CAPCOM BRINGS BACK CLASSIC RESIDENT EVIL® FOR NEXT AND CURRENT GEN PLATFORMS
Highly Demanded Fan Favorite Horror Title Returns in 2015
SAN MATEO, Calif. Aug. 5, 2014 Capcom, a leading worldwide developer and publisher of video games, today announced Resident Evil® for PlayStation®4 computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC. Resident Evil will be available to purchase digitally across North America and Europe in Early 2015.
The hugely popular Resident Evil® series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then remade in 2002 from the ground up with new visuals, gameplay elements, environments and story details while retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who have yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.
Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or theres an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.
The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players will choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine, who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.
http://www.play3-live.com/news/le-reboot-du-premier-resident-evil-arrive-en-2015--67792
screens ! (ps3 - 360 versions)
PS3 and 360 come out on Nov 27 in Japan. 720p. PS4, XB1, and PC are slated for "early 2015". PS4 and XB1 are 1080p, PC is "undetermined".
http://www.play3-live.com/news/le-reboot-du-premier-resident-evil-arrive-en-2015--67792
screens ! (ps3 - 360 versions)
CAPCOM BRINGS BACK CLASSIC RESIDENT EVIL(TM) FOR NEXT AND CURRENT GEN PLATFORMS
Highly Demanded Fan Favourite Horror Title Returns in 2015
London, UK. -- August 5, 2014 -- Capcom, a leading worldwide developer and publisher of video games, today announced Resident Evil for PlayStation(R)4 computer entertainment system, PlayStation(R)3, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC. Resident Evil will be available to purchase digitally across Europe and North America in Early 2015.
The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then "remade" in 2002 from the ground up with new visuals, gameplay elements, environments and story details whilst retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who are yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.
Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or there's an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.
The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.
To download the announcement assets for Resident Evil and the latest game information head over to our press site at www.capcomeuro-press.com
Vita and Wii U am cry. Again.
http://www.play3-live.com/news/le-reboot-du-premier-resident-evil-arrive-en-2015--67792
screens ! (ps3 - 360 versions)
YOU CAN CHOOSE BETWEEN CLASSIC TANK CONTROLS AND NON-TANK CONTROLS
I CAN FINALLY PLAY A CLASSIC RE GAME!
Japan knows how to fuck next gen.
YOU CAN CHOOSE BETWEEN CLASSIC TANK CONTROLS AND NON-TANK CONTROLS
I CAN FINALLY PLAY A CLASSIC RE GAME!
http://www.play3-live.com/news/le-reboot-du-premier-resident-evil-arrive-en-2015--67792
screens ! (ps3 - 360 versions)
Both of those systems are dead. Leave them be.
Next gen and Pc SKU's not being the same date is weird but I don;t care I have a PS3.
I added details to the OP. The PS3 version is the ONLY retail release in Japan (with regular, CE, and LE). The remaining platforms are all download only. Including PS4.
Might be the jpeg compression but it looks like they didn't bother re-rendering the backgrounds.
I'd like to see REmake hit the PC at one point, but I assume all of the art assets were made with the Wii in mind, in which case Capcom would have to essentially make them again and that'd never happen.
quoted for visibility on new page
It's probably because they're working on REmake².Ah, so it's a quick and dirty upres.
Surprised myself that I expected better.
I added details to the OP. The PS3 version is the ONLY retail release in Japan (with regular, CE, and LE). The remaining platforms are all download only. Including PS4.
Might be the jpeg compression but it looks like they didn't bother re-rendering the backgrounds.
Why does it launch earlier on PS360 than on PS4/One in Japan? Why?
Might be the jpeg compression but it looks like they didn't bother re-rendering the backgrounds.
Expectations for a Wii U version I can understand, but for Vita? This is a Capcom game lol.Vita and Wii U am cry. Again.
Seriously, if it comes out looking like that I'm not buying it, that is fucking terrible. I really hope that site just got a small image and blew it up themselves.