I like the concept of the game and its presentation but I can not get to grips with the controls at all. Soon as I feel like I have a bit of grasp I end dying over and over on some trivial coin. The checkpoint system makes sense, I understand why it's the way it is, but having to recollect everything is such a pain the arse. I'd rather there was time period after collecting something where if you die right after you don't keep the thing you got, but it puts you back in a reasonable spot to give you another chance. It stops you from purposefully dying to get something but still remains fair. Anyone know what I mean? Zelda was really generous with this, and I enjoyed the environmental puzzling of that game a lot more for it.
As it stands I'm just getting too frustrated with it. Congrats to the developers for their really unique concept and vision but I can't coordinate myself well enough lol.
Once you get the muscle memory down for movement, head raising and grip, there are a few things to be aware of:
You can't just grip your whole way up there, you'll move too slow and at some point you'll have so much grip that you won't move forward - maybe even slip off if you need to move forward but the grip is preventing you. Too much grip can be bad.
Use it to just anchor and propel yourself.
Your head is heavy, make sure you're aware of where your grip is - don't let your neck get too long without having an anchor, your head may get too heavy to raise to a useful height.
Be wary of your tail end, if that's not resting on something and you haven't asked the bird to help you, it can drop you back down.
Weave around objects using your head and maintaining a tight grip with your body when moving forward or upwards on poles.
I love it