Finally someone got it why I wrote that nonsense But funny that others started to explain the pixel count hahaI think it's a joke about The Order.
Theyre not video files man...resolution doesn't affect the file size
1920x1080 = 2073600
1440x1080 = 1555200
The difference is 518 400. I am not a native speaker, so forgive my ignorance of words for sets. "a few" is used to describe more then half a million, yes?
1600*900 vs 1440*1080 is hardly significant, the cutscenes will still look blurry and it's still upscaled. The only reason I can see they opted for 1440*1080 is because "1080" is still part of the equation and therefore more palatable for PR purposes. It will be interesting to see if these cutscenes never drops frames from 30fps.
The shit I read on here sometimes.I wish cut scenes in all games were 720p it would save a lot of download time and space on the HDD, and furthermore it's a cut scene who cares.
Are cutscenes not in engine and part of the game?Corrected
Nearly every cut scene is real-time. It wouldn't save any space in this case.Prerendered cutscenes made games like Max Payne 3 and Hitman Absolution like 30 gigs each, so kill that shit
Back on topic, this is fine by me.
Are cutscenes not in engine and part of the game?
Yes, that's fair, only discussing the OP though......But the most important part of the game, you know, playing the actual game, is full 1080p. You don't play Tomb Raider to watch cutscenes.
I think it's clear that the PC version will run as well as the hardware can support.Sounds good. Sounds like the cutscenes are pretty strenuous on the engine itself, so a drop makes sense.
I wonder what it'll be like on PS4 and PC.
And also, i wonder if 360 has the same resolution drop in cutscenes
Was that revealed somewhere? Can't wait to get my hands on it to see what they've done. Pre-rendering the XO scenes makes sense, though, but I would have preferred to see them try their hand at real-time scenes on 360.*edit* i'm a dumbass, 360 cutscenes are only pre-rendered versions of the XB1 game condensed down to 720p. I completely forgot even though we found out just yesterday
I think it's clear that the PC version will run as well as the hardware can support.
I would not be surprised if the PS4 version delivered 1080p across cutscenes and gameplay *BUT* at 30fps rather than the unlocked frame-rate of Definitive Edition. Would be great to see them try for 60fps on PS4 but I would be surprised if they could pull it off.
Was that revealed somewhere? Can't wait to get my hands on it to see what they've done. Pre-rendering the XO scenes makes sense, though, but I would have preferred to see them try their hand at real-time scenes on 360.
Well aware of that, i mean just in terms of performance in general, how optimized it will be with that kind of cut-scene disparity in performance between gameplay ECT. Please be done by Nixxes, so we can not worry about that
Your a pretty smart tech guy, apparently all the volumetric lighting on XB1 is being done through asynch compute. Given PS4's huge compute advantage in this area, what say you about the performance benefits?
I would not mind if they had unlocked fps for gameplay and maybe locked 30 for cut-scenes....again, please be done by Nixxes. I actually trust them with the polish of the game far more than the actual devs.
I'm pretty sure i heard that yesterday from a source playing the game...but your making me doubt myself, let me find the source
Was that revealed somewhere?
Nearly every cut scene is real-time. It wouldn't save any space in this case.
VHS can store 240p60 or 60Hz 480i though.I like when cutscenes are 240p 30fps
Has that vhs feel
Two years in?Neat. Didn't see this before (snow tess) https://www.youtube.com/watch?v=EEO1qrD8MNw
I wish cut scenes in all games were 720p it would save a lot of download time and space on the HDD, and furthermore it's a cut scene who cares.
Two years in?
Time seems right for this gen's equivalent of Halo 3 water to hit the Xbox.
But the most important part of the game, you know, playing the actual game, is full 1080p. You don't play Tomb Raider to watch cutscenes.
I'm an absolute idiot when it comes down to the technical aspects, but how does this make sense? I mean, it implies it loses the 16:9 ratio which I'm sure is not the case, but what else is happening to the image quality exactly?
I'm an absolute idiot when it comes down to the technical aspects, but how does this make sense? I mean, it implies it loses the 16:9 ratio which I'm sure is not the case, but what else is happening to the image quality exactly?
Alan Wakes cutscenes on PC look like ass because of this type of thing, it really took me out of the game.
I'm an absolute idiot when it comes down to the technical aspects, but how does this make sense? I mean, it implies it loses the 16:9 ratio which I'm sure is not the case, but what else is happening to the image quality exactly?
I'm mostly referring to semi-tacky but expressive realtime surface deformation. Looking at Lara dash about in the snow there gives similar vibes to splishy-splashing in Halo 3.Viva Pinata edit: erm... although I guess that was just the patch tess for the garden, no deformation.
They render a squished image, then stretch it out.I'm an absolute idiot when it comes down to the technical aspects, but how does this make sense? I mean, it implies it loses the 16:9 ratio which I'm sure is not the case, but what else is happening to the image quality exactly?
I've been playing some PC games lately and some of these low rez cutscenes look really bad. Every game should do their videos in-engine and at proper aspect ratios.Alan Wakes cutscenes on PC look like ass because of this type of thing, it really took me out of the game.
what's the buzz on this game? haven't really been watching it. I liked the first one well enough to finish it, are people expecting it to be as good or better?
what's the buzz on this game? haven't really been watching it. I liked the first one well enough to finish it, are people expecting it to be as good or better?
Time seems right for this gen's equivalent of Halo 3 water to hit the Xbox.
Is there a reason why so much misinformation about this particular game keeps being spread in the media that it continually requires Brian's clarification?
At least as good, it's got a greater focus on the titular tombs though so hopefully it'll be even better.
I'm mostly referring to semi-tacky but expressive realtime surface deformation. Looking at Lara dash about in the snow there gives similar vibes to splishy-splashing in Halo 3.
They render a squished image, then stretch it out.
Basically, the GPU might render an image that, if it were interpreted as a bitmap on a square pixel grid, looks like this:
Then they scale it horizontally into the final aspect ratio, and the result looks correctly unsquished.
It's a shame that's still the best water in the series. Hopefully Halo 6 can outdo it.