Guilty_AI
Member
I've been on a boomer shooter streak lately and the latest one i've tried is Heretic.
I honestly liked this one better than the original Doom. First i liked medieval setting FPS more, then i also had the impression levels had much more enemies in general, meaning i was "in action" a lot more frequently. And finally, they did away with the scan-hit enemies from Doom, which was one of the most annoying aspects of that game.
The items, which i was initially under the impression i wasn't going to use at all, turned out to be a great addition to the formula and i found myself using them frequently. On that note i also thought only letting you carry over one item of each type to the next level was an interesting design choice (assuming it isn't a bug), i felt it was a great way to stop players from hoarding items.
With all the praise said and done, i have to say, the last two episodes (the ones from the expansion apparently) had some really bullshit design. I can forgive the immense difficulty on E4M1, since i imagine the idea was to give players a sense of desperation and inspire them to rush to the exit, but some of the later levels on E5 required you to do some really obscure stuff in order to progress, either having you find some secret wall that only opens if you shoot at it as opposed to interacting with it, secret walls hidden under very dark corridors, flashing lights that gave you headache, or buttons that open some wall in some corner on the other side of the map. The last boss fight on E5 was also a bit underwhelming.
Ok, have some cool soundtrack
I honestly liked this one better than the original Doom. First i liked medieval setting FPS more, then i also had the impression levels had much more enemies in general, meaning i was "in action" a lot more frequently. And finally, they did away with the scan-hit enemies from Doom, which was one of the most annoying aspects of that game.
The items, which i was initially under the impression i wasn't going to use at all, turned out to be a great addition to the formula and i found myself using them frequently. On that note i also thought only letting you carry over one item of each type to the next level was an interesting design choice (assuming it isn't a bug), i felt it was a great way to stop players from hoarding items.
With all the praise said and done, i have to say, the last two episodes (the ones from the expansion apparently) had some really bullshit design. I can forgive the immense difficulty on E4M1, since i imagine the idea was to give players a sense of desperation and inspire them to rush to the exit, but some of the later levels on E5 required you to do some really obscure stuff in order to progress, either having you find some secret wall that only opens if you shoot at it as opposed to interacting with it, secret walls hidden under very dark corridors, flashing lights that gave you headache, or buttons that open some wall in some corner on the other side of the map. The last boss fight on E5 was also a bit underwhelming.
Ok, have some cool soundtrack
Last edited: