JStein0222
Member
Yikes
Well that's... interesting
For what it's worth, I felt like switching to 60fps mode on PS4 Pro once it was pointed out to me in this thread was transformative.
Slow-paced, yes, but I felt like the game really benefitted from the higher framerate and it significantly increased my enjoyment of the slinking around and climbing.
Any word on time trials on Switch yet?
The Switch version started late in development. Descoping features is a way to make sure you hit deadlines, especially on new hardware that you're not used to.Why wouldn't they have the time trial in the NS version of the game? Doesn't make much sense. Maybe it's something they can patch in later if it's not there initially.
Another big problem I had, which I tried to not let bother me, is the HD Rumble feature of the Joy-Cons in this title. It is loud. You cannot play in a public space without drawing attention, and separating the Joy-Cons from the system and playing wirelessly only slightly helps. When I played the game at PAX East I was rocking the Pro controller which didn't seem to have this issue. Not being able to play with Joy-Cons, however, removes a lot of the appeal with getting the game on Nintendo Switch. And no, there doesn't seem to be a way to turn rumble off.
Snake Pass is a game with promise, and an indie title I really wanted to enjoy, but in an already crowded gaming season, I don't see myself returning to it once I've finished my initial playthrough, despite additional collectibles and difficulty levels to tackle. Ultimately, I wish I had gone for the PS4 version of the game. An increased frame rate I imagine would slightly improve the gameplay issues, as well as negate that pesky HD Rumble.
Well... That sucks. I was hoping I'd be able to fire it up right after dinner. It's close to 8GB, right? I guess there's a chance I'll be able to play it before bedtime, but I'm definitely disappointed about the delay.
I believe it's 3.7 or thereaboutsWell... That sucks. I was hoping I'd be able to fire it up right after dinner. It's close to 8GB, right? I guess there's a chance I'll be able to play it before bedtime, but I'm definitely disappointed about the delay.
Even better. I was getting its size confused with LEGO City Undercover. That's been the other hot topic of the day for me.I believe it's 3.7 or thereabouts
Okay the final coin on level 2 can fuck right off. Tried at least 20 times and I can never get back up to the ledge afterwards.
Looks to be running at about 45-50FPS. I guess that bodes well for Pro version actually being fairly solid 60FPS.
Erm, can't rumble be turned off in the system settings?
Erm, can't rumble be turned off in the system settings?
Wait until you see the first coin in level 5!
That.. does not look... 60fps :X
Lol I was planning on going for everything but I can already tell these coins would annoy me to no end with how the physics are in this game
It is stupid that the reviewer blasted it for that but the Rumble should be able to be turned off in the actual game settings.C'mon man, no logic allowed round these parts. Lead with your knee jerk reaction and call it joke at the end of the day.
Isn't that the appealing challenge? It would be kind of shit if you could master the game within a few hours.
The more you play the better you get and then those early coins will be easy. That's the incentive to get better and fully master the mechanics then fully 100% the game.
That.. does not look... 60fps :X
Edit: maybe because of the slow nature of the title, idk.
I never said I was giving up lmao. It's just frustrating.
I get your annoyance but you can't say the tech is awful, it's the implementation.Yeah, HD rumble on Switch is awful, IMO. It's way too loud and I've been turning it off when I can. Sucks you can't turn it off in this game.
Sucks you can't turn it off in this game.
First has been heroes now this... dissapointing
I think I am going to pass, mainly due to the control scheme.
Yeah.That's the game...
That's the point...
That's the game...
That's the point...
How strange. I wonder what happened that pushed it so far back in the day, especially since I can't think of a time where this was an issue on previous eShops.
It's the impletation, not the tech lol. HD rumble is cool in Splatoon2Yeah, HD rumble on Switch is awful, IMO. It's way too loud and I've been turning it off when I can. Sucks you can't turn it off in this game.
It's the impletation, not the tech lol. HD rumble is cool in Splatoon2
It's the impletation, not the tech lol. HD rumble is cool in Splatoon2