GrotesqueBeauty
Banned
Whether you enjoy Dead Space 3 regardless of the changes in the franchise is obviously a subjective thing, but anyone claiming there hasn't been a real shift in focus from the original to its present incarnation either has a terrible memory or lack of analytical insight. You always shot at necromorphs is such a superficial and flimsy response to complaints about the balance of gameplay and story elements it hardly deserves a response. A lot of us "haters" were drawn to the series because of the thoughtful structure and relative restraint of the presentation in the first game.
Although more reasoned arguments could probably be made for the merits of the sequels as something different it doesn't negate the fact that most of the changes, more fluid mechanics aside, are a dumbing down of the original formula in favor of a more status quo approach that borrows from the same old list of features we've gotten from the majority of blockbuster shooters throughout the generation. I don't see a lot of thoughtful intelligent arguments coming from the people taking up the game's defence though. If the current attitude towards criticism is anything to go by they'd swallow anything they're given short of a complete and abject mess. I often hear it posed that disliking the direction the franchise has moved in means you're just a crotchety bastard who will rail unfairly against anything just because. I'd flip that line of attack on its head and propose that maybe some people just don't give the first game due credit for how good it really was, or recognize the easily identifiable design choices that elevated it to cult status in a generation where technically competent shooters are a dime a dozen. But hey, maybe I'm just crazy and resource management, pacing, enemy patterns, persistent interactivity, strategic emphasis, narrative focus, suspense and atmosphere building are all incidental as long as pew pew pew and ZOMG sci fi!
Although more reasoned arguments could probably be made for the merits of the sequels as something different it doesn't negate the fact that most of the changes, more fluid mechanics aside, are a dumbing down of the original formula in favor of a more status quo approach that borrows from the same old list of features we've gotten from the majority of blockbuster shooters throughout the generation. I don't see a lot of thoughtful intelligent arguments coming from the people taking up the game's defence though. If the current attitude towards criticism is anything to go by they'd swallow anything they're given short of a complete and abject mess. I often hear it posed that disliking the direction the franchise has moved in means you're just a crotchety bastard who will rail unfairly against anything just because. I'd flip that line of attack on its head and propose that maybe some people just don't give the first game due credit for how good it really was, or recognize the easily identifiable design choices that elevated it to cult status in a generation where technically competent shooters are a dime a dozen. But hey, maybe I'm just crazy and resource management, pacing, enemy patterns, persistent interactivity, strategic emphasis, narrative focus, suspense and atmosphere building are all incidental as long as pew pew pew and ZOMG sci fi!