Source: http://www.usgamer.net/articles/atsushi-inaba-platinum-has-no-future-without-its-own-ips
There's more from the interview at the link.
Partial Summary:
- Inaba notes that they're currently working on licensed games like The Legend of Korra because they need to, but in the long term they want to be independent.
- "The company doesn't really have a future unless we develop our own original IPs."
- Platinum currently owns none of the IPs they've worked on, including Scalebound, despite being partnered with Microsoft, who often lets developers keep their IPs.
- Inaba implies that Platinum would like to develop and self publish their own IPs at some point. Obviously you need money to do that though. I put the full quote below.
- "Because we don't have our own original IP, we don't have the chance to develop it, publish it. We're not used to the cycle of making one," Inaba says. "We're trying to get used to the cycle of making sequels."
- When asked if he considers Platinum to be part of the Japanese indie scene, Inaba replies: "Platinum is becoming bigger, so we're kind of in a limbo. But I feel like Platinum is part of that community."
[*]"When we first started, we had a lot more freedom to create what we wanted, but now we're working more with the community, listening to what they have to say, and keeping open those lines of communication."- "Of course we want games that sell five or six million copies, but once you start focusing on sales, we lose some of that freedom. So right now we're focused on both."
- Inaba gave a non-answer when asked if they were making any original IPs that they own.
- Inaba didn't seem to provide any answers about how they intend to ever actually fund a self owned IP, much less self publish it.
Platinum asked Nintendo if it could make an action game that would feature various classic Nintendo mascot characters that basically used the gameplay concept the finalized game would use, such as the Unite Morph mechanic. However, When Platinum showed off a visual concept for the proposed game, Nintendo producer Hitoshi Yagami felt that it wasn't practical, cohesive concept to use Nintendo characters for. When Platinum came back to Nintendo which resulted in what the finalized game would look like by using original super heroe characters instead, Nintendo approved of the concept, albeit save for the initial darker art direction.Wasn't W101 initially going to be a Mario game of some sort?
Don't let the Legend of Korra/Ninja Turtles director/team direct another Platinum Games title.
Those guys are harming Platinum Games' reputation.
With their track records and Japan market now a day, seem there is no future for them on console gaming. Let alone creating new IP.
Platinum's games mostly sell in the West.
I'm very interested in what exactly Kamiya does next. So far he's been able to work solely on original games and since Okami there has been over 3 years between his games.
Which publisher would give him over three years to work on a new IP? Sony comes to mind but I don't think Sony needs to. Maybe WB? They did publish Lollipop Chainsaw a while ago.
Yeah going digital could help them a ton. They need smaller titles to start going independent.They should ask Devoler Digital
Platinum has everything they need to make successful new IPs that they own, but if they only try to make games on the scale that they are used to, they're not getting anywhere with that.
Platinum's games mostly sell in the West.
When asked if he considers Platinum to be part of the Japanese indie scene, Inaba replies: "Platinum is becoming bigger, so we're kind of in a limbo. But I feel like Platinum is part of that community."
Wow, I'm kind of shocked that they don't own Scalebound given how MS usually lets studios keep the IP.
Well, maybe only studios that actually have some leverage in the negotiations. Insomniac doesn't necessarily need MS's money and they've never had strong ties with them. They could've told MS point blank no deal unless they get to keep the IP. Platinum doesn't have the leverage. They need the money.
I think the concern is more that it's really hard to sign up with a Western publisher as a Japanese studio, so they're quite possibly at the mercy of the interests of Japanese publishers.
We've seen what Activision is willing to fund from them, and I don't think there's any guarantee that Scalebound 2 is happening when Sunset Overdrive 2 and Quantum Break 2 don't seem to be.
But still not much, not enough.
They need million(s).
I just want a Capcom X Platinum joint venture on DMC5.
Or even better, Bayonetta X DMC. Sega and Capcom are buds right?
Not if they don't try to make a big budget game.
It's gonna have a hard time getting funded if it's a game that doesn't look like your typical Platinum game, which is something Platinum wants to do.I think Platinum could probably make this happen with a Kickstarter game or something.
