I just realized how many SSM collaboration titles the didn't fair well in the past couple of years. Twisted Metal, Starhawk, Playstation All Stars, and now 1886.
They just have no ideas about controls, systems, story, pacing, etc. They've shown with the order that they have no clue what good button mapping is.RAD has technical prowess and obviously very talented people.
But they are not very good at building franchise... or original games per se. They should consider themselves to be port/spin off developers like hexadrive. They are great making games with already established formula (like god of war), just can't seem to handle when they are given totally blank paper.
They just have no ideas about controls, systems, story, pacing, etc. They've shown with the order that they have no clue what good button mapping is.
They have talented programmers but they shouldn't have chosen a genre their game designers have no clue about, it's never good to reinvent the wheel when TLOU came out recently and they could've adopted a set of controls that work with both single player and multiplayer, to toss side work by others was simply hubris.
People kept referring to them as "talented", outside of programming I'm not sure if that even holds true.
They found investors. The funding is definitely not coming all from themselves lolThat seems to be the case and I understand that. But what I am saying is, The Order didn't do so well. And yet they have massive funding somehow to become a publisher? This is a big thing, and a huge success. Isn't it? lol It just doesn't add up. Weird
The controls, aiming, weapon feedback, gunplay, story, characters etc are all decent to good in The Order, so I completely disagree with you there. Pacing, and to add one more, encounter design, I'd agree with.
The controls, aiming, weapon feedback, gunplay, story, characters etc are all decent to good in The Order.
The controls, aiming, weapon feedback, gunplay, story, characters etc are all decent to good in The Order, so I completely disagree with you there. Pacing, and to add one more, encounter design, I'd agree with.
I haven't played the game, just watche d someone play it, but I thought it needed better enemy types even. Shooting rebell humans (who are basically the good guys? and just poor opressed working class people) is lame in a universe with... vampires, werewolves, blackmagic, the grail...
Perhaps the studio is ramping up and is still contracted to Sony for more The Order. They've got the engine and tons of art in place already..
Looking forward to seeing what's next for the studio. Also, are preliminary Nintendo NX dev kits already out in the wild or is this a new console from Amazon or perhaps Samsung or Apple.
No big loss really.
The Order was a shit game.
Pleasing on the eye? Yeah.
Fun to play with memories made? No.
Opens the question now though that since Sony has lost a first party studio, will they be looking to fill in that gap and if so, whom?
no no no The Last of Us has decent to good writing, The Order does not. It's as cliche and predictable as it gets.
Maybe with their next project they'll actually remember to make a game?
They were never first party I believe.
Lol, no, the Last of Us has exceptional writing, especially as far games are concerned. It is the pinnacle of the genre and medium, so to compare The Order to that as the defecto barometer seems completely unfair (even though that's what many did). I'm looking to other TPS and FPS like Gears, Army of Two, Resident Evil, Killzone, Call of Duty etc, and actually The Order holds up very well.
Here's something I don't understand: When people criticize the game for being a poor shooter, having poor encounter design, or taking away control from the player too often, proponents of The Order say that it should not be criticised for those flaws and that it should be considered a story focused experience like a David Cage or a Telltale game. However, when other people criticize the story for being poor and incomplete, suddenly the defense focuses on how much stronger The Order's story is in comparison to other shooters.Lol, no, the Last of Us has exceptional writing, especially as far games are concerned. It is the pinnacle of the genre and medium, so to compare The Order to that as the defecto barometer seems completely unfair (even though that's what many did). I'm looking to other TPS and FPS like Gears, Army of Two, Resident Evil, Killzone, Call of Duty etc, and actually The Order holds up very well.
Lol, no, the Last of Us has exceptional writing, especially as far games are concerned. It is the pinnacle of the genre and medium, so to compare The Order to that as the defecto barometer seems completely unfair (even though that's what many did). I'm looking to other TPS and FPS like Gears, Army of Two, Resident Evil, Killzone, Call of Duty etc, and actually The Order holds up very well.
No big loss really.
The Order was a shit game.
Pleasing on the eye? Yeah.
Fun to play with memories made? No.
Opens the question now though that since Sony has lost a first party studio, will they be looking to fill in that gap and if so, whom?
