Is there any puzzle games that actually have color blind mode? Just curious since I know there are few games with that mode like Splatoon.
So did Capcom fire all their art department from the last 20 years and replace them all or something? They used to have such a good handle on art, but now... Ew.
Chun-li's face day 1 patch, pls!
Because it is one. I wonder if this is Capcom Vancouver's new fate? Mobile games?
Check out Monster Hunter World, SFV (Chun in my avatar) and Resident Evil 7 - it's still all there. This art (although yes, the sprites did look great) is clearly a stylistic choice due to what the mobile market likes and due to it being F2P. MvCi is a whole other issue though, that game's art is very inconsistent.
At least with MvCI, an argument could be made that Marvel requested the art style change & Capcom couldn't nail the execution of it. Given the Marvel character choices, the lack of classic Marvel themes, & how other recent non-Lego console Marvel games approached their art styles, it wouldn't be that surprising. This is another situation entirely.The problem is it's not their consistently across all their titles.
Check out Monster Hunter World, SFV (Chun in my avatar) and Resident Evil 7 - it's still all there. This art (although yes, the sprites did look great) is clearly a stylistic choice due to what the mobile market likes and due to it being F2P. MvCi is a whole other issue though, that game's art is very inconsistent.
The FBI should investigate on mobile gaming. It raped and killed too many of our beloved franchises.
Christ I get mobile gaming not being your thing, but is it with these embarrassing , low quality posts?This is GAF. This is not a place for casual audience.
We have every right to critique bad and ugly games.
Especially when the ugliness is a fact, not an opinion.
Are you a Capcom fanboy or a Mobile fanboy...?
Yeah but the online scene is obviously dead. This mobile version will be the place to be fair multiplayer until Capcom ever blesses the current gen with a port of SPFHD.It doesn't look good at all.
For anyone that needs a Puzzle Fighter fix, just get the HD version on PS360. Much better than this mobile thing.
Why do they always butcher the art when they release something on mobile?
Yeah, that's a shame. But the people saying that the game isn't worth playing because of that are insane.The complain is that Puzzle Fighter (as well as Super Gem Fighter Mini Mix) had amazing sprite work, with a lot of charm and attention to details. And now that part of the game was replaced with this.
Why the fuck did they go with horrible shitty 3D models instead of some nice 2D sprites?
Yeah, that's a shame. But the people saying that the game isn't worth playing because of that are insane.
Someone needs to let this guy know:
His post was recent, so wow at the timing.
HD version looks awful. Stick with Saturn IMHO.It doesn't look good at all.
For anyone that needs a Puzzle Fighter fix, just get the HD version on PS360. Much better than this mobile thing.
Different audience, different platform, different pricing strategy. I didn't say I liked it.Why do people treat mobile games as something "well, it looks like garbage, but for mobile... it will do it"? It's still a game, and there are a lot of mobile games with great art design. And you don't need some great budget to make a pretty game; Mega Man Legend characters have more charm and look better (even with low-poly models and low-res textures) than those generic booble heads. :/
Seriously. Is ugly the proper aesthetic for mobile games?Ugh.
Love the style of the original. Is it that hard to replicate?
Seriously. Is ugly the proper aesthetic for mobile games?
Edgy. But seriously. Capcom has a decent art style with Puzzle Fighter and Pocket Fighter. I don't understand why they didn't go with that. Do we have any info on who is developing this? Or is this internally done by Capcom?Fits the platform.
I think this is a flawed strategy, unless they're deliberately focused on a limited audience
1.) By having this art style, it's making it hard to internationalize. This art is unappealing to markets like Japan or other parts of Asia.
2.) It's also unappealing to *existing* fans of Puzzle Fighter, a group that they could've leveraged as the seed to this game
Puyo Puyo has had that for a while. I think since at least "Fever 2".
E. Honda looks like an NPC as part of some sort of store or redemption system and Monster Hunter devs have a history of refusing to allow MH things in crossover games.Holy shit.
"Hey instead of putting in a Monster Hunter character, in order to represent pretty much the one series that's keeping our company alive, let's put in E.Honda."
Fucking geniuses over there at Capcom I tell you.
E. Honda looks like an NPC as part of some sort of store or redemption system and Monster Hunter devs have a history of refusing to allow MH things in crossover games.
It's plausible that Monster Hunter characters might be saved as future character(s) for the fans to pay for.
Reminds me of the mobile FF V and VI, shit looks gross and I love puzzle fighterjeez, that art...
Bull. Despite the artwork being different and it being similar to most mobile games in present day the gameplay still looks heavily intact.
Nope we need full hand drawn 2D sprites in a F2P puzzle game releasing in 2017.
/s
It is also plausible that we don't know the full roster of a game that just got announced =P
And he MUST be at the next Pocket Fighter and it would be much easier if they can just tweak the model he has here ;D