Messofanego
Banned
The hypocrisy is amazing. From a game built off the backs of others, to being concerned about a game being inspired by them.
The hypocrisy is amazing. From a game built off the backs of others, to being concerned about a game being inspired by them.
You don't get high off your own supply
What's funny to me is that I've never heard of this game until they (PUBG team) started talking about it. Now I'm interested in it.
Do we ever expect to see Paragon and now Fortnite on Steam? Maybe when they launch out of beta/early access?
It wont much. If Fortnite wasnt appealing to you before now, I dont think it will be even with the addition of a battle royale mode.
I'm more concern for the fornite devs. Why buy foremite when you're offering a free to play version even if it's different.
On the one hand, imagine if other game modes like capture the flag had been copyright protected. Imagine if team deathmatch was a game mode limited to a single franchise.
But on the other hand, and perhaps more seriously, it's really fucking dumb of Epic if they've been explicitly referencing PUBG in marketing material. That's just asking for trouble (although I haven't seen examples).
I'm surprised how many people here think AAA developers are just going to poop out better BR games than PUBG no problem soon. There's a reason why barely any even touched the survival genre when it became (relatively) big after DayZ. It basically goes against everything a lot of AAA games do these days with regards to accessibility. Also, I think people underestimate how much of a challenge it is to make a BR game with its large amount of players, vehicles and loot on a giant map. It's not as easy as taking The Division and "just adding a BR mode".
Probably counting on whales buying up MTs (cosmetics mostly) to off-set that. Besides, I don't think it's that absurd a strategy that if someone liked the Battle Royale mod, they would check out the main game when it's on sale or something.
On the one hand, imagine if other game modes like capture the flag had been copyright protected. Imagine if team deathmatch was a game mode limited to a single franchise.
But on the other hand, and perhaps more seriously, it's really fucking dumb of Epic if they've been explicitly referencing PUBG in marketing material. That's just asking for trouble (although I haven't seen examples).
Then why hasn't anyone copied Mario sunshine?That is how the game industry works. There is no game with patented mechanics/features.
Honestly after playing both, PUBG seems so outdated. Fortnite is far more polished.
Then why hasn't anyone copied Mario sunshine?
The PUBG guys better enjoy that money while it lasts. AAA companies are gonna eat their lunch soon enough
The PUBG guys better enjoy that money while it lasts. AAA companies are gonna eat their lunch soon enough
Don't think the PUBG guys have a leg to stand on here, legally.
They might be able to prevent other companies from using their own copyrighted name in promotion material and I'm not even sure of their rights extend that far.
Not exactly a surprise is it? The entire history of video games is built on borrowed / tweaked / refined ideas.
So the first thing that I'd like to clarify is that this is not about the battle royale game mode itself. There were other BR gamemodes earlier this year that were released, like last man standing or GTA 5's battle royale game mode, and we never raised an issue, and I think it's great that there's more competition and everyone should be able to create their own battle royale game mode, and it's not about the idea itself, it's about Epic Games.
So, battle royale is just about last man standing, it's a simple game mode, and we're not claiming any kind of ownership over the game mode or genre itself, it's not for us to even comment. There were a lot of copycats in China and [in that] industry there is a lot of battle royale games that look exactly [the] same as ours, so we will definitely look into similarities if there are different products that are very similar to our game, but even before we actually looked deeper into how similar [Fortnite Battle Royale] is, we wanted to raise an issue because this is from Epic Games. We could be the biggest indie success story that they have and there will be other indie developers that aspire to succeed like us using Unreal Engine, and they would be concerned, right? So we just wanted to raise an issue and let people know that it can be a problem.
So, we just want to emphasize this only a problem because Epic Games is the company that makes the engine we use and we pay a large amount of royalties to them. And we had this business relationship and we had trust that we would be getting continued support, and we were looking forward to working more closely with them to get technical support, maybe develop new features. But our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we're officially involved in the project.
The hypocrisy is amazing. From a game built off the backs of others, to being concerned about a game being inspired by them.
Yeah. Those big companies almost never manage to upstage the ones that started small and then had their games crazy big. If even Valve couldn't come anywhere near close to LoL, despite having Steam and Dota brand, then there's no way in hell Epic will beat Bluehole.I dont get why everyone says that bluehole is fucked as soon as an AAA dev enters the game
I guess this update is just being ignored?
The problem here is an engine provider acting as a competitor, leveraging technical improvements and support to undermine a partner and customer.
Imagine this completely hypothetical situation, which bears absolutely no resemblance to anything Epic is doing right now, nor anything they have done many times in the past:
- Bluehole and Epic work together to improve the way Unreal Engine 4 handles 100 player servers.
- Before these improvements are deployed into UE4 proper, Epic begins using them in their own UE4 products like Fortnite.
