments earlier so I tweeted Phill Spencer rather than joining in on the sony fanboy circle jerk express #yolo
https://twitter.com/XboxP3/status/520266267534438401
hopefully something good can come of this