Some people were annoyed but sensible people realize that publishers handling nothing but distribution is perfectly fine for a crowdfunded project. The developers still own the IP and they still get a much larger cut of the finished product than they would in a traditionally published game. The developers also save the time and money it would take to set up the distribution methods and ad campaign from scratch. Everybody wins.
Yeah, there's a few good examples of this. Namco Bandai came in and helped with distribution of Project Cars, they'll take a cut of the profits, of course, but when you go to a publisher with a finished game, it's an entirely different negotiation than if you're just starting out and need funding for development.
22 Cans got a publisher for the mobile version of Godus too, which again, makes sense because publicising a mobile release is an absolute minefield and you can kill a game with a couple of ill advised commercial mistakes.
In both cases, backers got upset, but these aren't your traditional Developer-Publisher deals where the publisher takes all the risk of funding development and justifiably wants some control over the game and a big chunk of the profits.
Ys Net might do well to bring in a publisher once the game is well underway and they can secure a deal that's beneficial to them. If their losses are mitigated, it might even make sense for SEGA to come in and handle distribution and maybe porting to other platforms.