The only FPS had ever fun playing on a console. And probably the only one that wouldnt feel "like its meant to be played" on mouse and keyboard
yep, it was so darn good as a console shooter different than anything else. Controller players didn’t have to worry about being wiped in servers with keyboard/ mouse players. Good times. Shame this doesn’t really exist anymore.
The online mode where it cycled different game types was a Lot of fun. I wish more games tried something like that. The multi in general was just really fun.
lots of unique and innovative touches in MP. Class choices could heavily influence winning / losing and it really pushed you into working as a team compared to most shooters. Mobile spawn points were amazing too, as it completely destroyed spawn camping. This game was so darn good. Don’t forget you could host weapon specific servers, and you could review your online matches on the website (it would replay them with dots and give you the score / show movements, etc.) and also access a hub for your team where you could strategize on map layouts on the site.
Did they bring out an update that reduces the input latency or am I mistaken? I seem to remember an update that helped the latency (but didn't fix it).
Not sure what people here are talking about, you are completely correct. I was a 1% player, and pretty involved in the PS boards back then. It was major news, and unfortunately I actually wasn’t a huge fan. I preferred the slower control weight. It was different. They absolutely tweaked the controls in an update.
Even though the game has been out in stores for a while, Guerrilla remains committed to keeping Killzone 2 one of the strongest multiplayer experiences for PLAYSTATION 3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone...
blog.playstation.com
www.destructoid.com
I tried demo some time ago, it's bad.
Not for KZ2 IIRC, KZ3 had big improvements in this department.
refer to above. They did make controller updates, it was actually pretty big news at the time especially for people like myself that were more serious KZ2 players.
I enjoyed this game greatly. Too bad my disk was stolen.
This and Halo 2 have been the only MP in FPS games that I have enjoyed on console.
That satisfying headshot chirp. Amazing I can still remember that more than 10 years later.
The chirp!!! That was actually my text tone back in the late 00s! Hah.
This is a game that needs a Bluepoint treatment (and it would blow away anything, since it's basically a corridor shooter).
But Sony has its head too far up its ass to understand (yep, still mad about Driveclub xD).
Sony is far removed from KZ, as is I believe Guerrilla. I think the political climate has a good bit to do with it, and they seem to not want to focus on gun/ war games, especially the type of characters KZ had. Shame. Pretty disappointed in Sony lately, but then shutting down the KZ site has to be far up there for me. JR isn’t making it easy for me to be a fan, and I have been loyal to PS for most of my life.
For me, Killzone 2 was how the franchise should've been - dark and quite bleak.
Apparently, Guerrilla weren't overly fond of this in the end, which is while Killzone 3 was lighter in tone.
it was so perfectly atmospheric! I don’t think it was GG that didn’t like it, the consensus from most casual gamers was “more CoD” type shooters and they reaponded
People like yourself called it's controls "weighty" and as having "momentum" and all that, but it's legitimately unintended input lag due to their engine. It has close to 200ms input lag which is unbearable to many people. The developers admitted that it was an engine problem and couldn't be fixed, it wasn't a design choice. They attempted to remedy it in 3, which toned down the post processing and reduced the lag resulting in a much better playing game. Games like battlefield have "weighty" controls without input lag.
The graphics were impressive in many ways, underwhelming in others. The texture work was terrible for example. As you said, it's basically post processing:the game. What made it look impressive was the over the top lighting/lens flares, and the motion blur. It looks like a Michael Bay film. Like driveclub it benefits a lot from being made into tiny gifs. Its style is the video game equivalent of shaky hand held cam found footage movies - very analogue and effects heavy with film grain galore.
The gameplay, once you got past the horrendous input lag, was just your standard fare imo. The story had potential but was ruined by Rico. That character was poorly written and just ruined the story. Not to mention that your character for some reason is about 3 feet tall. Having ADS mapped to a toggle on clicking in a stick was also just terrible.
To my knowledge, GG never said it was a “problem”. Their engine was designed with the weighty controls. They did tweak the controls (reference the articles I linked above). This was actually big news at the time, and I wasn’t a fan because it eliminated the equal playing field of everyone having the same physics and a fresh take on the controls. I went something like 65-1 in a match once, so I didn’t seem to suffer from said input lag, nor did many others in the game who also achieved high ranks in KZ2 MP. The truth was, people wanted a CoD light weight shooter and GG ended up responding. Individuality doesn’t seem to be cherished in FPS, unfortunately.
The atmosphere and destruction is better than most current gen games. The game looks more next in some aspects then any current game.
100%. So good. Wish it would make a comeback.