- Epic gains a competitive advantage over Bluehole on the back of Bluehole's own work, with Fortnite: Battle Royale performing better than PUBG thanks to these improvements.
- The implementation of these improvements in UE4 is repeatedly and mysteriously delayed.
I'm interested in Fortnite only for the battle royale mode. By the time PUBG gets around to releasing on PS4 I (and many others, of course) might not even need it thanks to the clones that released before the original.I dont understand how thats trouble
I could also just be wrong on this (and again I haven't seen the examples of Fortnite's marketing). Those examples you give feel different to what I'm imagining though. "Our game makes Halo look shit" is different to "Our game is just like Halo but Halo isn't on this system yet! Buy our game if you want to play Halo but can't!"Trouble, how?
is bullshit. If you make modifications to the engine source, they're yours. Internal. Not forced to be shared with Epic unless you make the conscious decision to send them in as a pull request on github or commit them to a private branch they've given you access to.C.H. Kim said:We could be afraid when we make new features in the engine by modifying it internally, that is not already available and public, that feature could be leaked, or other things could happen.
Imagine this completely hypothetical situation, which bears absolutely no resemblance to anything Epic is doing right now, nor anything they have done many times in the past
But on the other hand, and perhaps more seriously, it's really fucking dumb of Epic if they've been explicitly referencing PUBG in marketing material. That's just asking for trouble (although I haven't seen examples).
All they said, on a blog, was basically 'we love BR games like PUBG and thought fortnite would make a great foundation for our own version of BR'...something like that.
Ah, something like that sounds probably fair enough?All they said, on a blog, was basically 'we love BR games like PUBG and thought fortnite would make a great foundation for our own version of BR'...something like that.
I don't see any customers thinking that, is that what Bluehole implied? If so it (along with any nonsense about Epic owning UE4) sounds like extreme grasping at straws.Exactly. It's ridiculous for Bluehole to even imply that somehow meant customers could be thinking the PUBG team had anything to do with Fortnite development wise.
I guess this update is just being ignored?
The problem here is an engine provider acting as a competitor, leveraging technical improvements and support to undermine a partner and customer.
Imagine this completely hypothetical situation, which bears absolutely no resemblance to anything Epic is doing right now, nor anything they have done many times in the past:
Ah, something like that sounds probably fair enough?
I don't see any customers thinking that, is that what Bluehole implied? If so it (along with any nonsense about Epic owning UE4) sounds like extreme grasping at straws.
Fortnite is going to make sales off the back of PUBG's success, I don't think that's really up for debate. The question is whether or not Epic have done enough in their marketing to allow Bluehole to sue (which seems unlikely).
When they used your name, was that in official promotional materials?
Sammie Kang: It was in their promotional video that was posted on Twitter and they would openly mention that they were fans of PUBG, we wanted to make this battle royale game mode, and that kind of gave the impression that we were officially involved in this.
So they were giving the impression that you guys were on board and were a part of this, and in no way were you.
Sammie Kang: Right, and there were players like, "Oh it's cool, now we get to play PUBG in Fortnite", and there was nothing we could do about it, because it was depicted that we were officially involved.
Yeah this is digusting behavior from epic as a engine ownerI guess this update is just being ignored?
The problem here is an engine provider acting as a competitor, leveraging technical improvements and support to undermine a partner and customer.
Imagine this completely hypothetical situation, which bears absolutely no resemblance to anything Epic is doing right now, nor anything they have done many times in the past:
- Bluehole and Epic work together to improve the way Unreal Engine 4 handles 100 player servers.
- Before these improvements are deployed into UE4 proper, Epic begins using them in their own UE4 products like Fortnite.
- Epic gains a competitive advantage over Bluehole on the back of Bluehole's own work, with Fortnite: Battle Royale performing better than PUBG thanks to these improvements.
- The implementation of these improvements in UE4 is repeatedly and mysteriously delayed.
Ok ok but to be fair I have to watch my daughter all week so it's hard for me to really enjoy games during the week..
I don't see how it would be easy to implement for most big FPS games right now unless they aggressively scale it down.Pretty much every FPS game is going to have a BR mode by next year. The mode is popular and pretty easy to implement into existing games.
I guess this update is just being ignored?
The problem here is an engine provider acting as a competitor, leveraging technical improvements and support to undermine a partner and customer.
Imagine this completely hypothetical situation, which bears absolutely no resemblance to anything Epic is doing right now, nor anything they have done many times in the past:
- Bluehole and Epic work together to improve the way Unreal Engine 4 handles 100 player servers.
- Before these improvements are deployed into UE4 proper, Epic begins using them in their own UE4 products like Fortnite.
- Epic gains a competitive advantage over Bluehole on the back of Bluehole's own work, with Fortnite: Battle Royale performing better than PUBG thanks to these improvements.
- The implementation of these improvements in UE4 is repeatedly and mysteriously delayed.
Thanks, that's pure BS from Bluehole.