Candyland: Rise of the Tomb Raider – PS4 Pro 1080p Enhaced Visuals vs. PS4 Graphics Comparison
Not really much difference. Game looks almost the same, and i have to say that i expected more from this 1080p/30fps mode on Pro.
I'm only 30 seconds in and the comparison is already proving itself worthless. For example, they're comparing the hair in a cutscene which makes no sense whatsoever as the cutscene hair is the same across both versions. The whole "cinematic hair" feature means that the same kind of high-quality hair that all current-gen versions use in cutscenes will also be used during gameplay so they'd need to use actual gameplay sequences for the comparison.
EDIT: Plus, the whole point of the sun soft shadows is that they get softer with distance and they pick a scene where the occluding object is very close to the occluded surface so obviously there won't be much of a difference there. (On a sidenote, I can't believe I'm actually "defending" Rise but in this case it kind of deserves it.)
EDIT2: Something is off with the tesselation comparison, too... I guess they're using adaptive tesselation where an object is only tesselated when you're close to it and they were simply too far away in that shot (they did have to zoom in to even see that wall detail, after all). Because from what I can see, there's no tesselation going on in that PS4 Pro shot whatsoever. (Okay, I rewatched the official PS4 Pro Tech video and it looks like the tesselation on that wall simply isn't very noticeable either way.)
EDIT3: And the texture filtering comparison is a bit of a joke. There are so many nice floor surfaces in the game that you could've used to show that off but they pick some out-of-focus background rocks? LOL.
So yeah, some of that is just down to whoever made that video doing a bad job, some of it is probably Syria not being a great location for the comparison. I think if they'd done it in the Geothermal Valley, you'd see more of a difference.