Lol, no, the Last of Us has exceptional writing, especially as far games are concerned. It is the pinnacle of the genre and medium, so to compare The Order to that as the defecto barometer seems completely unfair (even though that's what many did). I'm looking to other TPS and FPS like Gears, Army of Two, Resident Evil, Killzone, Call of Duty etc, and actually The Order holds up very well.
The controls, aiming, weapon feedback, gunplay, story, characters etc are all decent to good in The Order, so I completely disagree with you there. Pacing, and to add one more, encounter design, I'd agree with.
Lol, no, the Last of Us has exceptional writing, especially as far games are concerned. It is the pinnacle of the genre and medium, so to compare The Order to that as the defecto barometer seems completely unfair (even though that's what many did). I'm looking to other TPS and FPS like Gears, Army of Two, Resident Evil, Killzone, Call of Duty etc, and actually The Order holds up very well.
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?
Thread bump worthy news?
Ready at Dawn are hiring for a bunch of different positions and in the job description for many, it states that they are in pre production on a new AAA action console title, in addition to their game with Oculus.
It's also mentioned that it is a brand new IP, so is The Order: 1886 vaporized as a franchise?
I hope Sony can salvage The Order by making a follow-up by another team- or hell, give RAD another chance. I feel like there's enough potential for improvement/expansion... but has the well been poisoned too much?
no no no The Last of Us has decent to good writing, The Order does not. It's as cliche and predictable as it gets.
transmedia IP
They are probably better off not investing in that brand ever again. I'd rather they use that money towards other new IP or invest more money into their other external partners like Super massive and the like.I hope Sony can salvage The Order by making a follow-up by another team- or hell, give RAD another chance. I feel like there's enough potential for improvement/expansion... but has the well been poisoned too much?
I wonder if they'll overcompensate for their next game and make it mostly gameplay with very little narrative and cutscenes.
Sony could give it to another dev but i doubt I would want it. Ready at Dawn definitely deserved a second chance to expand on what they did with The Order 1. It's a real shame they won't get to. It could have been great franchise.That's The Order as a franchise killed dead in its tracks then.
This sucks
During a time when so many games are sprawling and time consuming wastes of collecting trinkets, climbing towers and skinning animals, the Order was refreshing in its brevity and simplicity.
The story wasn't mind-blowing but it was easy to follow, the characters were great and the backdrop unique.
The shooting was actually pretty great and outside of the terriblesections the enemies were fun to fight.werewolf
Paid 60$ for the game and platinum'd it in 2 playthroughs and don't regret it one bit
It's obvious RAD are very talented and a lot of effort was poured into making the world of the order
I enjoyed it for the same reason I loved both heavy rain and beyond two souls. Sometimes it's nice to have a quick cinematic AAA experience. Shame gamers are so fickle, I would have loved an Order 1887.
I look forward to a retrospective in the future with members of RAD about the behind the scenes of this game
This sucks
During a time when so many games are sprawling and time consuming wastes of collecting trinkets, climbing towers and skinning animals, the Order was refreshing in its brevity and simplicity.
The story wasn't mind-blowing but it was easy to follow, the characters were great and the backdrop unique.
The shooting was actually pretty great and outside of the terriblesections the enemies were fun to fight.werewolf
Paid 60$ for the game and platinum'd it in 2 playthroughs and don't regret it one bit
It's obvious RAD are very talented and a lot of effort was poured into making the world of the order
I enjoyed it for the same reason I loved both heavy rain and beyond two souls. Sometimes it's nice to have a quick cinematic AAA experience. Shame gamers are so fickle, I would have loved an Order 1887.
I look forward to a retrospective in the future with members of RAD about the behind the scenes of this game
There is an option to do that.I would love to replay this game... Needs a skip cutscenes option update BADLY.
It was a still birth. It never had the chance to live, it was too garbage and horrible.That's The Order as a franchise killed dead in its tracks then.
I think giving it to another developer could work. It needs to be revamped as a super schlocky monster mash shooter.I hope Sony can salvage The Order by making a follow-up by another team- or hell, give RAD another chance. I feel like there's enough potential for improvement/expansion... but has the well been poisoned too much?