why wouldn't they have a hole for the back camera? augmented reality anyone?
You don't need to attach the front cover, I always leave mine off. You can use camera pass-through, not sure if there are any AR apps yet.
why wouldn't they have a hole for the back camera? augmented reality anyone?
It can definitely be frustrating if you're seated, I don't want to stand up or be in full swivel mode for every vr experience so when you're trying to lean and get a look at something it can feel like a strain sometimes, but for the most part it isn't an issue with most titles for Gear.
I mentioned earlier in the thread but there's hope for positional tracking down the road but from the company OTOY's experiments using Valve's Lighthouse tracking. All they have now is a lighthouse controller strapped to a Gear but everyone that's tried it has said it works perfectly. Wireless positionally tracked VR in the next 1-2 years would be amazing. Shit is developing so rapidly in this space, so damn exciting.
edit: Also, can't emphasize enough just how good Dead Secret is, absolutely floored they achieved this on Gear.
You can do camera pass through. However, since the camera isn't stereoscopic there's a lack of depth in the image.
You don't need to attach the front cover, I always leave mine off. You can use camera pass-through, not sure if there are any AR apps yet.
While an outside in solution (external sensors sense the position of the headset in a volume) is definitely great for people looking to get a wireless headset working in the near future with positional tracking, we really need to keep our fingers crossed for good inside out tracking (sensors inside the headset figure out where the phone is to do positional tracking).
I've had the Gear VR one night, and it's already allowed people who never tried VR before to get a first taste. Over thanksgiving and next weekend, it'll be dropping on even more people's heads. Just needing a headset, controller and headphones in your bag is so liberating compared to previous efforts to take the DK1 on the road. The DK2... I never even bothered trying because laptops couldn't really do it justice.
I believe Samsung and Carmack are working on it, and I expect it to be on my face in a couple of years. Trust Carmack. He totally proved once again why he's the man by once again focusing on the right thing at the right time.
EDIT oh, and for everyone who hasn't tried the pass through camera yet, do it. It's almost as trippy as putting the headset on without the phone in and with the cover off. almost.
And one final thought... you can tell they under shipped these. This thread isn't exactly jumping.
If anyone is in the southbay area of California wants mine message me. Unfortunately ive had 2 days worth of massive headaches because i have the worst motion sickness ever. I will say though i thought the thing was pretty damn impressive. Family members were blown away using it. Just need to find a doctor to drill into my head and exterminate this motion sickness before the heavy hitting vrs come out.
ill never be a vr person :'(
I played the Dreadhalls demo, I hate to say but as a Silent Hill/PT/Amnesia survivor VR horror may actually be too much for me. It is extremely unnerving.
If anyone is in the southbay area of California wants mine message me. Unfortunately ive had 2 days worth of massive headaches because i have the worst motion sickness ever. I will say though i thought the thing was pretty damn impressive. Family members were blown away using it. Just need to find a doctor to drill into my head and exterminate this motion sickness before the heavy hitting vrs come out.
ill never be a vr person :'(
I'm going to ignore the VR Norp discussion forever.
How's netflix performance on this? Is there any way to use a playstation controller? This seems like a great value add for someone with a Samsung smartphone. Is there a common platform all VR headsets use? In other words, are games cross compatible across devices?
Netflix works great, on a big screen in a ski chalet environment. Watched Terminator on it, was freakin cool. I've been trying to use my ds4 controller with it and there's horrendous input lag, try and use the right stick for turning in anything that supports it and prepare to take a ride on the spinning teacups (meaning the camera doesn't stop turning). Input lag is improved with an app called bluetooth auto connect but it can give bugs in some apps like screen tearing. You pretty much need a dedicated android controller like the Moga Pro.
Oculus has their own platform and sdk, Valve has theirs which is open source iirc, then there's Sony's, and others I'm forgetting about. So no, games will need to be written with the particular sdk in mind for each one, though from what I've seen some devs have commented porting to other platforms isn't a huge task.
If anyone is in the southbay area of California wants mine message me. Unfortunately ive had 2 days worth of massive headaches because i have the worst motion sickness ever. I will say though i thought the thing was pretty damn impressive. Family members were blown away using it. Just need to find a doctor to drill into my head and exterminate this motion sickness before the heavy hitting vrs come out.
ill never be a vr person :'(
If you're using Unity or UE4 it's really easy to target multiple platforms, but if you're going to target Gear VR you'll want to have that in mind all along, because you're dealing with a lot less horsepower.
I got the Moga Pro, and I'm glad I did. It's a lovely controller.
And I'm glad I pre-ordered with Best Buy and they did day one shipping. Sounds like I got lucky. I don't normally order stuff from Best Buy, but something told me not to sleep on this and they were the first place taking orders, so I pulled the trigger.
I've not tried Dead Secret yet... I bought it yesterday. I'm sort of saving it for a good solid run. Right now it's been more fun hoping in and out of all the different things and trying them out.
