Good. While these are still good numbers, I feel like X&Y deserves the crown. The transition to 3d was a huge undertaking, and the most important element of it (pokemon models and animations) they absolutely nailed. The game seemed fresh as hell as a result.
Sun and Moon seems so very low-effort by comparison. There's no feature anywhere near as big as seeing all the pokemon animated in 3d for the first time in a mainline game. It feels like gen 6.5 at best. The engine is worse than X&Y (if you're on o3ds) and 3d is disabled despite all the time they had to fix it.
X&Y set a foundation for the future of the franchise and was rewarded accordingly with massive sales. I'll never understand why people are so down on them.
I'm gonna be very interested to see how they make 'Stars' operate for the Switch, because I don't feel like it's really good enough to be a home console RPG (comparisons to other RPGs in the home console sphere that probably cost the same amount like FFXV, Witcher 3 etc will not be flattering), and I'm wondering what kind of sales it will be as a port people will already have put 100+ hours into.
1.9 million without digital numbers vs 2.1 million... doesn't really seem that dire.
What do you mean read more about the game? I've beaten Sun (including all postgame) and am halfway through Moon. I know precisely what I'm talking about.
As for QoL, that's one area that Sun and Moon has gone massively backwards. The Festival Plaza is a huge pain in the ass, and nowhere near as good as the awesome PSS was. Not only that, the Plaza confused the shit out of me. Poke Pelago is also of limited use, and introduces shitty mobile-style 'wait timers' into the game. This contrasts with X&Y, who had similar features like egg-hatching help handled by the awesome O-Powers system.
The game is more challenging. No doubt. That's its ace card.
But as for interacting with pokemon? X&Y was the game to deliver pokemon amie. That was awesome then, but they haven't progressed it at all. That's a major point for X&Y, not Sun / Moon.
And as for bland side characters, there is no more bland characters in the series than Lillie and Hau, both of whom I despised. In X&Y your crappy friends get out of the way 95% of the time. I barely remembered who they were until I booted the games up again, and sure enough within moments they were gone.
If you want to sell more copies of a sequel than the original, it should be nothing but big leaps forward for a game. For some reason Game Freak is incapable of doing that without taking major steps backwards. I can't understand, in particular, how they can be so technically incompetent. The frame rate and lack of 3d really put me in a bad mood from the start with Sun / Moon.
Is it ? X/Y was the first new main game on 3DS and the first full 3D Pokemon, so the initial hype was quite large. The legs will be more important - but with Stars upcoming we will have to see how what kind of impact it will have on Sun/Moon.
Including digital it probably sold around 2m as well - so the difference isnt that high.
SM seems like the worst game to play if someone regained interest in Pokemon after Go. Pokemon Go is a very simple game with a very "free" feeling while SM is loaded cutscenes,dialogue,railroading and story. I know someone who bought Sun because of Go and got bored fast.
GameFreak should pay attention to games like Minecraft which have tons of freedom and are extremely popular with kids.
People are going to be suprised when FFXV is closer to Persona than Pokemon
X/Y's numbers are only for 2 days, Sun and Moon's are for 3. So we're comparing 2 days (XY) to 3 days (SM). This is because X/Y came out on a Saturday and SM on a Friday.Can someone confirm if we are comparing 3 days to 3 days or 3 days to a whole week? I find the wording in the OP slightly confusing. I would imagine we're comparing 3 days to 3 days, but I can't tell.
That DS Lite+ Wii combo. Wowzers.The dedicated market in Japan is on its last legs in some ways.
Almost every game this year has been down from its predecessor and it's like the eighth year of notable overall market decline in a row (we're now back in early 1990s or perhaps even 1980s grade sales for dedicated hardware/software).
Just wait until you see how much FFXV is down from FFXIII.
There's a chance of some recovery with the Switch, but it will look baaaaaad if the thing doesn't take off.
Here's an outdated chart:
X/Y's numbers are only for 2 days, Sun and Moon's are for 3. So we're comparing 2 days (XY) to 3 days (SM). This is because X/Y came out on a Saturday and SM on a Friday.
That would depend on if Stars is revealed at the Switch event. Either way, the Switch's launch will probably have a negative impact on 3DS sales, which would be felt by Sun/Moon. So if anything, the Switch itself may hurt Sun/Moon's legs.Like I said in another thread about Sun and Moon in Japan/World. Legs are probably going to be affected long term by the Switch verision but shouldn't be much of an issue for these Holidays specifically.
I fully expect this to be the biggest Pokemon launch on the 3DS ecosystem
SM seems like the worst game to play if someone regained interest in Pokemon after Go. Pokemon Go is a very simple game with a very "free" feeling while SM is loaded cutscenes,dialogue,railroading and story. I know someone who bought Sun because of Go and got bored fast.
GameFreak should pay attention to games like Minecraft which have tons of freedom and are extremely popular with kids.
SM seems like the worst game to play if someone regained interest in Pokemon after Go. Pokemon Go is a very simple game with a very "free" feeling while SM is loaded cutscenes,dialogue,railroading and story. I know someone who bought Sun because of Go and got bored fast.
GameFreak should pay attention to games like Minecraft which have tons of freedom and are extremely popular with kids.
Two Days VS Three Days
NINTENDO STILL DOOMED
People are going to be suprised when FFXV is closer to Persona than Pokemon
Gamer.ne was just 14 min late.
Media Create Sales: Week 46, 2016 (Nov 15 - Nov 20)
01./00. [3DS] Pokemon Sun / Moon <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 1.590.629 / NEW
02./00. [3DS] Pokemon Sun / Moon (Pokemon Sun / Moon Dual Pack) <RPG> (Pokemon Co.) {2016.11.18} (¥9.960) - 151.379 / NEW
Total Sales:
[3DS] Pokemon Sun / Moon # <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 1.893.387 / NEW
http://www.gamer.ne.jp/news/201611240033/
http://www.4gamer.net/games/117/G011794/20161123002/
For comparison:
[3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) - 1.866.570
[3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.937) - 1.508.665
[NDS] Pokemon Pearl / Diamond <RPG> (Pokemon Co.) {2006.09.28} (¥4.800) - 1.588.734
[NDS] Pokemon Heart Gold / Soul Silver <RPG> (Pokemon Co.) {2009.09.12} (¥4.800) - 1.442.990
[NDS] Pokemon Black / White <RPG> (Pokemon Co.) {2010.09.18} (¥4.800) - 2.557.779
[NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800) - 1.561.738
Second best opening after Black / White.
btw media create numbers are out. sun moon > xy from that tracker
cross thread quote
So Nintendo no longer doomed?
Ok we can all go home and come back tomorrow for another day of Nintendoomed!So Nintendo no longer doomed?
SM seems like the worst game to play if someone regained interest in Pokemon after Go. Pokemon Go is a very simple game with a very "free" feeling while SM is loaded cutscenes,dialogue,railroading and story. I know someone who bought Sun because of Go and got bored fast.
GameFreak should pay attention to games like Minecraft which have tons of freedom and are extremely popular with kids.