Pretty sure they mentioned that Sunset Overdrive was going to be the last game they let devs keep the IP for and going foward they plan to own the IP they fund unless something changed.Wow, I'm kind of shocked that they don't own Scalebound given how MS usually lets studios keep the IP.
Sort of makes them sound like they're not in a really great position or necessarily in the best of shape.
Welp, with the exceptions of few already existing-IPs, their games are always quite ambitious.
I wonder why they have never worked with Sony. They seem to work with everybody. Frankly at this point I think that their sales director is their real MVP. Or maybe these were all high-level deals done by Minami.
Which is why if they want to own their IPs they should try making something a lot smaller, as there are way more options that way. There's nothing suggesting they can't do it. They have way more staff than some devs like Double Fine. If Insomniac is able to make smaller games in between Sunset Overdrive, Ratchet and Clank, and Spider-Man, they should be able to do it too.
Sony doesn't seem that interested in Japanese development anymore. SIE is essentially a western publisher at this point.I wonder why they have never worked with Sony. They seem to work with everybody. Frankly at this point I think that their sales director is their real MVP. Or maybe these were all high-level deals done by Minami.
Ubisoft? Pretty lofty acquisition there...I've been saying this a lot recently, if Nintendo wants a piece of that hardcore demographic they have to be aggressive. If Nintendo got Platinum and Ubisoft they'd have a guaranteed market of hardcore fans. These companies need some creative freedom and recently Nintendo has been very good on letting their second party studios do their own thing.
I don't doubt that, but it struck me that they rather would self-publish games a la Bayo/TW101/Scalebound in their dream scenario.
Sony doesn't seem that interested in Japanese development anymore. SIE is essentially a western publisher at this point.
That's how I read it too. But we all know that's not gonna happen unless by some miracle someone like Notch gave them $20-30m and said "make whatever".
Bloodborne/From Software, The Last Guardian, Gravity Rush 2, KojiPro/Death Stranding, that rumored AAA JRPG. Not to mention partnerships with several third parties. They have plenty of eggs in the Japanese development basket still.
From actually does own the Dark Souls games and self-publishes them in Japan.From don't own Souls either so what's the comparison there?
PG wants their independence even if it means having to make TMNT games. Ubisoft isn't a reasonable prediction, they're a massive acquisition who's trying to fight off a hostile take overI've been saying this a lot recently, if Nintendo wants a piece of that hardcore demographic they have to be aggressive. If Nintendo got Platinum and Ubisoft they'd have a guaranteed market of hardcore fans. These companies need some creative freedom and recently Nintendo has been very good on letting their second party studios do their own thing.
Once inside man Tatsuya Minami makes it to the very top at NCL, PlatinumGames will have one big publisher on their list.
But going full on digital should happen, though.
From actually does own the Dark Souls games and self-publishes them in Japan.
(At this point the comparison is moot for a different reason though, as From is now no longer independent but owned by Kadokawa, one of the biggest media conglomerates in Japan.)
"It seems like there was a misunderstanding in a previous interview in relation to a remake or a remastering of the game, so let me reiterate here," he tells GameSpot in a new interview. "The Dark Souls series is Bandai Namco Entertainment's IP, and Demon's Souls and Bloodborne is Sony Interactive Entertainment's IP. Hence, the decision to do a remake or remastering is under their jurisdiction.
Oh, my b. Apologies for the misinformation.From actually does own the Dark Souls games and self-publishes them in Japan.
(At this point the comparison is moot for a different reason though, as From is now no longer independent but owned by Kadokawa, one of the biggest media conglomerates in Japan.)
I wonder why they have never worked with Sony. They seem to work with everybody. Frankly at this point I think that their sales director is their real MVP. Or maybe these were all high-level deals done by Minami.
They definitely co-own the IP as per copyright notice everywhere and them publishing in Japan. Though your link makes me wonder what parts belong to BN, the English voice overs also used in the Japanese versions?They dont own Dark Souls.
They're not going to turn down work because it's exclusive.I feel like they need to stop doing exclusives. They make niche games.. they need to have the broadest market to make a profit.
What ??? Has minami joined Nintendo?m
Wow, I'm kind of shocked that they don't own Scalebound given how MS usually lets studios keep the IP.
Ya know I think it would be cool of Platinum and Capcom made a game.
Think enough time has passed for that to happen?