Zombie James
Banned
First-class handcuffs.
He wore a Limbo shirt though, does that mean nothing?
Does anyone have a list of indies who aren't developing because of the parity clause? Or just simply can't do it.
I know XB1 is missing android assault cactus because of it, are there any more specific to parity?
I want Xbox to feel like it's a first class citizen
Microsoft ID@Xbox has a good line up of games.That's a romantic ideal, Phil.
But your console is getting smashed this generation by PS4.
"Beggars can't be choosers" as the saying goes.
With the competition having 2x the install base, you're gonna have to eat leftovers.
Indie devs have said about a thousand times that the parity clause is extremely problematic.
BUT HEY WORKS FOR MS I GUESS IF MS SAYS IT THEY SURELY KNOW BETTER
Basically (so long as coach isn't a mad house anyway.) It's kind of the problem Sony had in the past really, that SCEA would block straight ports or late releases without extra content, so people were potentially screwed over more than if they just got the game as-is.Better to sit in Coach then not be on the plane at all though
Nothing makes people feel as first class and when other stuff is taken away from others to prevent them being "firster" class
Microsoft ID@Xbox has a good line up of games.
I understand that. But why have it at all if that's the case? Why do you need to come to an agreement in the first place? No other company does this. It's just an extra step that accomplishes nothing.
Even if I retract the bully comment, it's still completely pointless.
If I have a game that has a deal with Sony, it's not coming to MS. If I have a game that's coming out later for MS, and has no dealing with Sony, I have to sign some waiver for no reason instead just making the damn game. I just don't see the purpose it serves but to make another thing for indie devs to deal with.
If only there was someone in the position at Microsoft for the Xbox devision that could change that terrible clause.
When you hink of all the indies they could've helped out with the $400 Million they gave to the NFL it's even more abhorrent.
Anyone got actual numbers of indie releases per month by console/platform? Feels like there's multiple indies dropping every week on PS4 and I seldom hear a peep about recently released Xbox One indies.
Microsofts policies still have parity clauses which mean if we release it on PS4/Vita first, we cant bring it to their console later so it probably wont be on Xbox, he said
Thats the one thing thats still there and a problem at the moment, because like you said before, a lot of indies simply dont have the resources.
You cant just launch on all platforms at once, because no, we cant. Its hell getting a game to work on PC, its awful getting it to work on PC, Mac, PS4 and Vita. Adding another format on top of that is insane. With Nuclear Throne, were launching on PC first, then focusing on other computer, platforms, then focusing on PS4 and Vita. Then after that, Xbox One after we dodged the parity clause by being jerks [laughs]. That was funny by the way, I had so much fun doing that. When I figured out I could play around with the contract that way, I had a good time.
Rashid K. Sayed: What are your thoughts on the Xbox One parity clause for indie games. One can think this will actually allow for better games on Xbox Live as the user wont be simply overload with indie games good or bad. What is your take on this?
Well, as a small developer working to release our first game, its rather brutal. Simultaneously shipping is very challenging, especially for small indie teams. The clause (if enforced) means it might not be possible for us to release on Xbox One, even though we wanted to.
Curve's managing director Jason Perkins confirmed that...
"Unfortunately, all these titles here get ruled out by the parity clause,"
"We feel like it's unnecessary handcuffs really," "but that's the way they've decided to run that."
"We're platform agnostic. We'll support everyone. What works for us is having many as healthy competitors as possible.
"They'll all try and promote the games they've got, and that's what we want. We want a healthy ecosystem, so we want everyone to do well."
Warsaw, Poland-based Crunching Koalas is now a registered ID@Xbox developer, but the company's Tomasz Tomaszewski isn't sure whether its current projects will ever appear on Xbox One. The reason? That day one release parity clause
As Gaynor explains, developing games for a multiplatform, simultaneous release can be a huge undertaking for a small (read: indie) developer. As problems inevitably arise, its easier to approach them with one specific platform in mind, rather than having to juggle several. He doesnt outright say it, but Gaynor suggests that a staggered release is more beneficial to indie developers, as it gives them the ability to release quality products on every platform.
If youre talking to Sony and Microsoft, and Microsoft is like, well you cant be on Xbox if youre on PlayStation first, but its easier to be on PS4 because they have better terms, then youll be like, okay lets just be on PlayStation.
Apparently Phil believes that the Parity clause is necessary so xbox users can at least feel first class. If that doesn't instill confidence I don't know what does.
The feel of parityThe feel of first class. The feel of 30 FPS. The feel of 720p.
I reject your premise that more market share means better sales for each and every game.it's a business decision, and it's the right one. If MS removed the clause, indie devs would still get all the benefits of working with MS' indie program, but in 99% of cases they would prioritise the PS4 version since it has higher market share. If a majority of games are releasing first on PS4 then it is damaging to Xbox. I love indie games, and I will always support indie studios, but this clause is a necessary evil.
They just don't want devs to treat X1 as an afterthought or a given. If you can shoehorn in some use of platform unique features (i.e. Kinect), and talk to them upfront (i.e. before you release on PS4), then they'll probably be cool with you releasing later.
Also, is it better to launch first on X1 and get a free devkit or pay for a PS4 and/or Wii U devkit and be locked out of X1?
Microsoft ID@Xbox has a good line up of games.
To align yourself with Microsoft in exchange of Microsoft helping market your game is not the issue. But that would happen with or without the indie parity clause. (See Sony and Nintendo.)
Think of all the starving people that you could have fed with the money you wasted on video games.
Ultimatum said:that's because at face value it is a terrible clause, hence why MS try to work things out with smaller studios. Obviously we don't know the extent of the negotiations, but all your posts are fanboy crap so I'm guessing you don't care.
smh, terrible. There is no comparison between the two. MS could have used that money that appears to truly have been wasted on the NFL to fund indie and 1st party games. It Bringing up issues like world hunger only make you appear to be intentionally missing the point of the statement because of your own bias.
The feel of parity
Thanks pepe silva.gifWell, this make me start to believe they may be enforcing resolution parity for games with co-marketing deals.
Wasn't the parity clause related just to content or release dates? Does it really have rules about graphic or technical stuff?
Had he used the word funded in lieu of help, I would agree with this.
Release date.
So who next for shit PR?
Well, this make me start to believe they may be enforcing resolution parity for games with co-marketing deals.
wtf is going on this week.
Is PR on a Industry wide cruise?
Thanks, so anyone hinting that the clause has to do with graphical parity is just speculating, joking or trolling.
I Believe in Feel Spencer
Bullshit, I can't remember parity week in past years of parityIt's Parity week. Haven't you check your calendar?
Nothing makes people feel as first class and when other stuff is taken away from others to prevent them being "firster" class
Goddammit Phil you were doing so well on reforming the Xbox brand image. Indie teams can rarely turn around two versions of their game at once, just accept MS were late to the indie party and build goodwill by saying 'Hey I know we're late with the love but we're here and we still want your awesome games'.