Dead Silence isn't a game that manufactures jump scares like PT did (brilliantly). There's a few VR things on the rift that do the jump scare thing and I fully understand that it's not going to be for everyone, but personally I love the whole body reaction they give me, usually followed by me breaking out into laughter. I'm hoping something like Affected will make it's way over.
Hmmn, what to play with next... so many choices.
Hey folks don't forget to try out some VR Jam games. You have to sideload them but there may be some stuff that you like. Drift is my current fav.
So at Canada's Wonderland this summer, I had the opportunity to do a test run whereby they give you a GearVR (not the most recently released one, the Innovator's version or whatever) and then plop you on a roller coaster. The visuals match the pacing and turns of the coaster, but are a fantasy environment. It was amazing, but the screen door effect was very prevalent during still moments.
My question is, with the newer phones being compatible with this version of GearVR, is the screen door effect minimized? I'm guessing it's not eliminated completely correct? And for those who have tried both (if there are any here,) how does the screen door effect on GearVR compare to say, PSVR, which is the VR headset I'm definitely getting?
I've read about that ride, it sounds dope! As for SDE it seems better than the DK2 but with a smaller FOV. PSVR should be better than both from impressions and specs.
Bah managed to figure out turning using directional pad on ds4 for dreadhalls, only to soon discover buttons for inventory and lockpicking are borked :/
Ain't no how no way imma go down some pitch black corridors in that game. Seriously confused why my local stores don't carry android controllers, are they really that niche?
Hey folks don't forget to try out some VR Jam games. You have to sideload them but there may be some stuff that you like. Drift is my current fav.
Hey, I've been playing the heck out of Drift. It's everything. I also tried that Double Destruction one with a friend who can't do VR (so she played on the tablet), and it was exactly like when they played it on Tested and couldn't figure out what the other one was talking about. Skeleton ghosts ate me many times.
"Get the fuel."
"What fuel? Where is it?"
"It's on the bookshelf!"
"There isn't a bookshelf. Does anything happen when I smash all these pots?"
"You're standing right on some fuel, get it!"
"I don't see anything."
Light goes out, and skeleton ghosts eat me.
It was still fun.
I got mine from Gamestop of all places. A Red Samurai controller. Works fine enough though build quality leaves a little to be desired. For casual GearVR use it's fine though.
No dice on that one either unfortunately. Hopefully moga pro gets here Monday, ordered from Amazon. Gear is pretty amazing but not having a controller at your disposal seriously gimps a lot of what you can do. Sammy really shoulda bundled a controller with it if there's one criticism I have with the release, or at least offered a sku that included one.
Funnily enough I think one of the Innovator Editions had a controller bundle. Maybe the first one for the Note 4. Good luck on the Moga, I heard they were pretty good.
I have tried google cardboard made me motion sick. Will all VR be like that for me? I hope not.
Just realized my Note 4 is compatible!
Crap...I dont need this....but now I want it.
If anyone is in the southbay area of California wants mine message me. Unfortunately ive had 2 days worth of massive headaches because i have the worst motion sickness ever. I will say though i thought the thing was pretty damn impressive. Family members were blown away using it. Just need to find a doctor to drill into my head and exterminate this motion sickness before the heavy hitting vrs come out.
ill never be a vr person :'(
If anyone is in the southbay area of California wants mine message me. Unfortunately ive had 2 days worth of massive headaches because i have the worst motion sickness ever. I will say though i thought the thing was pretty damn impressive. Family members were blown away using it. Just need to find a doctor to drill into my head and exterminate this motion sickness before the heavy hitting vrs come out.
ill never be a vr person :'(
Heavily considering upgrading my phone tomorrow (i'm due for one) and I think I'm going to make the switch to Android from Iphone. It was my only Apple device anyway, not really an Apple guy or in the Apple "ecosystem" so fuck it.
Looking at picking up an S6 and ordering a Gear VR. I can't resist all of the nice exclusive VR/360 video content it's been getting...
How big are most games/apps for Gear VR so far? Is 64GB going to hold a decent amount of stuff? Should I bite the bullet and go 128?
Do the triggers on the Moga Pro work with Gear VR games? Or just the bumpers?
I've got some bad news...
It isn't with the new one, but you can still buy the innovator edition for note 4 but its twice as much, plus support is already shaky for newer apps and likely will be going forwards.
The first part of the OP has a typo then. It needs to be fixed :*(
The first part of the OP has a typo then. It needs to be fixed :*(
Pass through camera is very useful. I walk around my house like that all the time. Makes me feel like a robot which is dope!
Hang on a second. Could I use this to effectively replace my glasses? So instead of wearing specs, I could just walk around with a mobile phone VR headset on all day, LOL!
I've got some bad news...
It isn't with the new one, but you can still buy the innovator edition for note 4 but its twice as much, plus support is already shaky for newer apps and likely will be going forwards.
Have there actually been any developers so far who have said that the Note 4 will not be supported? Land's End was already running on Note 4 before they pulled it and it should be back, while the Gunjack developers said they're working with Qualcomm to get it running on the snapdragon chips.