LordOfChaos
Member
This was interesting in relation to the more recent speculation around Dying Light and I think a handful of other games, where the PS4 version mysteriously lacks AF filtering - an effect that is notoriously low resource consuming, I remember cranking 8-16x on my old x1650Pro.
http://gamingbolt.com/ps4-ice-team-...16xaf-new-asm-for-faster-offline-asset-baking
http://gamingbolt.com/ps4-ice-team-...16xaf-new-asm-for-faster-offline-asset-baking
Cort Stratton, a senior programmer on Sony’s ICE Team has revealed a few interesting tid-bits about the PlayStation 4’s graphics capabilities. First of all he revealed that the PlayStation 4 has no issues in supporting 16 X Anisotropic Filtering, a method by which in game textures look great even when viewed at an angle. But certain games like Thief use the less impressive Trilinear filtering which led some users to raises questions whether the PS4’s GPU is capable of supporting 16 X AF.
Cort stated that there are no hardware issues restricting 16 X AF that he is aware of. “No hardware/SDK issues that I’m aware of. Sounds like a question for the developer.”